Forgotten Worlds (Evercade): COMPLETED!

Aside from a demo for the Spectrum version of this scrolling shoot ’em up, I don’t think I’ve ever properly played Forgotten Worlds before. I know Your Sinclair raved about it, but the controls (which are crying out to be twin-stick before that was a common thing) always seemed too fiddly to bother with, so I never really tried. Turns out, that I was right. OK, so in the arcade you have a stick to move, and a rotary dial …

Final Fight (Evercade): COMPLETED!

You know, I’ve realised there’s a flaw in playing arcade games on a non-arcade device. You just keep piling virtual coins in until you win. Sure, you can do this on MAME, and yes, the EXP does have a credit limit option, but still – completing a game is as much an exercise in pressing “insert coin” as it pressing punch and kick. Because ain’t nobody limiting themselves to 3 credits unless they’re masochists. The game is as it ever …

MERCS (Evercade): COMPLETED!

Is it MERCS not Mercs? Everywhere seems to say it in all-caps, but why? It’s not an acronym. In this TED Talk I’ll be explor… Not really. I don’t care. What I do care about, however, is that this, a three-player game, is one of the Capcom games built into the strictly single player Evercade EXP. Seems an odd choice to me, but then I suppose it’s another title to show off the EXP’s tate (or TATE? Answers in the …

Lightning Swords (Evercade): COMPLETED!

Oh would you look at that. My Limited Edition Evercade EXP finally arrived! And with it, a big pile of games – some built-in, and two Arcade cartridges. So, what will I play? Why, Lightning Swords, a game I’ve never heard of, of course! Imagine if Revenge of Shinobi was Rolling Thunder, and you’re most of the way towards what Lightning Swords is. A sideways scrolling swordy-slashy game with hundreds of identical foes and a few bosses. You can pick …

Rod Land (Evercade): COMPLETED!

Now this game I have heard of. It’s one of those single screen, clear out all the baddies games like Parasol Stars and Snow Bros, only in this one you grab them with your rod and then bash their brains out on the floor. As you do. I had forgotten, however, that there were bosses! But, and like most of the rest of the game actually, they were surprisingly easy to beat. A very happy jolly platformer with cute graphics. …

64th Street: A Detective Story (Evercade): COMPLETED!

Despite the name, there’s no actual detectiving in 64th Street. Sure, at the end of each level a wall of text comes up to say you found a clue to, uh, whatever the thing you’re supposed to be doing is, but actually, the game is 100% punching and kicking people. Because, it’s a Final Fight type game after all. I’d never heard of it before, and, when I came to write this I’d already forgotten what game it was. But …

Doodle World (Evercade): COMPLETED!

A short, simple, Super Mario Bros style platformer which is neither difficult nor exciting. It just… is. You jump on heads and collect things and reach the end of the level, and it has “doodled” graphics, which would be nice but on the Evercade’s little screen they’re a bit small and you can’t tell what most things actually are. It’s fine?

Double Dragon II: The Revenge (Evercade): COMPLETED!

You know something? I’ve never been a big fan of Double Dragon. Sure, it’s OK. And yes, it’s one of the first arcade games I ever completed in an arcade (well, in a shed in a field), I don’t understand the reverence. It doesn’t have the fun of TMNT, or the style of Streets of Rage, or the depth of River City Ransom. But here we are. The main reason for playing it was because my daughter wanted another two …

Wizard Fire (Evercade): COMPLETED!

The sequel to Gate of Doom, apparently. Well, it’s obvious when you play but not so much from the titles of the games. Although they’re called Dark Seal and Dark Seal II in some regions so I suppose that makes sense. It also doesn’t say “I’m the wizard!” any more, which instantly loses it a million points. It is a bit better in terms of clunky-flickeryness, and the magic system is improved: Previously it seemed random which effect you’d get …

Gate of Doom (Evercade): COMPLETED!

“I’m the wizard!” it shouts as you choose to be the wizard when you start the game. Stupid, but it stuck in our house. I wasn’t the wizard though, my daughter was. I was the knight. In this scrolling fighting game, not completely unlike Golden Axe or Gauntlet III, each character has different skills but as you die one hell of a lot regardless it doesn’t really matter that much. Yes, it’s a coin-muncher but as it’s on the Evercade …

Tumblepop (Evercade): COMPLETED!

I’d never played this before, but it’s a nice little arcade game in a similar style to Parasol Stars or Super Snow Bros – a single screen two player game where you clear out baddies by sucking them up into your hoover and then spitting them out before they escape. It’s not very hard, nor is it very long, but it was fun and had some nice big bosses. It was probably made easier as I played it in co-op …

Quest Arrest (Evercade): COMPLETED!

OK, the bad points out of the way with this first. The graphics are poor (yes, it’s a Game Boy Colour game, but still), the writing is awful and it is full of bugs. There’s no end of swearing which doesn’t even work in context, and the JRPG style fighting system is random and broken (not least because your health bar doesn’t physically change half the time, even though the value of it does). What you have to do is …

Deadeus (Evercade): COMPLETED!

For something that looks like Pokémon on the Game Boy, boy did this take a turn. It’s a Game Boy game, set in a little village, with a nice beach and a church and a school and a library, but there’s a dark and sinister secret that the locals don’t want to talk about. And you and your friends have just started having nightmares about it. With just three days until An Event, you have to get the truth out …

Foxyland (Evercade): COMPLETED!

This isn’t quite what I was expecting. You see, I’ve seen Foxyland (and several sequels) on the Switch eShop and PSN, and this isn’t quite that. It’s actually a Mega Drive version of the game, which had different levels. It’s a basic platformer, where you have to collect a number of gems on each short level as well as optionally collect cherries (get enough and you get an extra life). Foxy can only jump and double-jump, and there’s various baddies, …

Cosmic Spacehead (Evercade): COMPLETED!

Although I own this on the Mega Drive, I don’t think I’ve ever played it. But with it being on the Evercade, as with many other titles, I’m rectifying that. And. completed it, of course. The game is split between a Lucasarts-style point and click adventure game (there’s even a reference to Lucasarts in the form of a cave painting) and a platformer, with simple platforming sections wedged between each location. With simple puzzles and no difficult platforming, it didn’t …