Space Invaders DS

I’m really quite impressed with this game. I’ve managed about 12 stages so far, with Million Invaders being the most taxing. There are about four times as many invaders as usual, all 1/4 of the size. It takes quite a while to kill them all, plus you’ve got more to shoot at you! I found out that getting hiscores on Original mode also unlocks power-ups for New Age mode, so I played that for a bit too. And only managed …

Space Invaders DS

Yes, I got some new games today! Space Invaders DS is, in one game mode at least, exactly what you would expect – a port of the original arcade game. In “New Age” mode, however, you get all kinds of bizarre layouts, patterns, screen “widths” and other such stuff. I completed one zone in this mode, and most of a second zone, before dying.

Setline

Technically, this is the same title as Cool 104 Joker, since they’re on the same card and you share “Ruze” points between the two games. It is entirely different to play, however, coming up like a cross between Glocal Hexite and Pipe Mania. I also understand how to actually play this one too – line up pipes across the board to get points. It isn’t easy, but at least I know what to do!

Legend of Zelda: A Link to the Past

Taking a detour via the bomb shop (for a Super Bomb) and then the hole I made in the Pyramid wall (to get to the fairy inside, who gave me upgraded arrows and the Golden Sword), it was off to Ganon’s Tower. And it’s HUGE. And, although not especially difficult (yet), you need one hell of a lot of magic for it. Which I didn’t have. So, about half way through the tower, I was stuck. I couldn’t go forwards …

Under the Skin

It did click! Well, a bit, anyway. I completed the first level fairly easily this time, and then decided on the Pirate level. The “booty” puns were, quite frankly, filthy. I didn’t complete it this level though, but I was only 30 or so coins off the required 500.

Under the Skin

“Erm” is probably the best way to describe this game. Either that or “Cel Damage meets Jet Set Radio meets Area 51“. The fact that one of the characters seems to be Mojo Jojo in a different body is also disturbing. I’ve only played one level so far, and that had involved randomly “becoming” people, laying giant yellow drawing pins, vacuuming up coins, and punching people with a huge spring-loaded boxing glove. And some rollerskating. I failed the level, but …

Legend of Zelda: A Link to the Past

Before going back into Dungeon 6, I had a wander round outside, and found some more pieces of heart. Then it was back inside… It was a shame that I’d only had one heart left at the end of Misery Mire last go, since the end boss was actually very easy. He threw eyeballs at me, which I had to kill, and then a giant eyeball bounced around the screen. It took loads of hits, but wasn’t difficult. Then it …

Legend of Zelda: A Link to the Past

I quickly zapped over to the Witch’s hut to stock up on potions before attempting to kill Blind again. I don’t know why I bothered though, as he was really easy this time. I didn’t even need one potion, let alone the three I picked up. Anyway, with Dungeon 4 finished off, I did some more exploring. I came across a strange frog person, who it turned out was a blacksmith in the Light World. I took him back to …

Legend of Zelda: A Link to the Past

Did some more wandering round, finding more items. I picked up the Magic Cape, which makes me invisible, and two more heart pieces. I also found the Quake Medallion and the Magic Powder. Not only that, but I’ve now had my magic meter effectively doubled too – just as well, since the Magic Cape drains it somewhat quickly. Then it was on to Dungeon 4. This dungeon was pretty small, and fairly straightforward. The “weapon” was the Titan Mitt, which …

Legend of Zelda: A Link to the Past

It seems I was right near the end of Dungeon 3 after all. There were just a few more rooms to go through, and then the boss – a giant moth thing. The main difficulty with him, was the fact that the floor moved constantly, and there were a load of moving spikes on the floor too. I hit him a lot with the Fire Rod, although I soon ran out of magic power so had to resort to my …

Legend of Zelda: A Link to the Past

Well, Dungeon 1 is more like the sort of Zelda dungeon I’ve become used to up until now. There was no mid-boss, but the end boss was as predictable as I’d anticipated – I’d picked up a Hammer in the dungeon, and this was required to kill him. By smashing his face in, obviously. After a brief chat with the first rescued-maiden-in-a-crystal, who marked on my map where the others all are, it was off to Dungeon 2. I had …

Legend of Zelda: A Link to the Past

It was obvious where I needed to go once I actually looked properly rather than guess wildly. The quick jaunt into the Dark World (as a bunny) and back and I could get into the Tower of Hera, the third dungeon. It was pretty easy in there too. Although there were lots of barrier switches and floor-hole toggle pressure pads, for the most part I didn’t need to bother with them. The item in this dungeon was the Moon Pearl, …

Legend of Zelda: Four Swords Adventures

Didn’t play this for very long, mainly as the 15 minute intro used up a fair amount of game time. Played in two player mode to start with. It’s pretty good, although you have to get used to looking at the GBA screen every time you go into a cave or shop or something, and then looking back at the TV when you come out again. And you only seem able to hold one weapon (besides your sword) at once …

Legend of Zelda: A Link to the Past

I was going to go up the mountain and get to the third pendant, but as is often the way with Zelda games, I went exploring instead. It is just as well I did too, as for my troubles I found two pieces of heart, stacks of rupees, the Ice Staff, Zora’s Flippers, and another bottle. Excellent. Then I finally decided to head up the mountain, and helped an old man on the way. He have me a mirror, and …