deKay's Lofi Gaming

Lego Marvel Super Heroes (Wii U): COMPLETED!

I think this may actually be the first Lego game I’ve completed entirely in co-op. Lego Batman 2 and 3 were both mostly co-op, but Lego Marvel Super Heroes I’ve played only in co-op with my daughter. Which is nice. There’s a lot of mopping up bricks to do, as usual. We’ve done some, after finishing the story, but we’re still only at around 52/250. Finding the rest is going to be a pain, as although most of them are …

Rock Boshers DX (Vita): COMPLETED!

You know that thing you do where you completely forget you own a Vita? It’s pretty easy to do, as it is somewhat forgettable. Well, I did that. I was sat wracking my brains, trying to remember which games I’d started fairly recently but not finished, and all I could come up with were a few 3DS and Wii U games. I was convinced there were more than that. And of course there were – I’d forgotten about my Vita. …

Another World: 20th Anniversary Edition (Wii U): COMPLETED!

No, I hadn’t started this already and no, I didn’t return to another previously started game having finished off Shovel Knight. Just shut up, OK? Shut up. I was rearranging the icons on my Wii U home screen. Like on my 3DS, I have to have them arranged in an OCD friendly manner, where games I’m currently playing or haven’t completed sit on the first screen, and games I have completed or aren’t likely to play any time soon are …

Pop’n TwinBee: Rainbow Bell Adventures (Wii U): COMPLETED!

In a (very) late entry into completed games in the year 2014, I give you Pop’n TwinBee: Rainbow Bell Adventures! It’s not a shoot ’em up like the other Pop’n TwinBee games – instead being a platformer with some elements borrowed from the likes of Castle of Illusion, Sonic the Hedgehog and Super Mario World, but somehow totally different from all of them. Whereas in the shooter games in the series you pilot a cute spacecraft and take down other …

Happy Birthday, Sonic the Hedgehog

Happy 20th birthday, Sonic! Not that you can hear me, being a) fictional, and b) dead. Dead to me at least, with Sega’s stream of memory-raping crapbaskets they call Sonic games. I’ve done all that before. Moaned about Sonic games. At length. To anyone who will listen, read or otherwise take an interest (or not). It hasn’t done any good: Sega still keeps making them. Today, to mark his birthday, Sega have released a demo of Sonic Generations for the …

My CGC Entries

Over the years, I’ve entered a few games into the comp.sys.sinclair Crap Games Competition myself. Never won (or should that be lost?) mind. Perhaps my games were too good? Read below for the actual games, or skip over to the last page to play them! Octopus Lite (1999) This is my Speccy conversion of an old Nintendo Game and Watch game called (spookily) Octopus. The idea is to guide your little man down to the treasure, nab it and return …

Completed 2011

A World of Keflings (360 01/01/2011) Sonic Adventure (360 05/01/2011) Lego Star Wars: The Complete Saga (360 15/01/2011) Professor Layton and the Lost Future (DS 09/02/2011) Detana!! TwinBee (360 19/02/2011) TwinBee (360 27/02/2011) Red Dead Redemption (360 03/03/2011) Sonic the Hedgehog (DS 06/03/2011) Pac-Man Championship Edition DX (360 13/03/2011) X-Men (360 10/04/2011) Pilotwings Resort (3DS 10/04/2011) Metal Slug (Wii 14/04/2011) Onechanbara: Bikini Zombie Slayers (Wii 14/04/2011) Burning Fight (Wii 15/04/2011) Magician Lord (Wii 15/04/2011) Muramasa: The Demon Blade (Wii 19/04/2011) …

The CSS Crap Games Competition

About The Competition Every year, the cheery folk that inhabit CSS relive the ‘excitement’ of such god-awful releases for the Spectrum such as Cascade Cassette 50 – a tape containing 50 BASIC games, none of which were even slightly good. These chaps and chapesses turn their programming hand (or sometimes, foot, it would seem) to producing the worst game known to man. Marks are awarded for pointlessness, bugs and lack of playability, and deducted for realism, programming skill, and lack …

Irritating and Unnecessary Gaming Clichés

I’ve been gaming for a long time. This is obvious to anyone who has perused the rest of my site (the Gaming Diary and Museum both give clues to this). I’ve played a lot of games. Hundreds. Thousands, in fact. It would be naïve to assume that, having played so many games, gaming ideas are only ever used once, and so each game is an entirely unique experience. This is, of course, not true. Some things come up all the …

Let’s Play! Bonus: Game Boy Advanced Lawnmower Simulator

In 1999, I entered the Bung (remember them?) Game Boy homebrew coding competition with a version of Advanced Lawnmower Simulator. It was the first, and only, Game Boy game I’d ever written, and required me to pretty much learn C just to be able to code it. The other day, I found a Java based Game Boy emulator (JavaBoy), and so, combined with my GB version of ALS, I present to you an online playable version! Woo! Oh, and in …