Freshly-Picked Tingle’s Rosy Rupeeland (DS)

I had some time before bed, and my DS was out anyway (for the brain games), and so I thought I’d have a quick go. So I’ve done the first dungeon, along with a bodyguard I had to pay (twice!) which was pretty easy. I’m not sure I like the combat (run into baddies, hammer the screen), but the dungeon puzzles – and sound effects – are suitably Zelda-esque. Which is good! The boss was pretty good, if a little …

Commanders: Attack (360)

Up to mission 8 now. This really is very good, especially when, like on mission 6, I completely obliterated the enemy using a million tanks and light artillery, finishing the mission without losing a single unit and with full health. Aces! Mission 7 was a “stay alive for X rounds” mission, and the first to have enemy aircraft. My advisor recommended I use anti-air units, but they were really underpowered and could be destroyed by a gunship in one turn. …

Commanders: Attack (360)

After several more attempts, I finally figured out that using the woman as the CO for Mission 3 was a bad idea and Alex was far better, especially if I kept all my units close. As a result, on my first attempt with him, I beat it without losing a single unit. Mission 4 was easy, and Mission 5 started off badly but I won in the end. Hurrahs!

Frontlines: Fuel of War (Demo) (360)

Another week, another dull soldier game. This one tries to be different by having the concept of a “front line” (hence the name), which you push forward by taking ground, and lose by, well, having ground taken back. Sadly, this doesn’t really mean a lot, as you still have your (yawn) same types of unit – sniper, gunner, etc. – as every other dull and boring soldier game, and it plays much the same as the others. It looks OK, …

Some Brain Games (DS)

Maths Training and More Brain Training both arrived today, so I gave them both a go. The former seems a bit shallow. Yeah, I know they’re not supposed to be game-games, but still – there’s only really variations on simple sums. Surely they could have been more creative, and it remain maths-based? The latter is much better. Aside from the return of the Sudoku puzzles, it’s all new since the first Brain Training game. There’s a rock-paper-scissors game, a “count …

Half-Life 2: Episode Two (360): COMPLETED!

Whatwhatwhat? It’s less than five hours long? Those people telling me it’s 8 or 9 hours are bloody liars. Mind you, they also said Episode One was 5 hours and I did it in three and a half. Anyway. But what an amazing five hours it was. Better in every way than Episode One, improving on even Half Life 2 itself – partly graphically, but mainly because of the number of quality, epic set pieces. The ambush in the village, …

Half-Life 2: Episode Two (360)

So I came out of the bit I was in, found a car (which required completion of a see-saw puzzle – a HUGE see-saw puzzle), and then Alyx and I set off for The White Forest again, without the Vortigaunt. I was worried the car bit was going to be like the car bit from Half Life 2, but thankfully was far less annoying. Partly because I can run zombies down in it. Ace! Then I found an old building …

Half-Life 2: Episode Two (360)

Gah, dammit. The perils of leaving games you don’t want to play yet in your console. I saw it there, on the 360 dashboard, and couldn’t help myself and started playing it. So far: very good. It’s different to both Half-Life 2 and Episode One, mainly because you’re not in or around the city. It’s also improved graphically a little too, especially character models. The HUD has had a few tweaks as well, and the flashlight and oxygen meters are …

NiGHTS: Journey of Dreams (Wii)

Hmm. I don’t know what to think. On the up side, it’s more varied than the original game, with several missions for each level (such as save the Nightopians, a boating mission, and so on). On the down side, they’re not great. I think if this had been a Dreamcast game, it would have been a winner. Sadly, games have now moved on from collecting things as you steer a boat. Anyway, I’ve done all of the first set of …