Missile Command (360)

Wow! There are 25 of us super-secret Missile Command players now! It’s an amazing elite club. Bet you’re all well jealous. Sadly, I’m not Best In The World any more. In fact, I was 5th. Tch. However, I did improve on my 29,500-ish score to reach 45,000-ish – putting me back up to second! Hurrah!

Carcassonne (Demo) (360)

It’s a boardgame. And, after playing the tutorial, it all seems horribly confusing. However, after playing one game proper, it has clicked and is actually very simple. And very good it is too, so I suspect I’ll be buying this tomorrow. I just need some more points as I spent the last of them on Missile Command…

Missile Command (360)

This isn’t due for another two days, but a glitch in the Xbox Live Arcade banners allowed me and (at the time of typing) 13 other people access to downloading it. And so, for the first time ever, I managed to be top of a leaderboard on an Xbox 360 game. A leaderboard of 14 people, but still – there I am: As for the game itself, well – it’s pretty good. It works surprisingly well with the pad (although …

I am bestest in the world!

Ph33r me and my 1337 Missile Command skillz! I’m top of the Xbox Live leaderboard, on just my second go. Uh, however… The thing is, the game isn’t out yet. Not until Wednesday. Some glitch seems to have allowed me and (currently) 13 other people access to it. So I’m best in the world. It’s just a somewhat small world, consisting of 14 Missile Command players who got the game by accident.

TMNT (360)

This arrived today. I wasn’t really expecting much, but I put it on anyway. Four levels later (one for each turtle), and I’m mildly impressed. It looks OK, the speed and moves are pretty swish (even if there’s a lot of Prince of Persia theft), but there’s something niggly about it that makes me want to hate it. Yeah, so there’s a few camera issues, and sometimes you do moves inadvertently, (like run along a wall instead of up it), …

Fish! (Spectrum)

Hurrah! I managed to melt the disc and make a ring in the mould without Micky finding me, and so the three warps were complete. The three artifacts found in each, however, opened up another warp, and so it was off into the next bit of the adventure. I’m now in some sort of fish-universe version of London, where everyone is a fish, there are fish puns a-plenty, and there’s even a version of the Tube to ride around the …

Fish! (Spectrum)

I’m stuck. I’ve entered the final warp (unless there are more later), and I seem to be in a forest near a smithy. I’ve figured out that there’s a mould in a birdcage in the smithy, and the parrot in the cage is actually a bomb (so you have to let him out and run away). There’s a clearing in the forest where a guy called Micky hangs around, but he randomly kills you. He also randomly leaves, meaning you …

NiGHTS (Saturn)

Noes! What went wrong? NiGHTS is supposed to be great, and yet… it wasn’t! I finished the first “dream” for each kid, and killed the first boss on Claris’ dream and failed to kill fat bouncy woman on Elliot’s dream, but the boss fights were fine – it’s the main dream levels that seem to have lost something. Of course, I wasn’t playing with the “3D” (i.e. analogue) pad, which didn’t help, but I was just getting overly frustrated with …

Super Puzzle Fighter II Turbo (Saturn)

Played this some more with my wife. I realised (or rather, re-realised) what the “Counter Gem” pattern does. It’s the pattern of gems that fall on your opponent’s screen when you send gems their way. Knowing the pattern your opponent has chosen is handy, and you can actually use it to your advantage by placing gems in places where counter gems will land and match up. Cunning!

Fish! (Spectrum)

Well, that’s another warp done now. I was stuck on the bit with the gargoyle for ages as I didn’t know how to get it as wrapping the cord round it and pulling did nothing… until I realised you had to pull it from another location.

Saturn Bomberman (Saturn)

Best Bomberman ever? Of course. It has all the greatness of the SNES incarnations, but with the addition of extra battle maps, characters, and best of all, simultaneous players. Ten, in fact. Thing is, there was only me and the wife, so ten seemed a bit of overkill. We started with five instead (three CPU players, if maths isn’t your strong point), and after a few rounds bumped it up to eight. However, I eventually set it to wide-mode and …

Digital Pinball (Saturn)

It’s still Retro Week on ugvm, and having spent the last few days on NES titles, I thought I’d move over to Saturn games today. First up, the lovely Digital Pinball. Sadly, the saved games on my Saturn have long since vanished, so I had no high scores to attempt. I launched (see?) straight into the Gladiators table, as it’s the best one. “I’m coming for ya, you’d best be ready for me!”, “ESS! PEE! QUEUE! ARR!”, “MUH-MUH-MUH-MUH-MULTIBALL!” and so …