Broken Sword: The Sleeping Dragon

Wandered around outside as Nico, solving another crate puzzle (or rather, the same one again), and got myself a card. I then went back inside and got it validated, and it was into the basement. Walked through it a little, and then a shadow appeared… …and play swapped to George, trapped in a laundry room. Bashing open the door, I find myself in the basement too. Where George and Nico meet up again. Found Bruno, although Susarro is with him, …

Broken Sword: The Sleeping Dragon

I made it past the guard who I couldn’t make it past last night (mainly as I was going the wrong way), and had a crate puzzle to deal with. My favourite. This was made harder as you had no way of knowing what you were supposed to do, but I managed it by accident. It turns out you have to push a crate to one position, and stand on it. You can then reach a ledge that you can’t …

Broken Sword: The Sleeping Dragon

Um Bongo, Um Bongo, they drink it in the Congo. They also have vast underground labyrinths with annoying crate-pushing puzzles and irritating play-for-seconds, load-for-minutes gameplay. And yet another video game cliché – the rotate mirrors to deflect beam bit. But anyway. Those out of the way, and a spikey death avoided, I gained the Alpha Key to match my Omega Key, and it was back off to Paris to find Nico’s flat ransacked and Bruno kidnapped. And the news that …

Broken Sword: The Sleeping Dragon

Got George into the building Bruno tracked down. And lo – it turned out to be the same theatre that Nico had entered previously. I rescued her (which involved dropping sandbags from a lighting gantry onto a baddie’s head, as expected). I have to admit, there aren’t really many surprises yet in this game. Then I broke open a safe, stole a couple of artifacts, found one of the ‘power sites’, discovered George has some hiddern power, escaped from the …

Broken Sword: The Sleeping Dragon

After giving some pants to the fortune teller woman, I soon found the local Glastonbury pub on fire, so rushed in to save a bloke who turned out to be Bruno. Then it was back to Paris, where Nico had been let out of jail. Some wandering round, and some breaking and entering (which was the old newspaper-under-the-door-and-wiggle-something-in-the-lock-and-the-key-falls-out trick), later, and I was in possession of a DVD. The video on the DVD was the programmer bloke retelling his discovery …

Broken Sword: The Sleeping Dragon

Found my way out of the cave thing I was in from last night, through a faux Tomb Raider section, and escaped from a very gaunt baddie man. I then found myself in Glastonbury, as you do. Solved the “mystery” of a missing woman, talked to the locals, and finally found some information on Bruno, who is linked into the story in some way. Off to find him next then, I expect.

Chokkan Hitofude

Worked my way through all the 40s and now I’m onto the 50s. Some of the levels seem to be really, really hard, and then you get a stupidly easy one. Is this right? Or am I just not doing them the way you’re supposed to? Most of the levels I’ve tried so many times that you get the “start here” hint on, I haven’t started where it is suggested and done it another way instead. Well, it doesn’t matter …

Broken Sword: The Sleeping Dragon

After a hard think about which game I wanted to play-to-complete next, I settled on this. Don’t know how far in I am – not very I expect. Have done George’s first bit, then all of Nico’s bit, then back to George again. It’s pretty good so far, although some of the puzzles have been a little obvious (although this is noted by the game – George says “Oh, the old block-on-a-pressure pad trick, eh?” at one point). I was …

Outrun 2

Just a quick few runs to see if I can beat my times any further. Managed to save a few fractions of seconds off some stages, but nothing dramatic.

Gitaroo Man: IL EST FIN!

After 23423865873 more attempts, I defeated Gergorio III. Just. I had no energy left at all. Hurrah! The next round was really easy, and I finished that on my first attempt, before moving on to the end of game boss – who was probably the easiest character to beat in the entire game! Not only was it a simple hammer-the-button for the “strum” cues, but there was a “charge” section every minute or so, which allowed me to regain all …

Gitaroo Man

NO WAY IN HELL. I hate this game. I don’t know why the heck I keep playing it, as it just isn’t fun. At all. I can’t get past the weird camp bloke I reached earlier. I managed to got to “Final” again, and died. Again. And again. I think, actually, there may be something wrong with my PS2 joypad, as I’m certain that I’m getting the rhythm right, but the hits are not registering. I have to press Circle …

Gitaroo Man

I am rubbish at this game. I really am. Either that, or the game is impossible (which is more likely, to be fair). I managed to defeat the Sanbone Trio, who were almost as annoying as Ban-K, but thankfully a bit easier. They only took a double-figures number of attempts to get past, anyway. Then it was on to some really camp bloke in what appeared to be a Cathedral. He’s easy, until you get into the “Final” section, and …

Chokkan Hitofude

It seems that not fully concentrating on playing is the best way to do the puzzle levels on this game. I was distracted by the TV while playing, but managed to do all the puzzles I had left from 31-40, plus a few more that became available after that. Excellent.

Outrun 2

I thought I’d beat a few more of Tim’s scores today, so did so. Specifically, Route 1. I then went and tried some of the Challenges, but failed on them all. They’re too hard. FACT. Then something bizarre happened. I decided to try and beat Tim’s Route 4 score, so chose his ghost to race. All was well (aside from me being behind) until the first split in the road – I could only go left, as I expected, but …