Street Fighter Alpha 2 (PS2): COMPLETED!

Erk. This was waaaaay harder than the first game. Especially when I got to Ryu, who seemed capable of countering just about every single attack I tried. In the end, I only beat him by being somewhat cheap, trapping him in the corner, and dragon punching and uppercutting the hell out of him. I still only barely managed it though – I even thought the final killing blow was a double-KO, but I must have just had a slither of …

Street Fighter Alpha Anthology (PS2)

After finishing the first game, I thought I’d have a look through the other titles on the disc. I used to play Alpha 2 a bit a uni too, but not as much as the first one for some reason. It’s still great, and yes, it’s technically better than Alpha, but I think maybe it’s just down to what I knew and loved first. Anyway, I played a few rounds, again as Kenneth for the main part. And doesn’t Dan …

Street Fighter Alpha (PS2): COMPLETED!

I bought the Street Fighter Alpha Anthology pack for the PS2 yesterday, and put it on today for a quick play. Of course, the “quick play” turned into the completion of Alpha with Kenneth. Who is, naturally, the best of all the animals. I’d forgotten how much I like this game. I used to play it for hours at university on the Saturn – literally hours playing Ken vs Ryu against a flatmate. HOURS. Of Ken vs Ryu. Good grief.

Canis Canem Edit (PS2)

Tim has been playing this recently, and it reminded me that I’d bought it a while ago but not actually started playing it yet. So I started playing it. Yet. Or at least, I tried, but it was a good half an hour between turning the PS2 on (having removed the inch of dust covering it) and actually doing some proper “game” as the intro and chat takes ages. Anyway. I’ve started school. My first two lessons were Chemistry and …

Castlevania (PS2)

Hmm. Not really enjoying this a great deal any more. Well, I was never enjoying it loads as it is, but there are just too many things I don’t like about it – the camera, the controls, the lack of platforming, the bits where there is platforming being difficult due to the camera or controls, etc. It’s all a bit rubbish, really. So I found the “e” stone to put in the “meth” stone in the Lab level, which brought …

Castlevania (PS2)

I worked my way through the House of Whatsit (I can’t remember it’s real name) and found three buttons which seem to activate locks. Or parts of them, anyway. I then got to a door that I need a Yellow Dragon Key to open, and generally ran out of places to go. I warped back to the shop, and bought some stuff, before going back into the castle and trying the Anti-Soul Mysteries “level”. No, really. That’s what it’s called. …

Castlevania (PS2)

A new Castlevania game for me to play! And my first 3D Castlevania too. Well, aside from about ten minutes with the abortion that is Castlevania 64. I didn’t really know what to expect. Incidently, in the UK this game is just called “Castlevania“, which kind of makes sense as it’s chronologically the very first “episode” in the series, but elsewhere it has the subtitle “Lament of Innocence“. I’ve not spent long with it yet, having only watched the opening …

Guitar Hero (PS2)

I was going to have a go at completing a few songs on hard, but decided against it and and went straight in to Quick Play instead. Improved on my Easy and Medium scores on about 5 tracks, and set scores for the first time on another 5 or so. I even managed Ziggy Stardust on Medium missing just one note (which I don’t think, technically, I missed – it just failed to register). Bah!

We Love Katamari (PS2)

Even though I’ve completed it, I’m still drawn to rolling stuff up. Not least because completing it seems to have unlocked new levels. For starters, there’s the roll-people-up-with-the-Sun bit from during the game credits, which I managed 58 on. Slightly better than 1, which I got the other day. Then there’s another where you have to roll up all the countries in the world, starting with the small ones. You actually have to know your geography to do this, as …

We Love Katamari (PS2): COMPLETED!

After much playing of this today, and rolling up piles of animals, some clouds, loads more flowers, a gingerbread house, the sumo bloke again, and entire continents (including volcanoes, some sort of god, and a giant 1km octopus), I completed it. I finally created enough celestial bodies to allow me to roll up the Earth, into these planets and moons and stuff, and then move on and actually roll up the Sun. No, really. Excellent. And an excellent game too. …

Guitar Hero (PS2)

DOUBLE PLAYER ROCK ACTION! Me and my friend Chris played with two guitars on this today. We “won” about as many songs as each other, and it was aces. Slightly confusing due to the way it “splits” the notes up between the two players, as sometimes you play alternate sections, other times you play together, and sometimes you play alternating notes. But yes, we RAWKED. I also managed another track (solo) on my Hard Career.

We Love Katamari (PS2)

Still having niggles with the controls, but I’m finding myself avoiding the need to rotate the camera rather than getting used to them, so it isn’t so much of an issue any more. Lots more levels done today, including one where I had to get my katamari to 12m, which was ace, and one where I was rolling (automatically) around a race track, which wasn’t so ace. Also had a level where I had to roll a sumo wrestler around …

We Love Katamari (PS2)

Two more levels completed today, and I’m still struggling with the controls. In an ideal world, the left stick would move me around, and the right stick would control the camera, but it doesn’t work like that. It seems to do the “rotating round the ball as you roll” thing I want to do, I have to hold left on the left stick, and up on the right, or up and right if I want to go the other way. …

Guitar Hero (PS2): COMPLETED!

Hurrah! Many more attempts at “Bark at the Moon” later, and I’d finally done it. The trick, in the end, was to save my Star Power for a difficult section and use it then, so that missed notes matter less and hit notes count double. Aces. I then went back and did the few tracks I hadn’t needed to do, and so Medium is now complete. After that, I made a start on Hard. And oh my, is it hard. …