Manhunt: MANAGED!
Had a few hours play on this today, and, although the storyline improved from pointless killing to killing for a reason, the mechanics of the game didn’t, really. There was some killing in a factory, then some killing in a lunatic asylum, then some killing in a prison, then some killing outside a prison. Then, killing in a street, killing in an apartment, killing on the Subway, killing on a railway sidings, then some killing in a big mansion. Then …