Castlevania: Aria of Sorrow (GBA)

Squeezed a bit more of this game into my day, exploring an area I’d have found far more easily if I’d actually looked at the map I’d found. Worked my way up into some sort of bell tower, but couldn’t find anything to do up there, so came back down again. I then found another save point, followed by a Manticore boss, that killed me. So it’s harder than Harmony if nothing else…

Castlevania: Aria of Sorrow (GBA)

So, no sooner had I finished Harmony, I was on to Aria. They’re even on the same cartridge (hence the same box art on the left there), so I didn’t have to swap games or anything. Ace. Only played for about half an hour so far, and Soma’s sword (rather than Juste/Nathan’s whip) is taking a bit of getting used to. I’ve already found a few things about Harmony that I prefer to this (yes, I know – and I …

Castlevania: Harmony of Dissonance (GBA): COMPLETED!

Well. After getting a couple of keys, I was able to get around pretty much the entire map. Picked up the Griffin’s Wing and Crush Boots too, so I then could get round the entire map, and killed a few more bosses on the way and collected fahsands more power-ups and some well ace armour. I reached Level 48 or so, and my DEF stat was so high that almost no enemy could deal out more than a couple of …

Castlevania: Harmony of Dissonance (GBA)

Grr! I’m stuck again! I’ve explored everywhere I can, and even though I now have the smash-through-walls whip attachment, I have exhausted every area there is. I have killed a couple more bosses (including a Giant Merman), and found a load more HP/MP/heart Max power-ups, and have explored 125% of the castle(s) now, but I have no idea where to go next. There are loads of doors still locked, a hole in the floor that is sealed, and at least …

Castlevania: Harmony of Dissonance (GBA)

After half an hour of searching, and finally resorting to watching the first part of a speedrun on YouTube, I eventually found somewhere I could reach but hadn’t been to yet. And so, I had opened up a huge new area! In fact, my exploration status went from about 65% of the castle, to 102% in this evening’s play. No, that isn’t a mistake – it turns out there are two castles. Cripes. Both are effectively the same layout, but …

Castlevania: Harmony of Dissonance (GBA)

Hmm. Some of the flaws are starting to show in this game now. The map isn’t as easy to navigate as in Circle of the Moon, especially in the way that there are rooms which serve no purpose than to slow you down. No baddies, no spikes, just a poorly laid out room to navigate. They’re not hard, just annoying. Then there’s the structure of the bosses. You don’t seem to have to do them all in a specific order, …

Castlevania: Harmony of Dissonance (GBA)

And so it’s out with Circle of the Moon, and in with Harmony of Dissonance. I’ve played it for almost an hour and a half already, and I’m enjoying it. There’s something not quite right about it, though. Maybe it’s the way Juste (your character) has a bizarre blue glow and shadow trails. Maybe it’s the fact I had to start again completely powerless. It could be that L and R perform dashes rather than special moves. Or perhaps it’s …

Castlevania: Circle of the Moon (GBA): COMPLETED!

After trying several times to kill Dracula, I gave up. The final boss has two phases: one where he appears and disappears, and has three attacks – poison clouds, laser beam, and meteor strike, and after that he flies around a lot, then turns into a load of bats and a giant eyeball. The first phase was easy, especially if I used the DSS card combo that effectively grants you double energy. The second, however, was not. Dodging Dracula flying …

Castlevania: Circle of the Moon (GBA)

Damn that Devil thing! I either get past it unscathed and then have my HP demolished by the Dark Armours, or the thing kills me. Thankfully, I found a fantastic way of killing Hugh without me losing much energy at all – shoot a load of crucifixes away from him, then jump over him and them as they come back, they all pass though Hugh and Super Damage ensues. Aces. So after a couple of attempts with this tactic, he …

Castlevania: Circle of the Moon (GBA)

I’m getting near the end now. I can smell it. That, and I’ve uncovered more than 80% of the map and have only one “magic power” left to obtain. Killed Camilla, who was actually very easy once I took my time about it and actually dodged her attacks rather than blindly trying to whip her. My axes proved very useful too. My power-up gained was Roc’s Feather (isn’t that Link’s power-up? Hmm…) which lets me jump very high indeed. Then …

Castlevania: Circle of the Moon (GBA)

Off I went to the bit where the acid water was, and as expected, it became normal water again. I then worked my way through quite a few lizardmen, ice women things, and some witches, before finding a huge ice demon thing which killed me. So I tried again, took a slightly different route, and found a save point. Just past that, was the next boss – Camilla (who is the woman right at the start of the game who …

Castlevania: Circle of the Moon (GBA)

Decided to try and level up a few times before attempting Death again, and also found some Chain Mail (which was better than my armour at the time), and realised that equipping two Cursed Rings would boost my strength and defense hugely (although my luck would drop – not important for a boss fight though, I don’t think). I also found a HP Max upgrade too, which would help. It still took me five or so goes to kill Death, …

Castlevania: Circle of the Moon (GBA)

Aha! I think the rivers of acid bit was the wrong route to take, as I found another way to go today, into some sort of warehouse or something. And there, so my dismay, I found Irritating and Unnecessary Gaming Cliche #2 – crate puzzles. GAH! How many games must people RUIN with crate puzzles? And why are they always actually crates? Surely other things could be used instead? Broken Sword 3 and Lost in Blue both had game-almost-breaking crate …

Castlevania: Circle of the Moon (GBA)

Dragons SLAIN! Hurrah! I found a pattern I could stick to that made them much easier to kill and dodge, and so they were soon dead. And then it was off on another wander around the castle opening areas I couldn’t previously get to, since I can now push big crates out of the way. Found some more HP/MP/heart upgrades, and then wandered into an area full of Ice Armour baddies and some sort of acid water. Eurgh.

Castlevania: Circle of the Moon (GBA)

Spent ages trying to get through the moths-and-triffids area, and found it pretty hard going. Retreated instead, and worked my way around areas of the castle trying to find new areas (which I didn’t really manage), and secret rooms leading to power-ups (of which I found loads). My heart, HP and MP maximum levels were then somewhat higher than previously, allowing me to get through the moths to another save point. I then wandered around to bump my level up …