Legend of Zelda: Oracle of Ages

More wandering aimlessly around Rolling Ridge finally led me to the Goron Dance Hall. Oh yes. Dancing. Winning the dancing contest thing gained me a Goron Brotherhood badge which lets me go past a Goron guard. I knew where I needed to go, but there’s a locked door. The owl next to it says something cryptic about a mermaid’s secret, and, since there is a mermaid statue in Lynna City, I went off there. Wild goose chase, it was, as …

Legend of Zelda: Oracle of Ages

The problem with this game, is, if you leave yourself in a dungeon and then don’t play for a day or so, you get completely lost. So, almosy half an hour’s play was simply trying to remember what I was doing and where I was going. Anyway, the end boss in Dungeon 5 was pretty simple, and completely different to every other Zelda boss I can recall. It’s more of a puzzle than a boss, in fact. He’s a cloud …

Pac-Pix

Just a quick go of this to see what it’s like. It’s like, er, Pac-Man, only not. It seems fun, if a little repetitive so far. Completed the first chapter and turned it off for now.

Electroplankton

It isn’t technically a game. You play it, but it isn’t a game. It isn’t really a toy either, as it is too much like a game. Mind you, it isn’t really a musical instrument, as it’s more like a toy. There are no levels. No scores. No power-ups. No lives. No bosses. No killing, collecting, jumping, shooting or driving. Just “things” to press and move. And they vibrate. Or jangle. Or whizz or bang or tinkle or hum or …

Legend of Zelda: Oracle of Ages

The weapon was a switch-with-things hook hoodilly. So, not really a weapon then, actually. Although you do use it on the end boss in that dungeon, as expected. With that dungeon out of the way, I was sent on a trek through time and, er, place to find bomb flowers to help a Goron elder. Of course, that required a sub-quest, which involved throwing bombs as the Great Moblin who muttered something about me defeating him in Holodrum (which I …

Populous

Two more levels done today. I’m up to level 15 now (yes, that does add up if you know how Populous works). A desert level and an ice level today. The computer is getting slightly harder now, and can swamp, earthquake, and even volcano me. Sadly for him, he’s also a bit rubbish at watching his own back. Besides, volcanoing a few of my castles has little or no effect when I have some 60 of them (versus his three). …

Populous

I got this Master System game today as a competition prize. It was probably my favourite Master System game, but has long since gone missing. So, I was pleased to have it back again. Played through three levels, which took just over an hour. It is just a great as I remember. I could have easily done more levels in the same amount of time, but half of the fun is toying with the other “team”.

Legend of Zelda: Oracle of Ages

More wandering around Symmetry City, and it turns out I’d missed a house to go in. Got the broken Tuni Nut, and went off to see Tokkey up the mountain. I played my harp to him, and he gave me another tune that now lets be go back to the future (TM) whereever I want. With this, I made it up some wall to get the nut repaired (which involved some silly minigame), and went back to Symmetry City. Oh …

Legend of Zelda: Oracle of Ages

With the dungeon complete, I had to get off Tokay Island. Conveniently, Demetri the Dodongo dragon lizard fish monster bull appeared, and carried me back to civilisation. I was told by the Maku Tree to head north-west, and on my way met Impa who informed me Zelda had been kidnapped – by some baddie from Seasons, in fact. Into the Black Tower and quick game of Donkey Kong later, and Zelda was saved. I got a ring for my trouble. …

Phantasy Star Online: Blue Burst

Hurrah! I have success! Limited success, anyway. I found that if I set up Windows shortcuts to change the input language from EN to JP (and back), then when I found I couldn’t type or access the menu within the game, I could swap language and it’d work. For a bit, and then I’d have to swap again. But it works! Then I realised that my joypad (a GC pad through a USB adapter) doesn’t let me go “full speed”. …

Phantasy Star Online: Blue Burst

I downloaded the client for the beta test of the PC version last night. This evening, I have struggled and fought to get the bloody thing to work – and after two hours, I’m giving up. Firstly, I couldn’t type anything. That meant that I couldn’t even get into the game. Turned out to be something to do with Japanese language support. Then I could type, but it wouldn’t recognise the ID and password I was setting up. It seems …

Legend of Zelda: Oracle of Ages

And into Dungeon 3. This Oracles game is certainly more puzzley than Seasons, with many more difficult puzzles to solve and easier (so far) baddies and bosses. Dungeon 3 was pretty small, but the puzzles extended it somewhat. The mid-boss was very simple. He actually tells you how to kill him, pretty much. Needless to say, no problems there. The weapon I picked up in this dungeon was a Seed Shooter. Similar to the Seed Slingshot from Seasons, only this …

Legend of Zelda: Oracle of Ages

Paradoxes abound when I got Cheval’s rope in the present to use in the past as he hadn’t finished developing it yet. Ditto the flippers. With the raft built, it was off to see Tingle to get some sea charts, and I went rafting off into the sea. Where a storm blew up, and shipwrecked me on an island full of Tokay lizard people. The thieving gets stole all my item though, so I spent ages collecting them all back …

Legend of Zelda: Oracle of Ages

First off, I created a new game by linking Seasons to Ages. Although I’d hoped that this would give me teh magic powaz from Seasons at the start of my quest, it didn’t. Rubbish. It did, however, continue the story. Twinrova, some baddies I met in Seasons, appeared and said some stuff about Onox not dying in vain, and some flames being lit so that the Great King can be summoned. Or something. And then it was off into the …

Sonic Advance 2

Ah yes, a proper Sonic game. Not like that Sonic Heroes monstrosity, with its stupid 3D-ness and team-ness and Cream-ness and die-for-no-reason-ness. This is a normal 2D Sonic, and because of that, it works. Although it suffers from some generic 2D platformer traits (ice/fire/grass levels, etc.), it makes up for it by actually being fun and not crap. OK, so I died a few times, but unlike Heroes, I felt it was my fault, and not the game just being …