Eternal Darkness

Hmm. I’m stuck. Already. I managed to find my way “into” the second chapter easily enough, but no sooner had I begun, I became stuck. I’ve rearranged the way some candles are lit, killed some baddies, and now have nothing left I can try. A door opened partially, but I can’t get through it. None of my items do anything useful, and I can’t do anything else with candles as I don’t get any options to try anything. Bah.

Eternal Darkness

I bought this game for £5 about two years ago, and it’s never seen the inside of my Gamecube. Decided to have a go, and see if I can make it my next game-to-complete. Wandered around the mansion a little as Alex, and found a key, broke a different key, and opened a secret room. Found a book inside, and it was time to become Pious Augustus in Persia, 2000 years ago. Seems easy enough so far, although I’m not …

Sonic Heroes: OVERANDOUTED!

Somehow, over the course of today’s play, I bumped into another bug. I lost all my rings, and then picked one up. I then had 999 rings. How bizarre. Killed all of the million baddies Eggman sent at me in wave after boring wave, and then started on the last few levels of the game. Once more, just like almost every other Sonic game, they’re set on Eggman’s flying fleet of ships. And, like Sonic Adventure 2, there are far …

Sonic Heroes

Had a slightly less irritating time on this today. The levels I worked through had fewer die-for-no-reason moments. That’s not to say it was all good – far from it. Hang Castle had a few areas where you are given no clue as to where to go, and Mystic Mansion had stupid mine cart sections and some rubbish Sonic/Tails/Knuckles specific bit near the end. With them out of the way, and joypad surprisingly intact, it was on to Robot Storm. …

Run Baby Run

More playage-and-testage of this game today. I now have three sets of levels for download, and I’ve also upped the editor. You can see all this, and more, in my new Run Baby Run section of this very site. Hurrah!

Sonic Heroes

Still the irritation factor rises. Athough I’ve now killed Egg Albatross (who was very easy, it turned out), the following two jungle levels were full of irritating unavoidable deaths and stupid can’t-see-where-you’re-jumping sections. The whole alligator chase bit was spectacularly joypad-smash inducing, as not only can you not see where you’re going, but you can’t time your rope-swing jumps properly as you don’t have the seconds required going spare. Oh yes – and more falling though platforms and sliding off …

Sonic Heroes

I am going to smash something very soon. I know it. The thing is, it should be easy. All Sonic games are easy. It’s the law. But this one has so many problems that cause you to die through no fault of your own, that it should be shot. I spent an hour playing the Bullet Station level. Not because I was crap – far from it. EVERY death was unavoidable – I fell through solid floor, jumped through a …

Sonic Heroes

I don’t know why I’m playing this. It’s rubbish. In fact, it is so rubbish, that I could class it as one of the worst games ever made. Ever. There is so much wrong with it I daren’t even start listing them for fear of never stopping. I’d finished a couple of levels as Team Sonic previously, so I carried on from there. Oh joy – a pinball level. Oh joy more – rails to grind. Oh joy the most …

Run Baby Run

Well, less actual playing, and more designing new levels. Expect to see them, and more, and the editor, and other stuff, on my Run Baby Run pages on this very site. Soon. Probably.

Broken Sword: The Shadow of the Templars: TRAMPLED!

After wandering around the Countess’ garden looking for a stick, and then a well, it was back to Paris briefly for a catchup with Nico and André. Then, we went to Scotland. As you do. Some action on the train there resulted in me gaining some plastic explosives, and then I arrived at a church. The Neo-Templars were inside, chanting. Then [spoiler]! And I won the game! Blimey. Two days play and it’s all over. That was quick!

Broken Sword: The Shadow of the Templars

I enjoyed the Xbox Broken Sword game, so thought I might as well give this GBA version a go (especially since I’ve bought it). And I’ve spent about two hours on it so far. Fears of not being able to see what I’m supposed to “activate” or “pick up” due to the small screen vanished when I found there was a button to cycle through interactable objects, which helps. No Splinter Cell bits yet either. Or crate puzzles. I’ve witnessed …

Outrun 2

Just a quick blast through this, taking Route 3, and shaving a second or so off my time for it. Also managed two or three of the missions as well, which were much easier than they seemed to be previously. Maybe I was “in the zone” or something.