Super Mario World (Wii): COMPLETED!

Amazing scenes. I found a warp to Star World (yeah, I’ve played SMW a few times before…) and worked my way around that, finding all the secret exits and ending up at Bowser’s front door. Chose route 4 and route 5 through his castle, and reached him without getting hit. Then it was time to kill Bowser himself, who was the easiest thing ever, ever, and I didn’t get hit there either. Game over, win!

Super Mario World (Wii)

New Virtual Console Game Day! Yaay! Mind you, I haven’t really played Mario Kart 64 much after buying that last week, but that’s mainly because The Castlevania has stolen my brains. So I downloaded Super Mario World, and tried very hard to get used to the “proper” way of holding the pad (I have this freaky way of doing it with the SNES pad and the classic controller for the Wii isn’t quite right). I think I may have it …

Mario Kart 64 (Wii)

One of today’s Virtual Console downloads was this. Well, it would be rude not to download it, yes? So I did. Firstly, the graphics look a lot better than I remember. This could be because I’ve more recently played some of the N64 game’s tracks on the DS version, and the DS isn’t quite up to N64 standards. However, I was surprised at how sparse the tracks were. Of course, once I get to Wario Stadium I’m sure things will …

Wii Sports (Wii)

Just a few random plays on this. Took part in bowling, golf and tennis training modes, but didn’t really improve on my high scores. Tennis is a bit hard, isn’t it? I then moved on to doing Fitness Mode, and got an age of 58. Rubbish.

Super Castlevania IV (Wii): COMPLETED!

It was waaaaaaay harder than I remember it from 12 or so years ago, but today I conquered the game. Excellent. Dracula took 8 attempts (although I’d tried yesterday about 20 or 30 times), but in fact, his final “form” was much easier than his first few. I managed to force myself to only get a hit in when it was safe, concentrating on avoiding projectiles rather that smacking him in the face. This really helped. Getting my health back …

Super Castlevania IV (Wii)

So very, very nearly there! Finished A (and killed a Mummy at the end), then moved onto B, which was a bit of a boss-a-thon in the end, with some bats, Death (it seems the other Death wasn’t Death at all), and a big blue gargoyle thing. And then, Dracula! Thankfully, at this stage in the game you can continue from just before each boss, so I don’t have to go far back each time I run out of lives. …

Super Castlevania IV (Wii)

Really getting very hard now. I did manage to completed all of Level 8, and then (with much cursing) Level 9, but now I’m on Level A (hexadecimal level numbers FTW!) and it has become too hard again. Grr. I can manage the first bit, then the bridge (Run Forrest! Run!), but it’s the bit with the spinny spikey thing that chases you up the level that I’m stuck on. I just can’t seem to get half the staircases to …

Super Mario Bros (Wii)

When did this get so hard? I don’t remember it being hard. It’s never been hard. But still, I can’t do 8-4. I’m stumped on the water bit in the middle of the level. There’s a bit where you have a spinny fire thing and two Bloopers and I can’t get past them. One Blooper starts high, the other low, and you can’t weave round them fast enough. Even luring them both to the top or bottom doesn’t seem to …

Super Castlevania IV (Wii)

Yes, I’m back. I’ve had a week away from games, and I have returned anew. Or something. Time to get in and complete some of those games I’m very nearly there with. Like this one! Sadly, I didn’t manage to progress much further. I got as far as 8-2, on bit with seemingly random spikes that come out from the platform above, and are impossible to predict or dodge. So I died. A lot. Rubbish. And I’m so close as …

Super Castlevania IV (Wii)

And now I’m on Level 8. Well, Stage 8, or whatever they call them, anyway. The boss at the end of stages 6 and 7 were not especially difficult. Well, the one on 6 (some ghost dancers) was tricky, but each time you died you could pick up a replacement life, so it didn’t actually matter. I got to the boss at the end of Stage 7 with no spare lives, but luckily managed to kill him on my first …

Super Castlevania IV (Wii)

It turned out the spinny room was solved by just holding on for longer, as a platform eventually appeared. I’d obviously just got impatient and tried something else. I got to the boss at the end of the level (Death wasn’t it, it seems), who was a big golum thing that shrank every time he was hit. Thankfully, he was really easy, as I didn’t have much health (and no energy) when I got to him. So Level 6, and …

Super Castlevania IV (Wii)

Got through the level I was on without too many problems this time. I’m not keen on the Indiana Jones style whip swinging, however, as I tend to let go at the wrong time and die. The end of level boss was a two headed dragon. Like the two headed dragon in Circle of the Moon. Sort of. A bit. With the aid of my axes, I killed it without even getting hit, on my first go, which was good. …