Shantae (3DS)

tumblr_nk52gywkz91svmpf2o1_400You know when you stumble into the eShop and you’ve credit in your account and you see a game you’d been intending to get for a while but haven’t because you’ve loads of other games to play and you “accidentally” buy it? That.

tumblr_nk6ibnsbom1svmpf2o1_400Shantae is a gorgeous looking GBC platformer, with some fantastic sprites and animation layered on top of a pretty hard platformer. It’s essentially a Metroidvania, where you enter labyrinths (which have several puzzle elements) to both rescue a genie (each of whom provide you with a new power) and recover a mystical stone (protected by a boss).

tumblr_nkdvafcbm01svmpf2o1_400So far, I’ve completed two such labyrinths, and it’s been a lot of fun. I’ve two powers, activated by dancing specific combinations of moves, so can turn into a monkey who can scale walls and an elephant who can smash through blocks.

tumblr_nki1v4sxgu1svmpf2o1_400Less fun is navigating the world between towns – it’s a long way and some of the monster you run in to are very hard to defeat unscathed. It seems you can collect warp squid to allow you to teleport from town to town, but at the moment I can’t, and things are compounded by poor signposting. I’m told where to go, but not how, meaning I can spend half an hour going in one direction only to end up in the wrong place and have to backtrack. A bit annoying.

But Shantae can shake her pixel bottom so it doesn’t really matter.

Pokémon Shuffle (3DS): COMPLETED!

tumblr_nkdva7wmvn1svmpf2o1_400A few years ago, I stopped (with rare exceptions) playing games on my iPhone. The App Store had become swamped with F2P games with IAPs and other abbreviations, and even “traditional” games had been drugged with mechanisms designed to only allow play if you keep buying gold, or gems, or whatever for ridiculous prices. “Sonic had run out of jumps! Buy 10 jumps for £2.99?”. No.

And yet here is Nintendo, perhaps the last bastion of proper games, releasing a free to play match-three puzzle game, complete with all the evil in-app purchases you could ever wish for. All filled with Pokémon. Rubbish.

But, because it’s Pokémon, and Nintendo, I thought I’d give it a go. And what do you know? You can complete the game without spending a penny, without being restricted in any way (bar being unable to play for hours at a time), and it’s actually pretty good.

tumblr_nki1v9yv711svmpf2o1_400You know how these games work. You match three (or more) of each Pokémon, and they disappear. The Pokémon twist adds a little more depth. Each level is a fight with another Pokémon, and you get to choose which of your previously captured monsters to put up against it. Each has an affinity, so some are better at dealing damage to different types than others, and this damage is applied when you match them up. Some have Mega transformations which allow special moves that wipe out large areas of the board. You’ve a fixed number of turns for each stage, but if you defeat the monster before the counter hits zero, you get a chance at capturing it.

Sometimes the chance, measured as a percentage, is laughably low, but you can improve your chances by buying a Great Ball with coins. It’s here where the IAPs come in. To buy more moves, or Great Balls, require coins or jewels (the in game currencies). To obtain coins, you spend jewels (or win matches), and to get jewels, you spend Real Actual Money. You’re also limited to playing five stages (or attempts at stages) – you spend a third currency, hearts, each time you want to play. How do you get more hearts? IAPs. Yay.

tumblr_nkdvabcrni1svmpf2o1_400Here’s the thing though. Hearts replenish, up to 5 at a time, by just not playing the game. You get another heart every half an hour, so if you play the game in spurts here and there, you’ll never feel the need to buy more. Every so often, and more frequently if you get lots of streetpasses, the game bungs you a heart or two anyway. Coins can be won in the game, so you never need to buy those either, and jewels? I was given about 20 for free across the course of the game, and I finished the game with 4 left. Basically, the IAPs are totally unnecessary.

The game is pretty addictive, which is clearly required if you’re Nintendo and want to make some money out of this, but if you’re like me and can be patient, you can play the game as a fun diversion a few times a day, completely for free without ever feeling restricted.

The irony is, if Nintendo had ditched IAPs and charged maybe a fiver for Pokémon Shuffle, I’d have happily given them the money and they’d have made some cash out of me. Instead, they’ve tried (and failed) to extract IAP cash from my pocket and ended up with nothing. Here endeth the lesson.

Assassin’s Creed: Rogue (360)

While my 360 was on, I thought I might as well make a start on this. I wasn’t sure how much I was going to enjoy it, as I knew there was a lot more boating, like there was in Black Flag, and I’m not keen on the idea of being a Templar who used to be an Assassin either – although I do have a theory about that, which I’ll mention in a minute.

I’m only half way through Sequence 2, but I’ve heard Rogue is substantially shorter than Black Flag so I’m not sure how far that actually is storywise. Shay, the man with the worst Irish accent ever, is still an Assassin, and has killed George Washington’s brother and a fat man called Smith, but has started to question whether he should or not as Washington was sick and Smith was harmless. So far, there has been a lot of tedious boating, not much proper assassining, The actual assassining has, however, been great as always, especially Washington’s garden party.

You can see that the game is stitched together from other games. There’s asset reuse in the boats, the Homestead (straight from Assassin’s Creed III), and the Abstergo offices (from Black Flag). The “modern day” plot involves a virus hitting the Abstergo network, causing glitches and corruption in the Animus. It’s this which I think (and hope) may explain Shay’s Templar conversion. From some of the files I’ve found in the offices, it would appear that things are not as they seem. It wouldn’t be the first time either – in Liberation, Citizen E shows what “really” happened in various bits of the game – and I expect something similar to be happening here. We’ll see.

Teenage Mutant Ninja Turtles (360): COMPLETED!

Wow. It’s been a while since I’ve completed an Xbox 360 game. In fact, bar the odd bit of Minecraft, I’ve barely touched it in ages. Today my daughter wanted to play a Turtles game, so I picked this.

It’s the original arcade game from 1989, although I did complete it almost eight years ago. Blimey. Was the 360 even around that long ago?

This time was in co-op, obviously, and I found it easier than I remember. Sure, a billion credits were used (for some reason the game only gives you one life each credit? Pretty sure I must have missed a setting somewhere), but the bosses didn’t seem as indestructible as I recall.

Anywho, done. There was some technical issue aftermath, though. After playing, the game reverted to the trial version, and so to fix it I deleted it and went to redownload it. Of course, it’s not on XBLA any more. Nor was it in my download history. In fact, NOTHING was in my download history aside from Minecraft. Twice. Not on my 360 nor on the Xbox website. All very odd. Sorted it a few hours later when the Xbox Support Twitter account provided me with a link to my download history, which appeared to be the same URL as the one I’d visited previously, but this time it listed everything. Phew.

Mario Golf: World Tour (3DS): COMPLETED!

tumblr_njzj24qcn11svmpf2o1_400That was quick! I am aware that most of the time you’d spend with a golf game like this would be in multiplayer, or the online tournaments, or (in this case) the extra courses that don’t play a part of the “story mode”, but I didn’t expect to have licked all three course contests in just a few days.

tumblr_njzj1tnbcf1svmpf2o1_400In fact, I won the first and second contests on my first attempts, although the Mountain Course proved trickier and I placed second on my first two tries. I didn’t play especially badly, but it was hard to get birdies and the winners seemed to get -8 very easily. On the attempt when I actually came first on the Mountain Course, I managed -7 with Mario in second place with -4. It all seemed somewhat random as to how well your opponents do.

Completing it has unlocked some more clothes and clubs and Peach’s Garden (whatever that is) so there’s more to do yet.

Rock Boshers DX (Vita): COMPLETED!

tumblr_njxslqbaak1svmpf2o1_1280You know that thing you do where you completely forget you own a Vita? It’s pretty easy to do, as it is somewhat forgettable. Well, I did that. I was sat wracking my brains, trying to remember which games I’d started fairly recently but not finished, and all I could come up with were a few 3DS and Wii U games. I was convinced there were more than that. And of course there were – I’d forgotten about my Vita. Silly me.

tumblr_njxsme8mif1svmpf2o1_1280Having rescued it from the same hole my PSP spends its autumn years rotting in, I charged it up and set about finishing off Rock Boshers DX. Previously, I’d reached a level with two centipede things and a load of larvae, and was unable to get past it. Somehow, that only took two attempts upon returning, and I quickly blasted through a few more levels.

The almost vertically scrolling shoot-em-up level where you’re in a lift full of paratrooper baddies and helicopters and a UFO semi-boss was pretty difficult, and there’s a later level where you have to run laps of the screen (for the second time) which also gave me grief. Managed to get past them eventually, though, and before long it was the final boss.

tumblr_njxsn4wpil1svmpf2o1_1280Or bosses, rather. There are several stages. First, you’re inside a massive bullet much like the one that you went to Mars in at the start of the game. Here you have a giant brain you have to shoot in each of its eyes as they appeared. You can also temporarily destroy baddie dispensers to get rockets, making the fight (probably intentionally) not unlike the Mother Brain one from Metroid. With the brain dead, you escape in a smaller bullet…

tumblr_njxsohvi9s1svmpf2o1_1280But of course the brain isn’t dead. It somehow still follows you and the game turns into a sideways scrolling (scrolling backwards, I might add) shooter, reminiscent of the Super Sonic fight at the end of Sonic 2. With the brain defeated properly, there’s yet another “final” boss, this time against the tall hatted man in a spaceship, who throws everything at you.

None of the bosses were especially difficult, so I’d soon won. Ending sequence and hint at a sequel and everything. Excellent.

3D Fantasy Zone (3DS): COMPLETED!

tumblr_njof3v0tw31svmpf2o1_400You may think that this is a somewhat short game. Eight short levels and it’s over. Right? How long can it possibly take to complete?

Almost EIGHT HOURS. That’s how long.

Oh yes, it was hard. Especially Level 3, for some reason, but even with the difficulty I still managed to reach the final boss at the end of the game in around an hour and a half. In fact, aside from losing a couple of lives, I beat 5/6ths of the final boss in that time too. It just took several hundred more attempts to beat that final part of the final boss.

tumblr_njs2rjktrz1svmpf2o1_400He starts with six blue… things, all lined up and ready to attack one after another. The first five are easy, and with the Wide Beam are all dead in seconds. The problem is, that the sixth moves too fast to shoot. He’s all over you and you’re dead before you can even use enough smart bombs to take him down. You can’t get many hits in either, because you have to run away from him immediately and you can’t shoot behind yourself.

tumblr_njof3soain1svmpf2o1_400Eventually, after all those tries, I finally fluked it and dropped an un-aimable Heavy Bomb on him just as he was about to touch me. Phew!

In the process of building up gold to spend on the final battle, I replayed the earlier levels again, and after a while found I could quite easily make it from the start of the game to the very end boss attack without ever dying. And that’s including the Boss Rush. How I hate Boss Rushes. The point being, that even though some levels were bloody difficult, they became complete walkovers. Obviously my skills had increased. Or something.

Utterly_impossible._Can_complete_the_whole_of_the_game_without_dying__but_final_part_of_final_boss_Nope.__t_httpt.co3AOjMNSF4QComing to 3D Fantasy Zone without being a fan of the original (it looked great, but was too hard and I didn’t like the shop mechanic), I’m amazed that not only did I really enjoy this, but despite the number of times I had to replay bits to tackle the final boss, I never once gave up.

I’ve unlocked all the extras now too, including Upa-Upa Mode. I gave that a go, but I’m not sure I like it. The shop has gone, and now upgraded weapons cost gold either per second, or per bullet. I rattled through all my reserves in mere seconds! Hmm.

Another World: 20th Anniversary Edition (Wii U): COMPLETED!

Show_me_your_teethNo, I hadn’t started this already and no, I didn’t return to another previously started game having finished off Shovel Knight. Just shut up, OK? Shut up.

I was rearranging the icons on my Wii U home screen. Like on my 3DS, I have to have them arranged in an OCD friendly manner, where games I’m currently playing or haven’t completed sit on the first screen, and games I have completed or aren’t likely to play any time soon are shifted off to other screens. Since I have more games on the go than a single page of the home screen can contain, after moving Shovel Knight I’d freed up a spot and noticed Another World unloved and unplayed on the wrong screen. So I had to move it. Then played it.

_pelekophoros_and_then_Can_t_go_down_the_hole.Back in the day, I had Another World for the Amiga. I wanted to like it, but it was far too frustrating. When you died (and I died a lot) you were put back too far, and the single button nature of the Amiga joystick made the controls too fiddly with too many deaths resulting from controller flail. That, and I’d already played Flashback which was better in so many ways.

Still, this updated version promised to do away with two of my issues, with more frequent restart points and two (two!) button controls. It was also technically free, due to free eShop credit, so I bought it. And today I played, and completed it.

No_idea_how_to_beat_this_guy.After doing so, I found a walkthrough video which also completed it. My time was just over two hours. They did it in 23 minutes. Hmm.

If you’ve never heard of the game, then let me sum it up: You’re a man who has a particle accelerator which goes wrong and warps him to an alien world. You take control of him from the moment he arrives, and through running, leaping, shooting (once you get a gun) and generally avoiding nasty traps and alien beings that want to kill you in varied grizzly ways. You’re captured and placed in jail with one of the aliens, who befriends you when you help him escape, and he then assists with your endeavours to get out of the city.

ImpossibleWhat makes it tricky is that all these deaths are instant, and often unexpected. It’s one of those games where you get a little bit further each time – remembering where rocks fall on your head or aliens with guns appear. There are a few puzzles to solve, none of which are especially taxing although a handful are pretty obtuse. Each time I got stuck I posted on Twitter for help, but usually managed to solve it myself by the time I got a reply. Frequently I’d arrive in a room and think it was utterly impossible to progress, but not know if that was because I was doing it wrong, or had missed something earlier on.

Now I’ve finished it, the replay value is close to zero, although if I did attempt it again I’m quite sure I’d be much closer to the 23 minute completion time the Youtube guy managed.

Most_ridiculous_spaceship_ever.In terms of gameplay, it’s not as timeless as I’d have hoped. It’s a bit clunky and rough, with some necessary pixel-perfect jumping and timing being at odds with the imprecise movement, slightly vague three mode shooting (tap to shoot, hold for a shield, hold longer for a shield-breaking blast) and seemingly random collision detection – often enemy laser beams will pass through you, sometimes they will kill you, but there’s no way of knowing which until you’re dead. There’s also the big no-no of several holes you have to fall in on purpose, but with no way of knowing if the fall will kill you until you’ve already committed to the drop. Some of the firefights are literally hit and miss too, and I passed one in particular I’m sure by luck alone.

CDOS_V5.01Still, there is something compelling about it. The urge to finish it was strong, to see your man Lester escape, and when you solve a puzzle or figure out to deal with an alien you can’t help but feel a bit clever. There’s also a bit of a twist at the end when you think you’re about to escape in a spaceship, but, well, I won’t spoil it – let’s just say there’s a bit more game.

Another World is definitely recommended if you can find it cheap, but expect frustrating trial and error gameplay. Thankfully, not as stressful as the 90s version.

Shovel Knight (Wii U): COMPLETED!

A_platformer_with_an_ice_level_No_way.Alright, alright, calm down. I know what I said. I know I was trying to work through my already-started-games backlog before making a start on my bought-but-unplayed backlog. I’m sorry. I have no excuses.

But… what a game to break these plans with. From start to finish, Shovel Knight was a proper joy to play. The fantastically drawn pixel art, the outlandish characters (top of which is the half-trout, half-apple Troupple and his amazing dance routine), the comedy dialogue, a frog who specialises in Shovel Knight themed puns, some of the best platforming in years, varied boss battles and an astoundingly good chiptune soundtrack. No, really. I cannot stress enough how incredible the music is. Especially the Lich Yard level, which is clearly Castlevania-esque.

In fact, I’m struggling to find anything negative to say about the game at all. Everything is borderline perfect. It feels like a modern day SNES game, with all the style games like Super Castlevania IV and Mega Man X provided, but with none of the technical limitations of sprite handling and slowdown.

Worst_jokes.It took me just over six hours to finish, but because it’s so damn good, that was just two proper game sessions. The game stats show I died 80 times, which would suggest two things: 1) it was hard, and 2) I didn’t notice. In reality, it isn’t that hard at all. No, this isn’t me boasting about how great a game player I am – it’s more because I only recently finished off the much, much harder set of 6 NES Mega Man games.

How_am_I_supposed_to_get_up_hereSeveral Shovel Knight reviews have complained (or complimented?) the game on its high level of difficulty, but I’m really not seeing it. You don’t have lives, and each death just makes you drop some (recoverable) gold and go back a few screens. Most of the bits I got stuck on, losing a string of lives, were late in the game and entirely my fault anyway – incorrectly weighing up risk and reward, or just not paying attention to have things moved or when baddies appear. Absolutely nothing to get frustrated at, at least, not for more than a few minutes anyway. Even the SuckySuck(TM) Bit at the end (that’s “Boss Rush” to those not in the know) wasn’t as much of an issue as I’ve found with other games. Yes, it’s a bit of a cop-out, but the battles are quick and you get your health refilled after each one anyway, so it only took me two or three tries.

You_have_no_chance_to_survive_make_your_time (1)What I haven’t done, however, is collect all of the music sheets hidden around the levels, and I didn’t buy much of the armour from the flying blacksmith guy – mainly because although they all improve your stats in some way, most also come with a debuff side effect I wasn’t prepared to take. As it turns out, they were unnecessary anyway. Will I go back and mop up? Almost certainly. I’ve already started New Game+ after all…

3D Afterburner II (3DS): COMPLETED!

tumblr_nilnmo6png1svmpf2o1_400Yes, I’ve returned to another incomplete game to finish it off. Technically, I had already completed it, but I’d not managed to finish Special Mode which is unlocked after reaching the end of Arcade Mode. I’d had a couple of attempts, but failed. Unlike Arcade Mode, you can’t restart from any previously reached stage on Special Mode – you have to start from the beginning each time. Annoyingly, I’d reached the final stage on one of my attempts, then lost the last of my lives.

I fared better today (probably because I hadn’t previously realised you got a “bullet time” button in Special Mode), beating the final “boss” (he’s not really a boss) and learning the Truth About Tom. Actually, it’s still pretty uncertain as to whether Tom is a traitor or not. Or perhaps he was cloned by the enemy. Who knows. It doesn’t matter.

Weapon Shop de Omasse (3DS): COMPLETED!

tumblr_nj61z6rgrv1svmpf2o1_400And that’s it! By the end it got pretty easy, as I realised that you only really need to make weapons for the main characters and fob off the NPCs with whatever you have in stock that most closely fits their request.

The final hour or two was mainly waiting. Each main customer came in one at a time, wanted “the ultimate weapon” to defeat the Evil Lord, and then came back a little later after I’d forged it. For a few of them, I’d already made the best weapon, but to kill time I forged new ones in case I managed to improve the stats through better forging.

tumblr_nj61z17nxj1svmpf2o1_400The forging in general was pretty hit and miss (ha!), as it wasn’t always clear which bits of metal you were supposed to strike and which you weren’t. Still, I struggled through without much difficulty, and late in the game I realised that doing badly in forging was actually a bonus as it mean you got more hits in and thus better stats. Which seems a bit backward. Improved things further by making use of the heating up and cooling down options, which I’d ignored early on. Also ignored were the additional “ingredients” for the weapons which supposedly improve them, but I found superfluous and usually just added them at random just because they were there, or just didn’t bother.

tumblr_nj41qm9ahs1svmpf2o1_400Technically, the game was completed once my first customer beat the Evil Lord, but you get an extra achievement (or Feat or Accomplishment or whatever the game calls them) for getting everyone to beat him so I did that. Apart from the coward bloke who just ran away, but it appears that was what was supposed to happen.

Then I found out that I could have avoided all the waiting by holding down the L button to speed up time. Sigh.

Picross e5 (3DS): COMPLETED!

tumblr_niyhgz3gd61svmpf2o1_400I do like a bit of Picross. Considering it’s a puzzle game that requires thought, I can lose hours to it by switching my brain off. Seriously – the puzzles complete themselves after a while. It’s like a reflex or something.

Picross e5 is exactly like Picross e4, so if you’ve played that you know what to expect here. The only slight surprise is that they’ve managed to squeeze some extra pixels out of the bottom screen and throw you some 20×15 size puzzles for the first time – 15×15 being the previous max. There aren’t all that many though, with the majority of the game being 15×15.

Maybe for Picross e6 they’ll stop pretending anyone actually uses the stylus controls (nobody does, you idiot) and just go all out on the top screen instead. Pretty sure they could squeeze a 30×20 on there.

SteamWorld Dig (Wii U): COMPLETED!

tumblr_niyhh9yqey1svmpf2o1_1280And with just under five hours on the clock, the evil electronic consciousness was beaten and my mining days were over.

My memory had placed several other bosses in my brain from when I played the 3DS version. They weren’t in the Wii U one, so I suspect my mind was playing tricks. Or I was getting confused with something else (god knows what though). Or they were optional and I somehow avoided them? It’s a mystery.

Pretty sure I finished this in a slightly shorter time than on the 3DS too, although that was to be expected. It was still a lot of fun, and I’m glad I played it again (and it was over a year since I last did anyway), but there’s really no difference – phantom bosses notwithstanding – between the Wii U and 3DS versions.

Things I’ve been playing recently

A lot of things, it seems. I’ve had a glut of new games over the last month and I’ve been playing each for a short time. I’ve yet to settle down and just work on one or two, so I’ve not made much progress in each. So here’s a list, in no particular order:

Duke Nukem 3D: Megaton Edition (Vita)

tumblr_nhtwabelmc1svmpf2o1_1280My subscription to PS+ was autorenewed before I could cancel it (the whole service got DDOS’d and I couldn’t log in), so I thought I might as well make use of it. This is one of the rentals.

It’s Duke Nukem. A bit easier to control than the 360 version that appeared on XBLA, and with a nice (but often broken) rewind feature if you die. It’s the same game that it ever was, so great. Half way through the first episode so far.

Hohokum (Vita)

tumblr_nhzgjbfpdm1svmpf2o1_1280At least, I was playing this until my family hijacked my save game. I’ve no idea what’s going on. You’re a snake which flies around bizarre levels bumping into things which sometimes react, solving puzzles that aren’t really puzzles, in an attempt to reunite with other snakes. I think. You’re just dropped into the game with no explanation and just expected to get on with it. It’s good, but I’m confused and lost. No idea why I bought it, although it was on offer.

Super Smash Bros U (Wii U)

Oh.I’m sure the Gamecube version of this was easier to control. I’m still sticking mostly to Mega Man, and I’m trying, but it does seem very vague as to whether I actually pull off moves or not. And I can never remember in the heat of the moment how to do the special moves that try to carry you back onto a platform when you’ve been punched off. It’s utter chaos, but then I suppose that’s the appeal.

Whoa Dave! (Vita)

tumblr_nhttyfer181svmpf2o1_1280Another PS+ rental. It’s an 8bit (or lower, perhaps – it’s more like an Atari 2600 title) looking single screen arcade platformer. Eggs drop from the top of the screen, and after a while they hatch. Baddies pop out and when they hit the lava at the bottom of the screen they “level up” and become more dangerous, and then level up again each time they hit the lava. You have to beat them by chucking eggs at them, or by destroying the eggs by throwing exploding skulls at them. Then UFOs appear and it all gets really hard. Really like this game, so much so I’ll probably buy it when it hits the 3DS. My high score is $1.76, in case you want a target (an easy target) to aim for.

Peggle (Mac)

tumblr_nhtn2lm76a1svmpf2o1_1280I happened to be using my old MacBook, and Peggle was on it, and I couldn’t remember playing it on there before so wasn’t sure it would work and then I ran it to see and it did work and then an hour passed magically. It’s Peggle, and that’s what happens with Peggle. No idea how far I got.

Monster Hunter 4 Ultimate (Demo) (3DS)

I didn’t want to like this because I really wanted a Wii U version instead. Sadly, that doesn’t look likely to happen. It’s Monster Hunter, but made a bit easier to play (on the 3DS) as I’ve a shiny new New 3DS with extra buttons and a prodnipple, so it’s essentially got the same controls as the Wii U version of MH3U anyway.

I chose the Great Jaggi hunt as I know where I am with that, and picked a hunter with twin blades, not a class I’d used before. I don’t know if it’s the different weapons, or the different game, but the combat was so much swifter than I ever had on the previous game. Mind you, that was with a Great Sword and so slow and ponderous came with it. I like how you can now jump on the back of the Great Jaggi and slash at his (her?) neck, and it’s nice to have some new maps to hunt on. Do I want this now? Yes. Yes I do.

SteamWorld Dig (Wii U)

Toot_Toot_Sonic_WarriorIt’s the same as the 3DS game that I completed last year (or the year before?), but that doesn’t matter. It’s just as good, but all in HD and on the tellybox. I bought it as it was on offer and I was trying to spend enough in the Wii U eShop before the end of 2014 to get another £5 credit before they stopped running the scheme. Don’t know why I started this before the other games that I’d bought but haven’t played before – that’d make more sense, surely?

I’ve reached The Old World, and have a couple of upgrades from there. I’m pretty sure by this point in the 3DS game I had the ability to punch by now, so I’m wondering if I’ve missed something…

Rock Boshers DX: Director’s Cut (Vita)

tumblr_ninhulrwnN1svmpf2o1_1280Stumbled across this, and as soon as I noticed it was basically a brand new Spectrum game, I had to buy it. Turns out it’s a twin stick shooter, with Spectrum graphics and sound, and even had a two minute long load (which you can skip – I didn’t). The plot is incredible – you appear to be Queen Victoria, dressed as a man, who decides to go to Mars in a giant bullet shaped space ship that’s shot out of a huge cannon, and, when you arrive, you have to shoot guards and zombies and collect keys and avoid massive centipedes while looking for tea and jammy scones. YES. It’s the best thing ever.

Picross e5 (3DS)

tumblr_nip7ql5orv1svmpf2o1_400I was having a look at the eShop the other day and realised Picross e5 was out and I hadn’t bought it. So I bought it, and started playing it. It’s Picross, and I like Picross, so I like this. Aside from different puzzles (obviously), it seems to be no different to Picross e4. That’s not a problem, as Picross e4 was lovely.

Minecraft (360)

Oh, remember my 360? Never before has a console so frequently used in the past been dropped so quickly. Mine barely gets touched these days. In fact, the only reason I turned it on was because I finally decided to get Minecraft, mainly for my daughter. I’d a pile of free credit, and since the 360 is the only machine I have that 1) plays Minecraft and 2) I have two controllers for (for co-op), it had to be that version.

Created a “creative mode” map, which was far too vertical to navigate, so after a while we binned it and created a flat world – which we forgot to make “creative”. So cue all the baddies in the world appearing when it got dark and we hadn’t built any shelter because all I had were a couple of oak tree seeds and some dirt. Then we explored a lot and it seems everything wasn’t just flat, as we found a monastery (I think) and I fell in a well and couldn’t get out and drowned. Yay?

Skylanders Giants (360)

While the 360 controllers were out, and we’d just taken delivery of a cheap Skylanders Swap Force starter kit (for the Wii U – to hell with the 360 now!), I thought we shoudl probably finish off Giants.

So we worked through two more levels – Kaos’ castle, and a Ghost Ship. I’m sure the game it waaaay harder than the original Spyro’s Adventure, you know. We’ve about 30 Skylanders and ploughed through pretty much all of them on both levels.

Adventure Time: Explore the Dungeon Because I Don’t Know! (Wii U)

Prison_breakThis was on sale and even though I know it’s not supposed to be very good, we are big fans of the cartoon and it was very cheap. And it’s multiplayer co-op.

It’s not too bad, actually. For the most part it plays like Gauntlet, complete with food and baddie generators and smart-bomb magic, but there’s also a Rogue Legacy style shop system. You can quit the dungeon after every 5 levels, and then spend your money to get better stats, but any money you have left is lost when you return to the game. The best bit is how the Gamepad becomes a giant Beemo face, who comments on your action with such gems as “food is where the hearts are!”. Excellent.

OlliOlli (Vita)

tumblr_ningobQfD61svmpf2o1_1280With various deals and cheap credit, I got this for less than £2. I’ve wanted it for a while, but keep being put of by people who say it’s rubbish. At that price I thought I’d risk it. And I’m glad I did as it’s pretty good.

It’s no Tony Hawk’s, obviously, but is instead an endless runner with things to grind on and ollie off. It’s all about timing, and the tricks are more like the Skate games in how you flick the stick to pull them off.  Was getting well into it, and then it crashed. Bah.

The Starship Damrey (3DS): COMPLETED!

tumblr_niligxz4vg1svmpf2o1_1280Some games can’t be described in great detail otherwise you’d give away plot spoilers. I can’t really mention anything about The Starship Damrey at all for the same reason.

Even in its opening dialogue, it tells you that you’re going in blind. Nothing is explained. Not even the controls, let alone what you’re supposed to do. So I don’t want to ruin anything.

What I will say, is that this is a good story, with some light game-y sections, and a great twist at the end. And the whole game is only a couple of hours long.

And it’s a bit scary.

Scribblenauts Unmasked: A DC Comics Adventure (Wii U): COMPLETED!

So_Maxwell_made_a_time_machine_to_prevent_Batgirl_getting_shotThe game’s title is a bit verbose, isn’t it? I’ll be referring to it as Scribblenauts Batman instead, because that’s what it is. Sure, the rest of the Justice League are in it, but then Lego Batman 2 and 3 have them as well. Batman’s the headline act.

In fact, virtually every DC character you could ever imagine, including every variant (Earth Two, Red Son, Bizzaro, New 52, etc.) are also in it. And costumes to dress up other characters as DC characters. And all the stuff you’d expect from a Scribblenauts game usually. Lots.

Green_vs_YellowThe story (yes, there’s a story) involves Maxwell and his sister Lily being transported to the DC Universe (or one of the DC Universes, at least), and losing a load of Starites en-route. Somewhere along the way, Maxwell’s evil clone – created by Maxwell – appears and teams up with all the DC villains. Each level is a set of traditional Scribblenauts puzzles (much like in Scribblenauts Unlimited) often with DC related characters, and a “boss battle” where you and a DC hero take on Doppleganger and a DC villain. So Batman vs The Joker, Green Lantern vs Sinestro, etc. These battles are really just more puzzles, but it breaks up the game and adds something a bit different.

Thank_you_Mari-uh__Maxwell__but_our_princess_is_etc.Scribblenauts Batman, then, isn’t any sort of reinvention of the series, but if you’re a DC fan there’s some joy to be had creating an enormous airborne undead radioactive pensive spotty exploding evil Aquaman (New 52) riding a yellow glowing sentient gigantic carrot with a jetpack. Or something.

This_better_work_Like the previous game, it’s pretty short if you just rush through the main puzzles and battles, earning just enough points to spend on unlocking new locations (like Metropolis and Oa) and progress the plot to completion. There’s a load of replay value through, as each location has different puzzles each time you revisit them, and sometimes Mr Mxyzptlk pops up to challenge you to complete them all without using adjectives, or only using DC Heroes, or only with female characters, all for bonus points. You’re also penalised if you repeat words in a single level, so you can’t solve similar puzzles in the same way if you want maximum points.

Day_of_the_TentacleI’ve finished the story and unlocked, and completed, the Batman origin story (each of the main heroes has one as a sort of bonus) and quite a few of the non-story puzzles, so there’s still quite a lot to do. It seems there’s no checklist like with Unlimited though, so I’m not sure how you determine everything is properly 100% done. Unless I’m missing something.

Oh, and how am I playing this on the Wii U when it never came out in the UK on the Wii U? Because I imported it from Australia, of course! For some reason it was released there but not here, and although the Wii U is region locked, Australia is the same region so the game works fine. Phew, eh?

Fantasy Life (3DS)

tumblr_nhzgnw9waj1svmpf2o1_400I may have completed the story in this, but that was at around the 27 hour mark. Which, considering I’ve just scurried past 42 hours, was some time ago. As I’ve mentioned before, there are loads of side quests, but I’ve still hardly touched them. Instead, I’ve been changing Life and choosing different careers to master.

After playing the story as a Paladin, which, as I suspected, worked out well in terms of fighting things, I decided on a complete change of pace with Tailor. It’s entirely different. You have to collect wool and flowers, and buy some other materials like buttons and string, and then in a series of simple mini-games create clothes. It wasn’t hard, and I was a Master of that life in just three hours. The hardest part was finding shops that sold the necessary materials! Tailoring was a great way to make money though, as selling what you make nets a substantial profit.

HNI_0090After Tailor, I went with Hunter. Like Paladin it’s combat based, but with a bow. This actually makes defeating some of the harder enemies – like the virtually indestructible dragons – easier to take down as you can do so from a distance. It’s a very slow process though.

With Hunter done, I changed to Blacksmith. Like Tailor, it was all about picking up the raw materials – most of which I had to buy, unfortunately. I realised later that if I’d been a Miner first I’d be able to collect them as part of that career, then use them as a smithy. Still, the mini-game weapon and armour creation process yielded some pretty nice kit (most of which would have been useful as a Paladin, so a bit pointless now) which could be sold for a mountain of Dosh.

HNI_0089Realising how I’d done Blacksmith and Miner backwards, I then decided to do Woodcutter before Carpenter, and quickly mastered that life. Unlike the other lives (since Paladin, anyway), Woodcutter was a good source of XP, perhaps making up for not making a lot of money.

Then it was on to Miner, which was much like Woodcutter only with trees instead of rocks, and also good for levelling up, before my most recent Mastery – Alchemist. I decided to go for that so I’d be able to create the materials I expect will be useful as a Magician. Which is handy, as that’s what I chose next! I’ve only spent a few minutes in this life, though.

tumblr_nif5ka2een1svmpf2o1_400Still lots to do. I suspect Mercenary will be the most interesting of the remaining careers, so I’m going to leave that to last. Hopefully I’ll be up to Level 50 by then (I’m 42 at the moment) so should be able to slay pretty much everything. Then I might even make a start on some of the side quests that I’ve ignored. I have completed some, but only because I happened to have the items or killed the beasties as I wandered round everywhere, rather than because I went out of my way to do so.

Duck Hunt (Wii U)

Perfect.It’s Duck Hunt. What more do you need to know?

I bought it on Christmas Day, when it was released on the Wii U Virtual Console, but only got round to playing it today. It plays pretty well, but it’s harder than I recall. I’m going to blame that on the Wii remote though, rather than my faded skills.

Once nice touch is how the speaker in the Wii remote makes the clicking and echo-y spring crunchy clangy noises of the original Zapper. Totally unnecessary, but pleasing to the ear. Sadly missed, though, is the lack of flashing screen when you pull the trigger. Yes, I know it’s because that’s how lightguns needed to work on a CRT screen, but it still feels like it should have been there.

Fantasy Life (3DS): COMPLETED!

Erm._Does_the_bread_look_like_this_intentionally__t__3DS_httpt.coTVtoMUQaJjAnd so it came to pass that my first completed game in the grand old year of 2015, was Fantasy Life. Do not be of the mind that just because I got it for Christmas, it’s somewhat short. No, somehow in just over a week I’ve crammed more than 27 hours into it. In fact, since my last post about it just 5 days have passed and 25 hours of game have been played. And that’s just on one of the many lives available to play.

First_life_mastered___t__3DS_httpt.coXwNgr0LAlUThat’s the story complete, then. The world saved, every region of the planet united, and The Power of Wishes realised. Thankfully, you can still continue playing after the end, so I did for a bit in order to become a Master Paladin and level my character up to 31. Clearly there is a lot more levelling still to do, as most of the dragons roaming the map would appear to still be indestructible. With two able fighters as companions, I barely managed to scratch the blue one on the snowy mountain before my healing items were severely depleted and I had to run away with my tail between my legs.

Clash_of_titans__t__3DS_httpt.coGOSwRmOgO5On I went then, picking a new role for myself – a tailor. It could not be more different to being a Paladin. Instead of wandering round finding monsters to smack and performing deeds of derring do for a tall man with a ridiculous moustache and the shiniest of armour, you pick flowers and buy material to sew together and make clothes in a Cooking Mama style mini-game. It isn’t as fun as being a soldier, but then, how exciting could they have made tailoring, realistically? It’s impressive how totally distinct two game styles have been used in the same game, though. I wonder how the other lives fare?

10 Gaming Years

10years10 years ago today, on the 1st January 2005, I posted my very first Gaming Diary post. Back then, I was using Blogger and it uploaded posts via FTP to my own server when I published. After a few years, Google decided to discontinue this ability, leaving me with three options: give my domain name to Google and continue with Blogger, change to a Blogger or Blogspot URL and continue with Blogger, or cut the  cord and import the lot into a shiny new blogging platform called WordPress, which I had installed on my own server.

I chose the latter, pressed the import button, and crossed my fingers.

It worked! After a very long and somewhat scary few minutes, my Gaming Diary was copied over to WordPress. Then I realised I’d made a mistake in the configuration and the post formats or something were not correct, so I deleted it and tried again, this time with the correct settings. Then it was all working how I want it, and, some wonky upgrades notwithstanding, it has remained that way ever since.

Unfortunately, my very first two posts on the old Blogger were lost to the internet aetherial plane during testing (I accidentally told it to move, not copy or something) before the import, but I do remember they were both about Anarchy Online. Remember that? It was my first – and only – foray into that sort of MMORPG, and signalled pretty much the end of my time playing any sort of PC games. Still, my third ever post still exists here, about the lovely Pikmin 2 on the Gamecube. Back when Pikmin 2 was a current title. That’s two whole generations ago! How time flies.

Over the years I’ve blogged about so many games. Hundreds of them. Just taking into account those I’ve completed takes the number up to 474. That’s over 47 games a year! There are countless more I never completed, including Anarchy Online, and so many demos. I’d be surprised if I hadn’t covered over 1000 titles, probably much more than 1000.

In recent years I’ve posted less frequently, and included more “roundup” posts. Perhaps this was due to lack of time, but I’ve tried to make up for it by writing in more detail about games in the “completed” posts. So quantity of posts may have dropped, but quality and length have hopefully increased. F’nar.

Thanks for reading, and, if you managed to do so for the full ten years, blimey. What the hell is wrong with you? Here’s to another ten!

Pop’n TwinBee: Rainbow Bell Adventures (Wii U): COMPLETED!

What_do_these_3_Deadmau5_heads_actually_doIn a (very) late entry into completed games in the year 2014, I give you Pop’n TwinBee: Rainbow Bell Adventures! It’s not a shoot ‘em up like the other Pop’n TwinBee games – instead being a platformer with some elements borrowed from the likes of Castle of Illusion, Sonic the Hedgehog and Super Mario World, but somehow totally different from all of them.

RistarWhereas in the shooter games in the series you pilot a cute spacecraft and take down other cute spacecraft (like a chibi-1941), you pilot a cute spacecraft who runs and jumps around levels punching things and hitting foes with a big hammer. No, really.

I have played it before, a long time ago in an incomprehensible Japanese form, but something made me want to buy the Wii U English eShop version a couple of days ago. I never got very far previously, but made an effort to complete it this time.

ReznorAnd it was great! I did find it pretty easy, most of the bosses especially so, but there were a couple of levels I was stuck on for ages. They were both maze-like and I just couldn’t find the right exit. One of them involved lots of pipes, none of which seemed to take me to the exit which I’d clearly seen but was unable to reach. Another was made up almost entirely of destructible blocks, and although I could locate the exit without much issue, the key on that stage (which you can use to open doors to bonus areas on other stages) was apparently inaccessible. After 20 minutes I gave up looking for a way in.

Death_Egg_ZoneWhich means I finished without collecting all the keys. I don’t think they’re necessary for anything special, though, so I’m not too bothered.

In all, it’s a strange but enjoyable (and very Japanese) game, with varied levels, and it’s a shame I missed it first time round and never paid it much attention until now. Perhaps it’s the way it’s a spin-off, as they often don’t fare too well, but in TwinBee’s case, it’s well worth a look.

Things I’ve been playing recently

Fantasy Life (3DS)

I_m_a_pretty_boy__t_httpt.coZ9NL1XkMp4It’s like 8 RPGs in one! I chose my first life to be a Paladin, applying the logic that any combat required in the other lives may benefit from my skills as a trained killer. Or something. I’m not very far in, only a couple of hours, but I’m already engrossed in the seemingly endless number of sidequests (which, unlike most RPGs, actually affect your progression in the game in a big way), and the game is both charming and interesting. I think I’ve guessed the real identity of Flutter the butterfly already, though, but then perhaps I’m meant to.

A “doom stone” has just smashed into the roof of my house, which can’t be a good thing. Now I have to go off and find another one.

Persona 4 Golden (Vita)

tumblr_ngyez0p4no1svmpf2o1_1280It took a lot of attempts, but I finally managed to defeat the boss at the top of Yukiko’s castle. Having done so, I asked around about it and it seems that having all your characters on around level 15 (the same level Yukiko is when she joins your party afterwards) is recommended.

All mine were on 10 or 11. Yeah, that’ll be why it was hard.

Once_you_pop___t_httpt.cof7YNA00Kv7I’m a bit concerned about the inability to grind and the forced time limit on defeating each boss before the fog claims the next victim, but I’ve been assured that you can still grind as much as you want (until you run low on SP) by revisiting completed dungeons and never leaving. So, after rescuing Yukiko I spent some time redoing her castle to level up. Reached a new boss at the end of it, which can wipe out my entire party in a single hit. Methinks I should probably avoid him for a bit…

Super Smash Bros U (Wii U)

WIN (1)I’ve barely touched it so far, but have played through some of the single player modes a bit, and had a few fights online (which, sadly, were so badly lagged they were impossible to play), but I can already see that the huge amount of content and collectables will keep me coming back. Hopefully it’ll be a return to the greatness of the Gamecube game, as the Wii one wasn’t great (although I put that mainly down to the controls).

Scribble Shooter (Vita)

tumblr_ngwlhdv8j01svmpf2o1_1280This may be a demo, but it’s hard to tell. It’s a Playstation Home Arcade game, but there doesn’t seem to be a way to purchase the full version so I don’t know if it’s just very, very short or what. It was quite good fun but over very quickly.

Wipeout 2D (Vita)

tumblr_ngwk8xmxnc1svmpf2o1_1280Another Playstation Home Arcade game. It’s exactly what it suggests – Wipeout in 2D. It plays like Super Sprint, but the handling feels terrible and I didn’t really enjoy it. Motorstorm RC is a billion times better, and the similar F-Zero themed minigame in Nintendoland is what Wipeout 2D wishes it was.

Hyrule Warriors (Wii U)

One_left_to_open__Probably_6__of_the_game_complete_overall.Of course. This just keeps on giving! I’ve a single square in Adventure Mode left to open now, and it’s proving pretty difficult. I’m having to level up some rarely used characters to build up to another attempt, but I keep getting sidetracked and hunt for better weapons and stuff instead.

I’ve bought my first Amiibo this week, and, which Hyrule Warriors in mind, it had to be Link. He unlocked the Spinner weapon which is awesome to use. Sadly, it’s only a Level 1 weapon so only does 80 damage. It’s kind of made up for with Link himself being on Level 112, but a 420 damage Spinner would be nice!

Apparently I can use the Amiibo once a day to unlock more stuff, so I’ll be giving that a go.

Hello Kitty Happy Happy Family (Demo) (3DS)

tumblr_ngoy7mbxfj1svmpf2o1_1280Sadly, not a return to form for Kitty. I was hoping for something more like the fantastic (truthfully) Hello Kitty Roller Rescue, or even the GBA Happy Party Pals game, but no – it’s a sub-Cooking Mama set of rubbish minigames. What a shame, although I did expect this was how it was going to be.

Weapon Shop de Omasse (3DS)

tumblr_nh7nfs6h1d1svmpf2o1_400All the Level 5 Guild 01/02 games have been on offer recently, so I picked this up cheap along with The Starship Damrey. I haven’t played it a great deal yet, only through the tutorial and as far as the french bloke and the two girls returning from their quests. Seems quite good so far though – a sort of rhythm action game where you make the weapons and level them up by sending them out with adventurers. It’s pretty funny too, especially the almost Twitter-like Grindcast, which updates you on the quests your customers go on.

Mega Man 6 (Wii U): COMPLETED!

MASTER_OF_TOMAHAWKAfter the slight drop in quality that Mega Man 5 brought to the series, I was glad to see that things improved for the final NES Mega Man outing.

As I’ve mentioned before, each game so far has added some new move, add-on or feature to the series. Mega Man 6 sort of brings two, as Rush is removed as a rocket/trampoline and becomes a sort of exoskeleton for Mega Man, giving him two new powers – a jetpack (which works for a very short amount of time) and a power suit which allows you to break cracked blocks (much like Guts Man’s power from the original Mega Man) and destroy some otherwise invincible enemies.

Roided_Up_Mega_Man_in_Secret_Room_WorldMost of the levels also include branching paths, including two different locations for the final bosses in each of the first 8 stages. Finding the alternative location results in an extra item in addition to the power that the boss normally leaves behind. Four of these items are the letters BEAT, which provides you with, obviously, Beat from Mega Man 5. I had to redo one of the levels to get the B as I’d missed it, but it wasn’t worth doing as Beat has absolutely no use anywhere in the entire game.

Impossible (3)Once more, the difficulty of the game has been reduced, meaning that apart from Mega Man 5, the games did get progressively easier as the series went on. In 6, this was in part because of the abundance of E-Tanks, but also because of the ridiculously simple to beat final boss(es) and some of the alternate routes in the levels (almost all of which I took) seemingly miss out large sections of the game.

And that’s it. All the NES Mega Man games done. End of an era, or something. Thankfully, there are plenty more SNES titles to work through next! Final best-o-meter: 6>4>5>3>2>1.

Titan Attacks! (Vita): COMPLETED!

tumblr_ngabss4udu1svmpf2o1_1280Perhaps I was a little hard on this. I gave it another go, and found I really started to enjoy it. Yes, it’s still a Super Space Invaders clone, but the levels are more varied and the power-ups you can collect add something to the game. In fact, I not only completed Titan Attacks!, I looped the entire game twice, picking up all the trophies in the process.

Which makes it my first Playstation title where I’ve got all the trophies. Or even tried for all the trophies. It wasn’t difficult, and only took a few hours to blast through the 100 stages three times, but it was fun. First impressions can be wrong, it seems!

Things I’ve been playing recently

Roundup time!

Hyrule Warriors (Wii U)

Chain_Chomp_GET_With over 80 hours racked up now, this became my most played Wii U title some time ago. No matter how repetitive it seems to be, even playing exactly the same mission over and over with the same character, it never gets boring. I have now at least started the Master Quest from the first set of DLC, albeit to just play about four missions to see what they were like. Since then, there’s been another set of DLC which included another new character and a slightly smaller Adventure Mode map (which I’ve barely even looked at), but no Legend Mode additions, sadly.

I’ve still not finished Adventure Mode. In fact, I’ve still not even cleared the full map, let alone collected all the weapons, hearts and skulltulas littering the place. I have made some headway in ticking the lot off, but I estimate at least another 30 hours before I’ve done the whole thing. I have at least picked up some decent weapons for most of the characters now, although the likes of Wizzro and Midna are still woefully underpowered through lack of use. Link’s Lv3 Power Gauntlets, complete with Chain Chomp wrecking ball are a sight to behold though, and his apparently naked giant Great Fairy is ludicrous. In all: Best Game.

Persona 4 Golden (Vita)

tumblr_ngc51blbfz1svmpf2o1_1280Everyone seems to rate this as one of the best games ever. It’s one of the few games I wanted a Vita for, so when it was reduced to a silly price (on the same day as Akiba’s Trip) I snapped it up.

Even though I’d heard a lot of good things about it, I wasn’t really sure what to expect, aside from “an unusual RPG”. I thought this meant something along the lines of Contact or Earthbound, and as I’d been cautioned to avoid anything describing the actual game or plot as it’s apparently best to dive in blind, I wasn’t prepared for what I got.

The fantastic yellow submarine/katamari hybrid opening sequence segued into Shenmue before becoming something somewhere between Phoenix Wright and Eternal Sonata, via a Japanese dating sim and The Ring. Confusing and compelling, although (so far) mostly non-interactive, I’m just past the second murder (yes, it’s a bit grim in places) and, from what I’ve been told, have only about 78 hours left before I complete it. Erm.

Luftrausers (Vita)

tumblr_ngaaqfyfrv1svmpf2o1_1280Or Love Trousers, obviously. I have the PC version, but I don’t play PC games. This is a free-for-a-few-weeks PS+ rental, and it’s a lot of fun. I’m terrible at it, but it has some addictive progression and that ever important “just one more go” factor. It’s like Time Pilot, only distanced from that title in a similar way to how, say, Pac-Man CE is from Pac-Man. And in sepia.

Mega Man 6 (Wii U)

Yamato_Man_I finished Mega Man 5, so started Mega Man 6. It’s just more of the same, which isn’t really a complaint, but even when they add new stuff to the formula it still doesn’t actually change the basic game. As the last NES Mega Man it’s a little sad to be nearing the end of the series, but I do have the SNES Mega Man 7 and Mega Man X2 lined up for the future, so it’s not really close to being over.

Instant Hero (iOS)

tumblr_nfyz6ge3o81svmpf2o1_1280What’s that? An iOS game that isn’t Slay? Well, the team behind this asked for beta testers, so I volunteered. And I’m pleased to say, that they’ve really responded to feedback from myself and the other testers, and quickly moved this from a  far too simple, slightly rough and seemingly pointless title to a polished, perfect for mobile play game. It plays a little like Peggle but with Super Kick Off style aftertouch. And your little man is the ball. And he can only beat the baddies (uh, like the pegs in peggle) if he (or she) runs into two of the smaller sized baddies first. Or you die. And there are bosses.

Look, I can’t explain it. It’s out soon, and is free with IAPs to buy continues (and remove ads) and it’s definitely worth a look. Not least to see me in the credits.

Titan Attacks (Vita)

tumblr_ngabs8h2x71svmpf2o1_1280Another PS+ rental. It’s OK, but really it’s just a relatively normal Space Invaders game with a few bells and whistles. Not that there’s anything really wrong with that, but come on – we’ve have Space Invaders games for years now, and some (like Space Invaders Extreme) are far better than this. Still, it was free.

Need For Speed Most Wanted (Vita)

tumblr_ngbsjgmamj1svmpf2o1_1280EA game this away for free. And it’s not even “PS+ Free” either – it’s actually really free. It’s also the same game, albeit smaller, lower resolution, and not quite as nice generally, as the Wii U version I’ve already played to death. It is still pretty and fun and everything, but I don’t know if I can be bothered to complete it again.

Sonic Boom: Rise of Lyric Demo (Wii U)

This_is_stupidNo. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No.


Tracking my gaming. For great victoly!