Legend of Zelda: Oracle of Seasons

Dungeon 6 appeared to be huge once I’d found the map, but luckily it wasn’t – there were six or so floors, but each one was smaller than the last, so it wasn’t oo big in the end. It was a bit complicated though. The weapon gained here was a Magic Boomerang – an upgrade for my normal one, but this one has greater range, power, and can be aimed with Sensible Soccer-like aftertouch. The mid-boss here was easy, and …

Legend of Zelda: Oracle of Seasons

Had a good couple of hours on this today. It’s certainly a bigger game that it appeared to be to begin with! Finished off Dungeon 5, which, despite being called Unicorn’s Cave doesn’t have any unicorns in it. The item found there was the “magnetic gloves”, which I’ve not seen in a Zelda game before. Basically, you become alternately attracted to and repelled from other magnety things. Nice. The mid-boss was a pushover, and the end boss (using the gloves) …

Legend of Zelda: Oracle of Seasons

Another quick dash into Subrosia (don’t they make creamed rice?) to grab the Magical Doofrey of Autumnanulness for my wand, and then it was off to heave mushrooms out of the ground and enter Dungeon 5. There’s a lot of water in there. And minecarts. I’ve found the map and compass, and a small key, but now I’m not too sure where to go next. Luckily, this dungeon looks pretty small, so I’m hoping it won’t take too long.

Legend of Zelda: Oracle of Seasons

Another day, another dungeon. Dungeon 4 was pretty long, although there weren’t that many puzzle in it. The mid-boss was actually pretty clever – it splits in three and you can only hit the one with a shadow. Except you have to make a light source for there to be a shadow. The weapon earned here was a slingshot. I can now fire my seeds at things. And guess what? I needed it to kill the dungeon boss – a …

Legend of Zelda: Oracle of Seasons

Mid-boss and dungeon boss = KILLED. And yes, I did need Roc’s Feather to kill the dungeon boss. What a coincidence that I happened to pick it up just prior to needing it, eh? Oh hang on, no. That’s exactly how all Zelda games work, isn’t it? Anyway, with that dungeon out of the way, it was off to The Sunken City, where I got another Zelda mainstay – Zora’s Flippers. And yes, I needed them to go swimming. I …

Legend of Zelda: Oracle of Seasons

Ribbon bought, strange hooded thing called Rosa taken on a “date” to get the Summer thingie for the wand, and it’s off to the third dungeon. This one is actually pretty big, and has a few puzzles in it that require a little thought (such as rearranging statues). Haven’t finished it yet, but I did pick up both the map and compass, as well as Roc’s Feather (gosh! never seen that in a Zelda game before) which, as expected, is …

Legend of Zelda: Oracle of Seasons

I appeared to be stuck again, but soon unstuck myself and found a new route. Retrieved some boxing gloves for a kangaroo (of course), who now carries me around and can jump over holes and stuff. Nice. Opened a floodgate, allowing access to the next dungeon. Except, I can’t get in yet as it isn’t summer, and I can’t make it summer. Off to Subrosia (the volcano place) again, only via a different entrance. Dug up some ore (no rupees …

Legend of Zelda: Oracle of Seasons

I’m sure my 1337 gaming skillz are waning. After winning the dance-off and getting the Boomerang and the Winter hoodilly for the Wand of Seasons (or whatever it is) I wandered around for a good half an hour trying to figure out where I was supposed to go. The answer (“down a chimney”) was staring me in the face the whole time. Tch. Off to Dungeon 2 then, and got the Power Bracelet. How silly of Link to lose all …

Legend of Zelda: Oracle of Seasons

Since I have no completable handheld game on the go at the moment, this is stepping in to provide portable gaming. Or something. Typical Zelda fare so far, with the same baddies as always, and all that. One big difference so far is the fact I had to go and find my sword before I could fight anything. OK, so the very first Zelda game did the same thing, but in this one you have to travel a fair way …

Legend of Zelda: The Minish Cap: MINISHED

DYSWIDT? Well, boss after boss after boss after boss turned out to be not as bad as it seemed last night. In fact, I had almost killed his final form when I died when I played it yesterday. But hooray and hoorah, Vaati is dead and Hyrule is safe. Credits roll. Then went and spent all my shells getting figurines. I’m still missing about half of them though. Stupid things.

Legend of Zelda: The Minish Cap

More Zelda’ing today. Lots more, in fact. After some more exploring for Kinstones, I went to the graveyard (via a go-in-the-right-direction identical-screens maze – every Zelda game must have one!) and spoke to some dead king. Then worked my way up into the clouds, did some puzzling up there, and then went up further. And further still, to the Palace of Winds, which was a pretty big dungeon in the sky and had one of the most annoying baddies EVER …

Legend of Zelda: The Minish Cap

Worked my way through, and completed the Temple of Droplets. Although there were several clever “let light through” and Sokoban type puzzle bits, much of the dungeon was, well, “Oh look! A thing! I bet [insert obvious thing] happens if I [insert other obvious thing]”. It was also obvious that I was going to be getting the Flame Torch in here too. Also, this dungeon almost had a SuckySuck(TM) bit going on, with no less than three previous mini-bosses to …