Viva Pinata: Trouble in Paradise (360)

Only managed to gain one level today, although I did do quite a lot. I made a Syrupent resident, obtained some Mousemallows, master romanced Whirlms, and found a few variants and maximum-grew some more plants. I suspect they were all relatively low-level events so barely touched the “petals” required to gain levels. Oh, and I managed to get myself a set of twin wildcard Whirlms! I named them Richard and Judy.

Viva Pinata: Trouble in Paradise (360)

I not only managed to acquire a cutlass today (to keep out the Ruffians), but I also bought all the remaining Tower of Sour blocks, meaning that (along with my Cunning Wall of Blocking Ability that keeps Pester out) no nasties can enter my garden. Finally, the game can begin properly! So I bred Buzzlegums, so I could get the Master Romancer award for it, but also so I could entice S’morepians into the garden to eat them. I managed …

Viva Pinata: Trouble in Paradise (360)

Played up to Level 34 today, mostly undisturbed by sours, ruffians and suchlike. Master Romanced custacians and redhotts, and grew loads of new plants and trees. I have loads of money now (over 45,000) so I’m not struggling to buy anything I need any more, and things in the garden have finally calmed down. I just need to get hold of a few more blocks for the Tower of Sour, and a Cutlass, and things should be just fine!

Viva Pinata: Trouble in Paradise (360)

After yesterday’s rampage, I spent ages getting my garden back together. Looking back, it probably would have been easier to start again from scratch in a new garden, as there was nothing left worth keeping (a few flutterscotches, whirlms and bispottis was about it). With much rebuilding, I finally had a garden full of stuff again. I suppose it’s about time I started concentrating on romancing various species, but with sours coming in every five seconds (not to mention Professor …

Guitar Hero: On Tour (DS): COMPLETED!

Well, hand cramp or no, I completed it this afternoon. It had to be done in three sittings as it hurt so much, but eventually I managed it. So, yeah. Not a bad game, just not really suited for the DS. And the track list is, aside from a few songs, somewhat worse than other Guitar Hero games. But I only paid £12 for it, so I’m not going to complain too much.

Viva Pinata: Trouble in Paradise (360)

Played up as far as level 21 today. I had loads of stuff in my garden, pinata aplenty, and then two sours came in at once and left a pile of hemlock seeds. Which multiplied faster than I could get rid of them, and soon 90% of my pinata were dead or dying, and I had no money to use to “sell” the weeds, or cure my pinata. Disaster! In the end, I had to dig a river to cut …

Guitar Hero: On Tour (DS)

It’s Guitar Hero! On the DS! With added hand cramp! That’s right – hand cramp. It’s pretty much all the DS version brings to the game, actually. No matter which way I hold it, I get cramp on my little finger and wrist. Not that my little finger is of much use, as I can barely reach the blue button with it, meaning I have no hope at all with the harder difficulty levels. But I persevered with it, and …

Viva Pinata: Trouble in Paradise (360)

I 100%ed the original Viva Pinata. Every reward, every achievement, every pinata, every plant… everything. It took about 60 hours. The sequel arrived this week. It’s bigger. Yes, bigger than 60 hours. So I made a start. After around two hours play, I was on level 14, having gained no achievements, but filling my garden with loads of different pinata. I’ve had a few from the pinartic, a couple from the desert, and loads of wander-in-ers. But there’s too much …

Still Alive DS (DS)

Still Alive DS is a freeware game you can run on your DS if you have one of those evil, obviously only used for piracy, flash cards. Like an R4 or something. It’s a 2D sort-of remake of Portal, featuring the same sorts of puzzles, turrets, cubes and plasma balls, as well as the two-portal gameplay. It’s a bit fiddly to control, and it doesn’t look all that amazing, but it’s a solid, clever puzzler. Unfortunately, I’ve now come to …

Pure Demo (360)

I’m actually rather impressed! It looks great, controls pretty well, and was fun to play! Quite a surprise, actually. I’m not sure I want to buy it, but if I see it really cheap I’d certainly be tempted.

The Simpsons Game (360): COMPLETED!

After yesterday’s play, there was actually just one level remaining: Heaven. And oh. My. If the previous levels were funny, this was twice that. Or more. From having to beat God at Dance Dance Revolution, to God saying “Oh f–“, to God saying he’ll do anything to get his Oblivion save game back as he was on the end boss. I don’t think I’ve ever played a game as funny as this. Yeah, there are nasty control and camera issues, …

.NET 3.5 SP1 Allows managed code from a network share!

Finally!¬¨‚Ć I installed VB.NET on my machine at work almost four years ago, but because the apps it creates can’t be run from network shares or mapped drives (without headachey group policy changes and MSI rollouts and other nonsense) I’ve been unable to use it, instead having to rely on creaky old VB 6. But, last month, it seems that SP1 for the .NET Framework not only fixes the problem, but doesn’t require a recompile of existing applications! Brad Abrams …