Castlevania: Aria of Sorrow (GBA)

So, no sooner had I finished Harmony, I was on to Aria. They’re even on the same cartridge (hence the same box art on the left there), so I didn’t have to swap games or anything. Ace. Only played for about half an hour so far, and Soma’s sword (rather than Juste/Nathan’s whip) is taking a bit of getting used to. I’ve already found a few things about Harmony that I prefer to this (yes, I know – and I …

Castlevania: Harmony of Dissonance (GBA): COMPLETED!

Well. After getting a couple of keys, I was able to get around pretty much the entire map. Picked up the Griffin’s Wing and Crush Boots too, so I then could get round the entire map, and killed a few more bosses on the way and collected fahsands more power-ups and some well ace armour. I reached Level 48 or so, and my DEF stat was so high that almost no enemy could deal out more than a couple of …

Castlevania: Harmony of Dissonance (GBA)

Grr! I’m stuck again! I’ve explored everywhere I can, and even though I now have the smash-through-walls whip attachment, I have exhausted every area there is. I have killed a couple more bosses (including a Giant Merman), and found a load more HP/MP/heart Max power-ups, and have explored 125% of the castle(s) now, but I have no idea where to go next. There are loads of doors still locked, a hole in the floor that is sealed, and at least …

Castlevania: Harmony of Dissonance (GBA)

After half an hour of searching, and finally resorting to watching the first part of a speedrun on YouTube, I eventually found somewhere I could reach but hadn’t been to yet. And so, I had opened up a huge new area! In fact, my exploration status went from about 65% of the castle, to 102% in this evening’s play. No, that isn’t a mistake – it turns out there are two castles. Cripes. Both are effectively the same layout, but …

Castlevania: Harmony of Dissonance (GBA)

Hmm. Some of the flaws are starting to show in this game now. The map isn’t as easy to navigate as in Circle of the Moon, especially in the way that there are rooms which serve no purpose than to slow you down. No baddies, no spikes, just a poorly laid out room to navigate. They’re not hard, just annoying. Then there’s the structure of the bosses. You don’t seem to have to do them all in a specific order, …

Castlevania: Harmony of Dissonance (GBA)

And so it’s out with Circle of the Moon, and in with Harmony of Dissonance. I’ve played it for almost an hour and a half already, and I’m enjoying it. There’s something not quite right about it, though. Maybe it’s the way Juste (your character) has a bizarre blue glow and shadow trails. Maybe it’s the fact I had to start again completely powerless. It could be that L and R perform dashes rather than special moves. Or perhaps it’s …

Castlevania: Circle of the Moon (GBA): COMPLETED!

After trying several times to kill Dracula, I gave up. The final boss has two phases: one where he appears and disappears, and has three attacks – poison clouds, laser beam, and meteor strike, and after that he flies around a lot, then turns into a load of bats and a giant eyeball. The first phase was easy, especially if I used the DSS card combo that effectively grants you double energy. The second, however, was not. Dodging Dracula flying …

Castlevania: Circle of the Moon (GBA)

Damn that Devil thing! I either get past it unscathed and then have my HP demolished by the Dark Armours, or the thing kills me. Thankfully, I found a fantastic way of killing Hugh without me losing much energy at all – shoot a load of crucifixes away from him, then jump over him and them as they come back, they all pass though Hugh and Super Damage ensues. Aces. So after a couple of attempts with this tactic, he …

Castlevania: Circle of the Moon (GBA)

I’m getting near the end now. I can smell it. That, and I’ve uncovered more than 80% of the map and have only one “magic power” left to obtain. Killed Camilla, who was actually very easy once I took my time about it and actually dodged her attacks rather than blindly trying to whip her. My axes proved very useful too. My power-up gained was Roc’s Feather (isn’t that Link’s power-up? Hmm…) which lets me jump very high indeed. Then …

Castlevania: Circle of the Moon (GBA)

Off I went to the bit where the acid water was, and as expected, it became normal water again. I then worked my way through quite a few lizardmen, ice women things, and some witches, before finding a huge ice demon thing which killed me. So I tried again, took a slightly different route, and found a save point. Just past that, was the next boss – Camilla (who is the woman right at the start of the game who …

Super Castlevania IV (Wii): COMPLETED!

It was waaaaaaay harder than I remember it from 12 or so years ago, but today I conquered the game. Excellent. Dracula took 8 attempts (although I’d tried yesterday about 20 or 30 times), but in fact, his final “form” was much easier than his first few. I managed to force myself to only get a hit in when it was safe, concentrating on avoiding projectiles rather that smacking him in the face. This really helped. Getting my health back …

Super Castlevania IV (Wii)

So very, very nearly there! Finished A (and killed a Mummy at the end), then moved onto B, which was a bit of a boss-a-thon in the end, with some bats, Death (it seems the other Death wasn’t Death at all), and a big blue gargoyle thing. And then, Dracula! Thankfully, at this stage in the game you can continue from just before each boss, so I don’t have to go far back each time I run out of lives. …

Super Castlevania IV (Wii)

Really getting very hard now. I did manage to completed all of Level 8, and then (with much cursing) Level 9, but now I’m on Level A (hexadecimal level numbers FTW!) and it has become too hard again. Grr. I can manage the first bit, then the bridge (Run Forrest! Run!), but it’s the bit with the spinny spikey thing that chases you up the level that I’m stuck on. I just can’t seem to get half the staircases to …

Super Castlevania IV (Wii)

Yes, I’m back. I’ve had a week away from games, and I have returned anew. Or something. Time to get in and complete some of those games I’m very nearly there with. Like this one! Sadly, I didn’t manage to progress much further. I got as far as 8-2, on bit with seemingly random spikes that come out from the platform above, and are impossible to predict or dodge. So I died. A lot. Rubbish. And I’m so close as …

Super Castlevania IV (Wii)

And now I’m on Level 8. Well, Stage 8, or whatever they call them, anyway. The boss at the end of stages 6 and 7 were not especially difficult. Well, the one on 6 (some ghost dancers) was tricky, but each time you died you could pick up a replacement life, so it didn’t actually matter. I got to the boss at the end of Stage 7 with no spare lives, but luckily managed to kill him on my first …