Monster Boy and the Cursed Kingdom (Switch): COMPLETED!

If you’re wondering why this looks like a new Wonder Boy game to follow in the series after Wonder Boy/Wonder Boy in Monster Land/Wonder Boy III: The Dragon’s Trap/Wonder Boy in Monster World/Monster World IV, then you’ll not be surprised that it is in everything but name. Even the heroes of those games make appearances, sort of, in Monster Boy. The plot is similar to that of Wonder Boy III, in that your hero, Jin, has been turned into an …

LocoRoco Remastered (PS4): COMPLETED!

It’s been a while since I played this back on the PSP. I noticed it on PSN, with other PSP games PaRappa the Rapper and Patapon for about £3 in total, so picked them up. PaRappa, which was the main reason for buying them, is actually unplayable but luckily this is fine. It’s a lot easier than I remember. Sure, if you’re going for 100% then yes, it’s tricky, but I didn’t even have any issues on the final level …

Family Tree (Switch): COMPLETED!

Family tree is a gentle, not very taxing, combination of something like Puzzle Bobble and a pinball game. You “fire” your fruitguy up a tree, collecting more fruit, and head for the goal. If you’re not quick enough, a skull comes after you. The difficultly is in getting high scores. Grabbing every last fruit, and all of the coins on the levels, without bumping into baddies or taking too long, is tricky. Often, the goal is really easy to reach …

Murder By Numbers (Switch): COMPLETED!

One of my favourite types of game is picross. There’s something relaxing about switching to autopilot and completing a load of puzzles. One of the best, quirky game series of all time is Phoenix Wright, with it’s gentle humour, amazing characters, and murders. Murder By Numbers is both these things. I talk about it a lot on episode 33 of the ugvm Podcast, but briefly, Murder By Numbers is very much like Phoenix Wright only each time you find a …

Lair of the Clockwork God (PC): COMPLETED!

After Devil’s Kiss, this was the Main Event. A new Ben and Dan adventure game, and long awaited followup to Ben There, Dan That and Time Gentlemen, Please. Unlike those games, there’s a whole load of platforming mixed in with the point-and-clickery, as Dan has decided exciting indie platformer adventures are the in-thing, and Ben’s insistence on examining everything and refusal to jump even the smallest amount both clash and co-exist in a unique hybrid of styles. But it’s not …

Devil’s Kiss (PC): COMPLETED!

Firstly, I just want to say that although this is a PC game, I played it via the Steam Link app on the iPad. Actually, it’s more complicated than that, but it’ll do for now. Secondly, this game came free with Lair of the Clockwork God – a new platforming/point and click hybrid game from Size Five Games. It was a surprise simultaneous release with that game, but instead of being either of those two styles, it’s a visual novel …

What Remains of Edith Finch (Switch): COMPLETED!

It’s two years since I played this on the PS4, and having picked it up for just One United States Pound for the Switch, I thought it was high time I played it again. Most of the story I’d remembered, but the detail I’d forgotten. There was a lot of “oh yeah! I remember that!” while I played. And it’s still good, there are still great toilets, and it’s still the same game it always was. What I did expect …

Baobab’s Mausoleum Episode 2: 1313 Barnabas Dead End Drive (Switch): COMPLETED!

Now this is better. Unlike the linear, disjointed approach of the first game, Episode 2 of Baobab’s Mausoleum works much better. You have a whole town to explore, and a day/night cycle (real-time, or skip by sleeping) to contend with. There are still TV and game references, and it’s still very weird, but it makes – in the context of the weird – much more sense. A girl goes missing and you have to find her. Only to do that, …

Baobab’s Mausoleum Episode 1: Ovnifagos Don’t Eat Flamingos (Switch): COMPLETED!

A while back, I played the demo of this. Although short, it looked like it the full game was going to be a viewed from above puzzle adventure game with Twin Peaks overtones. And, when it came to playing the full game, for a while that was the case. Your basic zombie-lookin aubergine FBI agent’s car breaks down outside a mysterious town that only appears once every 25 years, and he needs to find a phone and get on his way. …

Isoland 2 (Switch): COMPLETED!

Well, there was no way I could not play the sequel after the first game, was there? Especially since they’re both so cheap! Isoland is, as expected, more of the same. A different island to the first game, but the story is linked. The main difference here, though, is there’s a time-travel element which affects some of the puzzles. Other than that, it’s the usual Cottongame point and click stuff with tile-slidey/combination-findy puzzle elements. Also like the first game, you …

Batman: The Telltale Series (Switch): COMPLETED!

Warning: this post contains spoilers. I don’t often write with spoilers but some of the things I wanted to mention are very spoilers and so I don’t really have much choice. But firstly, I just want to say that I have this game on the PS4 as part of PS+, but I bought it on the Switch anyway because who plays PS4 games in 2020? So it’s yet another Batman game. This one exists in its own, somewhat different DC …

Adventures of Bertram Fiddle 2: A Bleaker Predicklement (Switch): COMPLETED!

This was the funniest game I’ve played in ages. I’m a sucker for terrible puns and Bertram Fiddle is filled to the brim with them. More so here than the first game too, I’d say. It was better than the first game in other ways as well, being both longer and more varied with locations, and having some better puzzles. The characters you meet are excellent, and the voice acting is perfect. There’s even a cameo from Professor Elemental, who …

Takeshi & Hiroshi (iOS): COMPLETED!

At first glance this is a JRPG, but actually, it’s somewhat different. There’s a wrapper story (with really nice puppet stop motion animation cutscenes) about a brother who is writing a JRPG to entertain his sick little brother. The problem is, he doesn’t know how to code the AI, so he pretends to be the AI while his brother plays, and so, as him, you have to decide which enemies to have appear in the random battles. If you make …