deKay's Lofi Gaming

Banjo-Kazooie: Nuts & Bolts Demo (360)

It’s not a Banjo-Kazooie game. It’s not a proper platformer, you have none of the abilities that made Banjo-Kazooie different to other platformers of it’s day, and it plays like a confused mess. Sorry, Rare, but once again you seem to have forgotten how to make games. Either you do a Banjo platformer, or you do Nuts & Bolts sans Banjo and Kazooie. What you’ve got here is a mishmash of illfitting game elements, in Banjo paint. You’ve alienated those …

Tomb Raider Underground Demo (360)

I thought Tomb Raider Legend looked impressive, but this is head and shoulders above it. More than that even. It looks amazing. And it plays really well too. It’s fluid, varied, well animated, and gorgeous – and that’s just completing the demo. I’d be very likely to buy it, but I can wait. The last two Tomb Raider games I’ve bought were at bargain prices only a few months after release, so I fully expect this to do the same.

de Blob (Wii): COMPLETED!

I’ve played this a lot today. Which is evidenced by the fact I’ve completed the final four levels (and hence the game), getting a gold on each, and each taking (on average) an hour. Yes, so I played it a lot. It started to get really tricky near the end, especially as it threw loads of tanks and turrets and inky walls and bottomless drops and all sorts at you. The final level, on a space ship, also had a …

Mega Man 9 (Wii)

I downloaded the Proto Man and Endless Mode content for this during the week, but didn’t really get a chance to try it out until today. Endless Mode is great. You get random sections of the game, tweaked a bit, one after another with no break, one life, and no shop. The idea is to get as far as you can without dying, with your record recorded in number of rooms. I managed 24. The current online leaderboard says the …

Viva Pinata: Trouble in Paradise (360)

Apart from a quick go on Mega Man 9 yesterday, this is pretty much all I’ve played this week. And I’ve played it a lot. It really appeals to my OCD side, as I systematically work my way through all the pinatas, getting them in the garden then master romancing them. This week, I’ve managed Ponockys, Horstachios, Chewnicorns, Moozipans, Swananas, Rashberrys, Zumbugs, Galagoogoos, Profitamoles and Pigxies. I’ve also managed to make resident, or evolve to (but not yet romance), Moojoos, …

Viva Pinata: Trouble in Paradise (360)

More master romancing “fun” today – Bark Barks and Quackberrys, mainly. I also managed (finally) to get my Choclodocus to grow into adulthood. It seems I must have missed off a bone from the list of things I needed him to eat. I didn’t get anything for doing it, though. I did, however, enter him into the “P Factor” contest, which he won, netting me an achievement.

Final Fantasy Tactics: The War of the Lions (PSP)

Well, it seems to have got much easier now. I had a fight against the Cardinal (or rather, a demon-fused version of the Cardinal) which was alarmingly easy. He cast Doom on three of my characters, but since I killed him in just two hits (my White Mage’s “Holy” spell did over 300 damage!) that wasn’t a problem. He was a sort of end-of-chapter boss, as I’m now onto Chapter 3, and am about 20 hours into the game. Of …

Mayhem in Monsterland (Wii)

It’s the only C64-exclusive game I can ever remember being any good. Admittedly, I only ever had it as a demo from some Commodore magazine cover tape, but still. And it is pretty good, yes. I’m not a fan of the up-to-jump mechanism so often favoured in computer (as opposed to console) games, especially when it leaves a fire button free and unused as here (well, except when you want to jump down a level, but that just makes the …

Assorted Xbox Demos (360)

Demo catchup time again: PDC DartsCrap. But with amazing northern loons doing “commentary”. NBA ’09Crap. You can’t even shove. And there’s no BOOMSHAKALAKA. Beat ‘N GroovyImpossible to control and crap. Why is the green “note” X? And the blue one the d-pad? What? Crazy MouseAwful. Worse than crap. Age of BootyOK, but looks like it’ll be a bit tedious. It’s like a RTS only with no S.

Final Fantasy Tactics: The War of the Lions (PSP)

Oh. My. God. I finally, finally, managed to beat Gaffgarion at the hangman’s noose. Only just though! I realised my magic users are mostly useless, as they couldn’t attack without causing friendly fire, and couldn’t survive more than two hits, so I sent them up out of the way to kill off the two Mystics and lay into select enemies from a distance. Phew! I’ve only spent 10 hours on this one battle, you know.

Mega Man 9 (Wii)

JEWEL MAN BEATENED! PLUG MAN KILLEDED! Hurrah! Of course, now I have to kill Smarmy Smiley Dr Wily. Or even just get to him, as his fortress is clearly impossible to penetrate, what with the magma streams you can’t get through. Gah!