deKay's Lofi Gaming

Little King’s Story (Wii)

Still working through this, a bit each day (well, most days), and I’m now just over 24 hours in. I’ve defeated the three kings in and around Skull Plains, and now have to make my assault on the New Island, which is full of really, really difficult baddies. I also made the mistake earlier of walking into a zombie trap. They closed the way out behind me, I couldn’t warp back to the castle, and you can’t kill them all …

Little King’s Story (Wii)

After a bit of a break from this due to all the retro stuff I was playing over the pat few weeks, I’ve got back into it recently. I trained my first few gourmet cooks up, defeated the pinball boss bloke, found two parts for the spacecraft, and explored the Skull Plains. I’ve had an easy time of it for the last few hours play, but at around 17 hours in, I’ve hit another wall – the areas I’m exploring …

Little King’s Story (Wii)

Got this for my birthday just over a month ago, and started playing it after Burnout last Saturday. I wasn’t all that sure what to expect from it, apart from some sort of cute RTS game, so was surprised to find that it was very much a Pikmin clone. Well, nearly. The plot and setting is completely different, but the way the game plays is surprisingly similar, just on a different scale. You don’t have 100 Pikmin to command for …

Fillum review: Big Trouble in Little China (1986)

Kurt Russell is an awkwardly almost-funny trucker who somehow ends up part of a fight against supernatural Chinese supermen and a very old, almost dead, guy who wants to regain his youth by marrying and then sacrificing a girl with green eyes. The plot has huge holes. Some of it doesn’t even make sense. Lo Pan (the evil old bloke) reminds me of Davros. The acting is rubbish, several of the characters are completely superfluous, the Chinese girl (with green …

Soltrio Solitaire (Demo) (360)

I can while away the hours with a decent solitaire game quite easily. In fact, even relatively poor ones (like the basic Windows one) can hold my attention for a few hands. I had a PD (remember that term?) game for my Amiga called Demon, on which I must have easily wasted over 300 hours over the years. It only played one solitaire variant – Canfield, but it was perfect in every way. Sadly, although Soltrio has 21 variants of …

Military Madness (Wii)

In your face, Tim Miller! So you’re stuck on Level 4, eh? YOU ARE RUBBISH. It was EASY. I did WIN IT. I took over both un-owned factories to start with, and took out a Kilroy and a tank from the right of the map. The enemy sent in some more foot soldiers to try and regain the factories, but I stood firm and they didn’t come close. Until the helichopper thing came and started wiping out all my units. …

Military Madness (Wii)

I downloaded this for the Virtual Console last weekend, but then didn’t actually play it. Well, I loaded it, got confused, and turned it off again. Today, however, I found it has an in-game tutorial! I had a quick scan of that, and then started playing. And it’s lovely. Comparing it to Advance Wars is unfair (Military Madness is years older – if anything, it’s a clone of Famicom Wars, Advance Wars‘ great-grandad) but unavoidable. The premise is the same …

Elite Beat Agents (DS)

This is one of those games you can just go back to for a bit, then stop for a while, then have another go at and so on. With this in mind, I had a go at the three “open” levels in Hard mode. And failed to complete any of them. I think I need more practice. Which completely negates the thing that I just said just now.

Super Monkey Ball: Banana Blitz (Wii)

OK, so now it’s getting hard. I’m onto World 7 now, and have spent far too long trying to do the second level. The previous world (Cobolt Caverns) was also pretty difficult, although I did manage to complete two levels first time. And the boss was really easy. I’ve noticed that it isn’t really the same game as previous Monkey Ball titles, in that there’s less “balancing on a thin platform” to do. That isn’t a bad thing, it’s just …

Super Monkey Ball: Banana Blitz (Wii)

I’ve now worked through the first five worlds of the game. Still nothing especially taxing, except for the octopus boss at the end of the 5th world. He was a right pain, as it seemed to be entirely random as to where his tentacles would end up when he landed on the platform you’re on, meaning you can’t avoid being knocked off and into the sea. Anyway, killed him eventually, and moved on…

Super Monkey Ball: Banana Blitz (Wii)

Today, I are mostly bin playing this. And it’s great. After the awful (and broken) Super Monkey Ball Adventure this really is a return to form. At first, the control in the single player game was impossible. After a while I got used to it, and now it makes way more sense than a “normal” controller ever did. So I’ve completed all of the first four worlds so far. None of the levels have been especially difficult, although I’ve lost …

RoboBlitz (Demo) (360)

Hmm. This is clearly very impressive for a 50MB game (most of which I’d imagine is the Unreal 3 Engine it uses), and it’s nice to have more original content on the Xbox Live Arcade service, but it isn’t that fantastic a game. It’s a bit puzzley, a bit platformy, and a bit smacky-shooty, but has control and camera issues. So, nice to play for a while, but not worth the 1,200 points it costs, I don’t think.

Elite Beat Agents (DS)

Finally got back into this today, having finished some other games and stuff in the last couple of weeks. And it’s still ace. I’d previously only completed the one level on Hard, but I rattled through about 8 or 9 of them, including “ABC” which I unlocked. I also ranked up a couple of times too, and managed my first Perfect (on “YMCA”). Excellentia.