Phantasy Star Online: Blue Burst

Hurrah! I have success! Limited success, anyway. I found that if I set up Windows shortcuts to change the input language from EN to JP (and back), then when I found I couldn’t type or access the menu within the game, I could swap language and it’d work. For a bit, and then I’d have to swap again. But it works! Then I realised that my joypad (a GC pad through a USB adapter) doesn’t let me go “full speed”. …

Phantasy Star Online: Blue Burst

I downloaded the client for the beta test of the PC version last night. This evening, I have struggled and fought to get the bloody thing to work – and after two hours, I’m giving up. Firstly, I couldn’t type anything. That meant that I couldn’t even get into the game. Turned out to be something to do with Japanese language support. Then I could type, but it wouldn’t recognise the ID and password I was setting up. It seems …

Legend of Zelda: Oracle of Ages

And into Dungeon 3. This Oracles game is certainly more puzzley than Seasons, with many more difficult puzzles to solve and easier (so far) baddies and bosses. Dungeon 3 was pretty small, but the puzzles extended it somewhat. The mid-boss was very simple. He actually tells you how to kill him, pretty much. Needless to say, no problems there. The weapon I picked up in this dungeon was a Seed Shooter. Similar to the Seed Slingshot from Seasons, only this …

Legend of Zelda: Oracle of Ages

Paradoxes abound when I got Cheval’s rope in the present to use in the past as he hadn’t finished developing it yet. Ditto the flippers. With the raft built, it was off to see Tingle to get some sea charts, and I went rafting off into the sea. Where a storm blew up, and shipwrecked me on an island full of Tokay lizard people. The thieving gets stole all my item though, so I spent ages collecting them all back …

Legend of Zelda: Oracle of Ages

First off, I created a new game by linking Seasons to Ages. Although I’d hoped that this would give me teh magic powaz from Seasons at the start of my quest, it didn’t. Rubbish. It did, however, continue the story. Twinrova, some baddies I met in Seasons, appeared and said some stuff about Onox not dying in vain, and some flames being lit so that the Great King can be summoned. Or something. And then it was off into the …

Sonic Advance 2

Ah yes, a proper Sonic game. Not like that Sonic Heroes monstrosity, with its stupid 3D-ness and team-ness and Cream-ness and die-for-no-reason-ness. This is a normal 2D Sonic, and because of that, it works. Although it suffers from some generic 2D platformer traits (ice/fire/grass levels, etc.), it makes up for it by actually being fun and not crap. OK, so I died a few times, but unlike Heroes, I felt it was my fault, and not the game just being …

Legend of Zelda: Oracle of Seasons: FINNYSHED!

Hurrah! I had just one attempt today, but it was plenty to defeat the Dragon! I avoided almost all of his attacks, remembered to swap rings when necessary, and even ended up with several hearts remaining. Onox dead, Din saved, Game Over! Except for the bit that says “To be continued in Oracle of Ages”, of course. Good job I have that too!

Legend of Zelda: Oracle of Seasons

Yes. I still haven’t managed to kill him. I even went back to Ring Man to see if I had any rings that might help me. I have a Power one, which increases my attack strength, but also weakens my defence. That’d be fine, since I can put it on just before I attack the dragon, then take it off in case I get hit. That was the plan, anyway. In reality, I lost all bar one heart before I …

Legend of Zelda: Oracle of Seasons

Dungeon 8 is teh winned. The mid-boss wasn’t so bad after I realised you only had to hit him once in his “fire” form, and could do the rest of the damage in his “ice” form, making him much easier. The rest of the dungeon was pretty straightforward, with a strange “chuck ice down holes” bit near the end. That done, and it was on to the end boss. Who was really easy. I just watched his patterns for the …

Legend of Zelda: Oracle of Seasons

Two or three entries to the diary for the price of one here, as I’ve been plowing through the game off and on today. Firstly, I finished off Dungeon 7. The ‘weapon’ there wasn’t what I thought it might be, though – it turned out to be Roc’s Cape – an upgrade to the feather allowing me to jump three times as far as previously. The mid-boss was pretty feeble, being just two ghosts I’d fought elsewhere in the dungeon, …