Manhunt

I’d played this last almost exactly a year ago (7th August 2004, according to the saved game), and spotted it on my shelf when looking for something new to play. I’d left off just after the second level – “Doorway into Hell”, so continued from there. My stealth skills have suffered. Severely. I managed to work my way though to “White Trash” (level 4) by startling every single thug along the way and gaining no “proper” kills whatsoever. It doesn’t …

Yoshi Touch & Go

Ditto for this game. Balloon Pop mode, with a target of 127 or higher (to place me 3rd on Cyberscore). Sadly, it was not to be. I managed 123 (an improvement on my previous score of 103), which got me 4th place, however. I can’t see how the current top score of 161 is possible. I’m sure I only missed 10 balloons at most, and even adding a bit of randomness, I can’t see the maximum reaching that high.

Meteos

I was mainly playing today to try and improve some of my scores to add them to Cyberscore. Specifically, I tried to drop my 100 Meteo War time down from 9.17s to nearer 7s. No chance. AT the time of writing, 9.17 gets me 12th place on the Cyberscore chart for that mode. Pants.

Outrun 2

Some Xbox Live play on this today, mainly against madm0nkey, but also some other random people joined after the first race. I didn’t win them all, but I didn’t finish worse off than 2nd at all. My simian chum was rubbish, and lost all bar one. HA.

Meteos

Since all my unlocked planets had rubbish Deluge high scores of about 50,000, I decided to bump them all up to at least 60,000. Which is still rubbish, but some of them are now 70,000 or higher. Which, again, is still rubbish. Tried to beat my 100 Meteo Time War time of 9.17 seconds, but failed. Mostly got times of about 10.50. Did manage to bring my 1000 Meteo time down to 1:47 from 3:03 though, which was good. Beat …

Astro Boy: Omega Factor: THE OMEGA!

Well. Luckily, the SuckySuck(TM) bit was only three bosses long, and, even though the third one was that stupid as-big-as-the-screen dung beetle thing, which kills you if you touch it (but you can’t really avoid it as it’s so huge), I managed it after many, many attempts. I’m sure developers put bits like that in otherwise excellent games just to irritate me. After that, I had to kill Three Eyes (Sharaku), which was as easy as before only I had …

Astro Boy: Omega Factor

Hoorah! The World’s Strongest Robots si teh defeat0rised. Again. Turns out they were not quite as difficult as I was expecting this time round, and Pluto only took 326325 attempts instead of 9843965839. After that, it was Stage Hoppathon time, meeting people and collecting “clues”. I would repeat them here, but they’re both spoilers, and completely hatstand. So, fought a huuuuge great ninja robot, jousted with a robot on a robot horse, and generally got very, very confused. And then …

Astro Boy: Omega Factor

Gah! Who decided to make the second run-through of the game about 89263864 times harder than the first? For starters, the baddies are now harder to kill (despite me being pretty well powered up compared to the first run), which doesn’t help. Then there’s the fact you have fewer restart points, so you have to get further through levels without dying. Managed to make my way up to level 7-1 again – where the World’s Strongest Robots are waiting. Again. …

Astro Boy: Omega Factor

Er, OK. So “Pluto” (no, not Mickey Mouse’s dog, the big hornéd robot thing) wasn’t impossible after all. Sodding hard, but not impossible. I’ve spent more time trying to kill him than actually playing the rest of the game so far. Yes, “so far”. Despite being the end of game boss, Pluto isn’t the end of the game. Oh no – there’s more. Lots more. Only, it’s the same as before only different. Er. Yes. Basically, after killing Pluto, you …

Astro Boy: Omega Factor

OK, so I killed Buzzsaw Bloke, finally. In fact, on the go I actually killed him, I didn’t even take a hit. The next boss, some kind of girly underwater bloke who summoned whales and purple spore things, was really easy, and was dead before I even realised what he was doing. But. The boss after that. A big green robot with horns and lasers and stuff. Who turns into a tornado thing and kills you in milliseconds. Who often …

Astro Boy: Omega Factor

This game is a bit bloody hard, isn’t it? I managed the green golum bit, and waded through more levels. Baddies so far have included flying fish, Easter Island heads on stone unicycles, ninja robots, a train, men in trenchcoats, bizarre Inca pigmies, and flying boats with rocket launchers. Some of the shooty sections are very much like Parodius, it would seem. Now I’m on level 7, and it’s boss-fight-a-go-go. It’s almost a SuckySuck(TM) bit, but since I haven’t fought …

Astro Boy: Omega Factor

This was cheap at Evil Game at the weekend, so I bought it. Yes, I am weak. Again. But it’s great! Platformy without much in the way of platforms, shooty but not really a shooter, and fighty but not a beat ’em up. Up to level 2-4 so far, after beating up some bees and spiders, and a giant metal spider, and some other baddies, and a horse, duck and a rabbit in a tyre, and a soldier who can …

Meteos

More Deluge mode play today. Does anyone know which planets I’m most likely to get Soul and Time meteos on? I’d really like to unlock more thingies…

Meteos

Just playing-to-unlock today. Managed my 13th planet, another weapon, another sound set, and found that you can create Soul and Time meteos from combinations of other meteos, which helps somewhat.

Timesplitters: Future Perfect: PERFECTED!

Yes indeed! Worked my way through the final four or five chapters, with a robot in tow for much of the way. Which was handy, since he killed more baddies than I did because I’m cowardly. Highlights included driving a tank with your future self as gunner (then swapping over), taking remote control of a giant Mech, destroying a giant Mech, taking out Jakob Crow in his bizarre part-man, part-machine, part-Timesplitter guise, and doing some other things which are spoilers. …