Lara Croft and the Guardian of Light (360): COMPLETED!

I was one of the lucky ones to get a free code for this, since The Times cocked up and allowed their “subscriber only” offer to be accessible to all and sundry. I’d just played the demo too, and was about to buy it anyway when I realised I had enough other games to be getting on with so would wait for a price drop. Ten minutes later – free code! You’ll be noticing that there’s no “Tomb Raider” in …

Tomb Raider Underground Demo (360)

I thought Tomb Raider Legend looked impressive, but this is head and shoulders above it. More than that even. It looks amazing. And it plays really well too. It’s fluid, varied, well animated, and gorgeous – and that’s just completing the demo. I’d be very likely to buy it, but I can wait. The last two Tomb Raider games I’ve bought were at bargain prices only a few months after release, so I fully expect this to do the same.

Tomb Raider Anniversary (360): COMPLETED!

And it’s about time! I’ve not completed anything in aaaaages. As usual, I won’t spoil the last few bits of the game. I will say, however, there’s lots of precision jumping, at speed, requiring lightning reactions. And lots of giant bat things that shoot fireballs. And lava. Lots of lava. But the end boss was pretty easy, and I beat it on my first attempt (although it did take ages). I didn’t get the achievement for doing it without dying …

Tomb Raider Anniversary (360)

I completed the two (similar) puzzles to gain the keys to get into the Sphinx. I think I chose the easier of the two puzzles last (unintentionally), making the first one I attempted harder than I expect it would have been had I done them the other way round. Once in the Sphinx, there was a puzzle with lowering a raising water, and then a long corridor leading to a room with loads of baddies. It took me a fair …

Tomb Raider Anniversary (360)

Didn’t play for too long today, just long enough to finish off the bit I was on (all the bridges are sorted now) and end up in a room with a huuuuuuge Sphinx. I’m guessing I have to get inside it or something, and there’s two keys needed to do so. I have to say, I’m getting a little fed up with “you need to solve X puzzles to get keys to progress” bits in the game. I know they’re …

Tomb Raider Anniversary (360)

I hate spinny blades, and I hate crushy doors. So imagine my under-enthusiastic response to the bit in the game I did today. Jumping from pillar to pillar, avoiding crushy doors and spinny blades. Joy! Had loads of Anubiseseseses to kill as well. I do wonder if “hard mode” means “kill three baddies instead of two”. Individual baddies are still easy to wipe out, and jumps can’t really be made any harder than not-quite-impossible, so it isn’t that. And I …

Tomb Raider Anniversary (360)

Completed all of the first bit of Egypt (up until the first “suggested” save point), and haven’t really had any problems yet. The pumas are quite difficult to kill (if they’re in packs, anyway), and the jumping and climbing here seems to require speed and timing more than anywhere else previously. I’m now in a large room with a big obelisk in the middle, and four bridges leading to it – only one of which actually reaches, currently.

Tomb Raider Anniversary (360)

Although it was large in size, the room I ended up in on my last play was actually pretty easy with simple puzzles. Well, one puzzle. After that, I was through to a submerged area, and finally to the next bit of the Scion. And a boss. Or rather, two bosses. Two centaurs, in fact. It took me ages to figure out how to kill them (you need to pull off their shields with your grapple), and I died a …

Tomb Raider Anniversary (360)

I’m still in Greece, but only because everything seems to take ages to do there. I’ve done the puzzles associated with Midas, a couple of which made me scratch my head a bit, swum through what appears to be some flooded sewers, and ended up in a huge room with crocodiles in it. I’ve killed them, but there’s a load of puzzley stuff to do now.

Tomb Raider Anniversary (360)

Played this quite a lot today, and my 360 didn’t crash at all. Which is most odd. The game did glitch once though – I fell down a hole, but Lara’s death scream never happened, the screen went black, and I could still shoot and bring up the inventory, but not do anything. Very strange. As for how I did today, I killed the T-Rex (without dying, so got an achievement for that!), completed Peru, and have just reached Midas …

Tomb Raider Anniversary (360)

It’s odd, but I seem to start new games on Sunday evenings more often than at any other time. So today, in this strange tradition, I started Tomb Raider Anniversary. It has been a long time since I played the Saturn original, but it certainly is different. Of course, it has the Tomb Raider Legend engine behind it now, and the graphics are much improved, but so far it isn’t really all that familar. The grid-based areas are much less …

Tomb Raider: Legend (360): COMPLETED!

Well. Some people did say that it sort of fizzles out at the end, and, well, it pretty much does. The England level is pretty huge (with a puzzle that had me scratching for ages, and a huge boss fight), but Nepal that followed it was really very short, and incredibly easy. The final level was even shorter, and the end boss was the easiest of all the bosses in the game, which was a shame. But anyway. Overall, I …

Tomb Raider: Legend (360)

Finished up Ghana, where there was another boss battle, and then went over to Kajekstan (or however you spell it). No tomb there, either, just a Soviet research base, a train I had to chase on a motorbike, and some wantering through a giant Tesla device thingie. Found Amanda, who is now baaaaad, and she unleashed another boss at me, which I had a job figuring out how to defeat. Turns out you don’t, as such. Anyway. Then it was …