Paint fire with a Wii remote and a lighter
This is amazing. Not quite Wii head tracking amazing, but amazing none the less…
This is amazing. Not quite Wii head tracking amazing, but amazing none the less…
I walked past this shop today. I can’t imagine Disney being too pleased with the name and logo.
Erm, that was very quick. I know the game is meant to be short, but I’d heard around 5-6 hours. Imagine my surprise, then, when I killed the game’s one and only Strider and then the game finished, just three and a half hours in. So yes, it was good, but as well as it’s length it didn’t do anything new. The whole episode was made up of bits from Half-Life 2, only in a different order. Time for another …
I upgraded the free ZoneAlarm a few days ago, haven’t not done so in about 6 months, and was annoyed when it started asking me if I wanted to allow all the programs I’d previously allowed.¬¨‚Ć I thought upgrades were supposed to carry over the settings too? However, I’d noticed this morning that ActiveSync, which I use with my PDA/phone, wasn’t able to fully connect. It’ll see the phone when I plug it in, but can’t sync. Looking in ZoneAlarm’s …
With a few games since Half-Life 2 was completed, I felt it time to return to the story. I’d heard Episode One was pretty short too, so it’ll be good for a quick play before starting something else. So far, it’s more of the same. Sort of. No crowbar though! There was a bit at the start getting back into the Citadel, stablising the core, then getting the hell out. Then a train crash, then a bit in a multistory …
Noooo! My lovely shiny expensive sexy audio equipment has a flaw! A nasty horrid flaw! It seems that you can’t play Wii Virtual Console games through it. The picture splits in half, and the left half is on the right and vice versa. Then the screen goes black. And then I can’t use the Home button to bring up the menu, as when I do, the Wii crashes. Rubbish! Thankfully, I figured ot a workaround. Until now, everything that goes …
Gah! I swear this is harder than when I played it on the PS2. Or even on the Dreamcast. I just can’t beat the Level 2 boss. In fact, this time, I didn’t even manage to reach it with better than just the starting “form” of your player. Rubbish.
With two earlier levels completed on Silver (actually one was Silver, the other Gold), I had enough geoms to unlock the final planet. Which was really easy – I even got Gold on it! So that’s it – all done. Apart from going back and bettering my scores and leveling up the other drone states I’d not used much. Sweep and Turret are at max, Attack is almost there, but pretty much everything else is untouched. After completing the game, …
I’ve done all the levels now, bar the final planet on the final galaxy. I’ve got 140,000 geoms, and need 200,000 to unlock it – that’s two more Bronze-to-Silver improvements. I’ve just realised – why is each galaxy a galaxy? They’re clearly solar systems. Hmm.
All these Geoms I’ve been collecting – hundreds of thousands of them – were all used up by the last few planets in the penultimate galaxy. Meaning I didn’t have enough to open the final galaxy. So I went back to some earlier levels and managed Gold where previously, I’d only managed Bronze. That let me in, and with the first three planets there all Gold’ed, I’m back in huge credit! Sadly, it costs LOADS to unlock each planet, so …
Right, I’m on the penultimate galaxy, and I’ve done three of the planets there. Not many left now! They’re all getting a bit hard though, and I haven’t managed a Silver rank in ages.
I don’t really know what to write. I really love the game, but it’s just “shoot stuff”, so there’s no real way of making an interesting diary post out of that… I’m over halfway through unlocking the galaxies, though.