XNA Creators Club Demos (Demo) (360)

A few games appeared on this new section of XBLA this week. I downloaded them all and played each for a bit this evening. Culture:Simple minigame with two WTF minigames. Jellycar:Good idea, far too hard to control. Little Gamers:Looks nice, plays like crap. ProximityHD:Decent multiplayer puzzley strategy game. Rocketball:Awful. The Dishwasher:Excellent, although loading after every screen? WHAT TriLinea:Meh.

More Brain Training (DS)

Today’s age was 26, even though I did better on two tests than yesterday, and was only very slightly (less than a second) over on the other one. Very odd. It would seem that, like the older Brain Age (the US version of the first Brain Training game) the minimum brain age possible is actually 20. Bah.

Am I ready to go Mac-only?

I’ve had a Mac mini now for almost four years. I bought it for two reasons: I needed a new Linuxy server, and my wife needed a machine for internet and email use. Since OS X, under the hood at least, is close enough to Linux to allow me to set up the SSH server, Leafnode, Apache and PHP things I used my old (P233) Linux box for, and it was easy to use “at the desktop”, it seemed perfect. …

N+ (360)

Right. That’s all the tutorial and the first 13 episodes (each with five levels) now completed. However, I am stuck. The 4th level on the 14th episode is a million times harder than anything I’ve yet come across. It has three missile launchers in the middle, which prevent me from progressing at all, let alone hitting the three impossible-to-reach switches needed. Grr!

N+ (360)

I tried the demo, was instantly hooked, so bought the full game. I’d played the Flash version a few months ago, but was slightly put off by the controls – keys don’t seem to work well with it. No such problems with the 360 pad though! It’s brilliant. I’ve done up to Episode 5 and most of the Tutorial mode so far, and haven’t foundany particularly hard levels yet. Mind you, there are about 375 left to do…

Freshly-Picked Tingle’s Rosy Rupeeland (DS)

With the first boss dead, I went over to the pool near my house and chucked pretty much all my rupees in. This made the pool rise into the air, as a tower, and the bloke-in-a-nappy reappeared – now in a suit. Hmm. Get the impression he’s making you work for him? The tower allowed me to access the next area (or continent, as the game calls it, although they’re a bit small for that, I’d say). I wandered round …

Freshly-Picked Tingle’s Rosy Rupeeland (DS)

I had some time before bed, and my DS was out anyway (for the brain games), and so I thought I’d have a quick go. So I’ve done the first dungeon, along with a bodyguard I had to pay (twice!) which was pretty easy. I’m not sure I like the combat (run into baddies, hammer the screen), but the dungeon puzzles – and sound effects – are suitably Zelda-esque. Which is good! The boss was pretty good, if a little …

Commanders: Attack (360)

Up to mission 8 now. This really is very good, especially when, like on mission 6, I completely obliterated the enemy using a million tanks and light artillery, finishing the mission without losing a single unit and with full health. Aces! Mission 7 was a “stay alive for X rounds” mission, and the first to have enemy aircraft. My advisor recommended I use anti-air units, but they were really underpowered and could be destroyed by a gunship in one turn. …