Hexic 2 (360)

Six games of Battle Mode against my wife, and I won the first four. Then I told her about how you could make your attacks more powerful (just fill the relevant bar up more notches) and then proceeded to lose the next two games. In future, she will be kept in the dark about such things.

Too many games!

It’s that time of year again. Well, actually, it’s not, which is the problem. Traditionally, there’s slim pickings for new games around this time of year. The busiest times for releasing new titles (especially big titles) is normally around Christmas and often over Easter too, but the July-October period is like release death in the UK. Except this year. As well having Bioshock released this week already, there’s fahsands more out between now and the end of November. Before the …

Densetsu no Stafi 2 (GBA): COMPLETED!

World 11 was, in fact, the final world. Dark Castle and all! As expected of the final world, many of the levels sort of repeated some of the puzzles and routines of previous levels, although obviously mixed up a bit. Thankfully, there was no SuckySuck(TM) bit either. The end boss, however, did do the usual trick of dying, only to change form and regain all his energy – twice. I wasn’t too bothered though, as each form was very different, …

Densetsu no Stafi 2 (GBA)

It seems that World 8 (my next “most likely last level”) wasn’t the final world either, even though it was a castle. It was actually the castle of goodies, not baddies, so clearly there was more to do. I’ve got a few more power-ups now too – a double jump (finally!), and a more powerful, and faster, dash-spin-kill attack thing. Of course, the game fights back to negate some of these when it can with stronger water currents, wind, and …

Hexic 2 (360)

Played four Battle Mode games online, in Ranked Matches this evening. I won the first game, but only just, but then failed to win any of the next three even though it appeared my opponents were all crap. Clearly, I was wrong…

Emails from the Dawn of Time #1

Today, I decided that having a 1GB Outlook .pst file with all my emails in was a bit of overkill, and decided to archive some. I’ve kept virtually all of my emails ever since I left Uni in 1999, and even forwarded on some from there, so I’ve got a few from 1997. Anyway. In the process of doing the backing up, archiving, and then checking the archive, I had a read through some old messages, and here, for your …

Densetsu no Stafi 2 (GBA)

Didn’t play this for that long today, although I did manage to get as far as World 6-3. It’s still not getting very difficult, but it’s slowly getting more complicated, if you see what I mean. The puzzles (and most levels have at least one) are getting more involved, and I’ve had to solve a couple with trial-and-error simply because I can’t understand what it is I’m supposed to be doing. I was under the impression (although I don’t know …

skate. (Demo) (360)

I spend a whole hour trying to lay a particular line down. There’s a section where there are two rails, in series, with a short gap between them, and I was trying to ollie onto the first one, grind it, ollie off and manual to the next, then ollie on that and grind it. And, eventually, I did! Of course, in Tony Hawk that’s a real beginner trick, and is stupidly easy to pull off. In skate. however, it’s a …

Assorted Xbox 360 Demos (Demo) (360)

As well as skate., which I’ve posted about already, I had a go at a few other demo games that were made available on the 360 this week. Street Trace: NYCIt’s like some evil cross between the awful Dreamcast game TrickStyle and the awful Playstation 2 game Twisted Metal. And isn’t nearly as good as either of them. You have a hoverboard, and some weapons, and it’s futuristic. And it’s a deathmatch game. Rubbish. Space GiraffeJeff Minter promised us he …

skate. (Demo) (360)

I really, really want to hate this. I mean, Tony Hawk games are aces, and all other extreme sports games (Matt Hoffman, Kelly Slater, BMX XXX and even the actually pretty brilliant Aggressive Inline) pale in comparison. And now EA (who are like Satan in game publisher form) are trying to muscle in on Tony’s sacred domain. How very dare them. But… It’s good. There. I said it. Quietly, so Tony won’t hear. It took a while for the controls …

Densetsu no Stafi 2 (GBA)

This really is a most excellent platformer, you know, even though I fear I’m missing out on some totally riveting storyline with the amount of Japanese dialogue going on. Progressed past World 4, killing the Ice/Fire Dragon boss at the end that was somewhat heat bi-polar, and now I’m into Tree Tops World (World 5). Yes, a starfish in the trees, which are conveniently full of water and stuff. I’ve gained the ability to double-jump now too. I did have …

Hexic 2 (360)

You know, this is my 2000th Gaming Diary post. 2000 posts. Amazing. Played Hexic 2 for a couple of hours this evening. First spent over an hour playing my wife at Battle Mode, but soon had to stop playing as she got good at it and began to win. Tch. It’s pretty good, and there’s a power-up dynamic to the game which I’ve not seen in any other puzzle game. Power-ups are only available at certain times, and either of …

My other blog

Since I’ve done it over there, I thought it best to reciprocate here too. Thing is, I have two blogs. There’s this one, which is a diary of all the games I play, and there’s my other one which is full of random stuff. I’m not just about games, you know! There’s all sorts of stupid pictures, general geekery, and, uh, yeah – games. Aces, yes? It’s recently come to my attention that I’ve got two sets of readers. Some …

My other blog

You know, even though there’s a link over there on the left, many of my readers don’t seem to realise I have a second blog. One which is some two years older than this one, and is updated more frequently. It’s my Gaming Diary. Since I’m what you could call an, uh, avid player of games, I set up a diary to track my progress through what I play, and to try and encourage me to stop buying so many …

Adventures of Lolo (Wii): COMPLETED!

I was so close last night! I was doing 10-4 pretty much how you were supposed to, but I just needed to speed up on my Snakey-pushing. 10-5 (the final level) was way, way easier than I expected, and I did it on my second go. Overall, it’s a great game. It looks crap, and yes, is just a crate pushing game at heart, but it’s well executed and the difficulty curve is pitched perfectly, so it’s well worth a …