Manhunt: MANAGED!

Had a few hours play on this today, and, although the storyline improved from pointless killing to killing for a reason, the mechanics of the game didn’t, really. There was some killing in a factory, then some killing in a lunatic asylum, then some killing in a prison, then some killing outside a prison. Then, killing in a street, killing in an apartment, killing on the Subway, killing on a railway sidings, then some killing in a big mansion. Then …

Manhunt

Well, after the zoo (which, like every other level, was abandoned bar the baddies), it was time for a Mall. Which, was abandoned. And it was pretty pants too, searching for a video tape, then a camcorder to watch it on, then a TV to connect to it ‘cos it was broken, then the power switch to turn the electricity supply on… Then we got to see some member of Cash’s family murdered, and he smashes up the TV. Great. …

Manhunt

More of the same, it seems. They’d captured my family and tied them up in a zoo, so I had to rescue them. If I was seen, they’d be killed. Things were made somewhat easier by the use of a tranquiliser gun I “found”, which allowed me to drop baddies from a distance before walking up, loud as I liked, and butchering them as they slept. Yes, it is a lovely game.

Meteos

Rarrrrrrgh!! I’ve been dreaming Meteos now. Seeing patterns in my sleep. Launching blocks, rearranging columns and making rows while not actually playing the game. Which is a bit wrong, isn’t it? Anyway, I didn’t unlock anything more today (except I “bought” two Time meteos), but I did beat some of my Deluge scores. But not Forte though. Got close three times – even being only a few hundred out on one attempt – but couldn’t manage more than the 177,000-ish …

Meteos

YES. METEOS AGAIN. Unlocked four more planets today – Gigagush, Hotted, Cavious and Luna=Luna. Although some of them are pretty good to play on, Forte is still best. Speaking of which, I improved my score there to 177,010, putting me up on the Cyberscore rankings by, uh, a place. Maybe two. Also racked up higher scores on some of the other planets, including Geolyte and Florias. Played me-vs-3-CPU-players mode a few times as well, to get more Iron and Soil …

Manhunt

Hmm. I’m getting the impression that Manhunt is actually a bit pants. More than a bit pants, in fact. Once you get past the SUPARBESTness of being able to bat a thug’s head clean off, it all boils down to a poorly controlled stealth game. Not the sort of game I like, either. Highlights today were the (two) magnetic crane sections, where you had to drop a freezer on some baddies, and the surprise-the-thug-on-the-toilet bit, where you chuck a brick …

Meteos

I seem to be somewhat addicted to this at the moment. I mostly just played Deluge mode tonight, and mainly only on Forte. Forte is a great planet, because it has pretty high gravity, meaning you can launch a load of blocks upwards and not have them shoot up off the screen. Be clever, and you can have an entire screen full of blocks launching over and over again, until you have a huge multiplier – I managed x21 at …

Manhunt

I’d played this last almost exactly a year ago (7th August 2004, according to the saved game), and spotted it on my shelf when looking for something new to play. I’d left off just after the second level – “Doorway into Hell”, so continued from there. My stealth skills have suffered. Severely. I managed to work my way though to “White Trash” (level 4) by startling every single thug along the way and gaining no “proper” kills whatsoever. It doesn’t …

Yoshi Touch & Go

Ditto for this game. Balloon Pop mode, with a target of 127 or higher (to place me 3rd on Cyberscore). Sadly, it was not to be. I managed 123 (an improvement on my previous score of 103), which got me 4th place, however. I can’t see how the current top score of 161 is possible. I’m sure I only missed 10 balloons at most, and even adding a bit of randomness, I can’t see the maximum reaching that high.

Meteos

I was mainly playing today to try and improve some of my scores to add them to Cyberscore. Specifically, I tried to drop my 100 Meteo War time down from 9.17s to nearer 7s. No chance. AT the time of writing, 9.17 gets me 12th place on the Cyberscore chart for that mode. Pants.

Outrun 2

Some Xbox Live play on this today, mainly against madm0nkey, but also some other random people joined after the first race. I didn’t win them all, but I didn’t finish worse off than 2nd at all. My simian chum was rubbish, and lost all bar one. HA.

Meteos

Since all my unlocked planets had rubbish Deluge high scores of about 50,000, I decided to bump them all up to at least 60,000. Which is still rubbish, but some of them are now 70,000 or higher. Which, again, is still rubbish. Tried to beat my 100 Meteo Time War time of 9.17 seconds, but failed. Mostly got times of about 10.50. Did manage to bring my 1000 Meteo time down to 1:47 from 3:03 though, which was good. Beat …

Astro Boy: Omega Factor: THE OMEGA!

Well. Luckily, the SuckySuck(TM) bit was only three bosses long, and, even though the third one was that stupid as-big-as-the-screen dung beetle thing, which kills you if you touch it (but you can’t really avoid it as it’s so huge), I managed it after many, many attempts. I’m sure developers put bits like that in otherwise excellent games just to irritate me. After that, I had to kill Three Eyes (Sharaku), which was as easy as before only I had …

Astro Boy: Omega Factor

Hoorah! The World’s Strongest Robots si teh defeat0rised. Again. Turns out they were not quite as difficult as I was expecting this time round, and Pluto only took 326325 attempts instead of 9843965839. After that, it was Stage Hoppathon time, meeting people and collecting “clues”. I would repeat them here, but they’re both spoilers, and completely hatstand. So, fought a huuuuge great ninja robot, jousted with a robot on a robot horse, and generally got very, very confused. And then …

Astro Boy: Omega Factor

Gah! Who decided to make the second run-through of the game about 89263864 times harder than the first? For starters, the baddies are now harder to kill (despite me being pretty well powered up compared to the first run), which doesn’t help. Then there’s the fact you have fewer restart points, so you have to get further through levels without dying. Managed to make my way up to level 7-1 again – where the World’s Strongest Robots are waiting. Again. …