deKay's Lofi Gaming

Metroid Fusion

After being stuck for a bit unable to figure out where the heck I was supposed to be going, I finally stumbled across the security robot I fought earlier. Only this time, he had rockets and could electrify the water he was wading around in. For some reason, though, he was easier to kill. I got the Wave Beam from him, so I can now shoot through walls. I then went into the Restricted Area the robot was trying to …

Metroid Fusion

It took many, many attempts, and lots of dying very quickly, but I finally figured out the way to dodge Nightmare in his second “phase”. Well, I’d figured it out already, it was just because my Space Jump skillz were not ub3r1337 that I couldn’t put them into place. Some of it was also down to luck – namely, where he stopped. In certain places it meant I could fire off a million rockets into his face, in others only …

Metroid Fusion

Managed to outrun the SA-X this time. I didn’t realise you could shoot it with ice missiles to freeze it. I didn’t have a lot of energy left afterwards, so had to limp my way to a save point. The SA-X can kill you in two hits, even if you have some 600 units of health. Nasty. After that, I found the cause of the vegetation growth – another boss. This one was pretty wasy, but took some 753265 missiles …

Metroid Fusion

It took another three attempts, but Mr Spider is teh dead. WIN. Well, WIN for a bit, since there’s more of the game left. He did give me the Space Jump, however, which was nice. Not that I can control it properly, of course. Wandered around a bit looking for the “cause of the vegetation” that is blocking up the main power silo of the research lab. Found an entrance to somewhere, but the SA-X was lurking in there too …

Metroid Fusion

Jumpy shooty killy explodey fun later (including another run-in and escape-from the SA-X Evil Me), and I make it back to my ship. There I’m told that the power is down everywhere, and I need to find the cause. Some maze navigation ensues, and I kill some X-Space Pirate thingies, and run into a giant spider. Who kills me in about three hits. Boo.

Metroid Fusion

Still plugging my way through this. Started and got through Sector 3, killed a security robot, and then had to move onto Sector 6. Picked up the Varia suit from the boss at the end, which means I can now go in ice and fire areas. One of which was Sector 5, which was next. “Completed” Sector 5, and an alarm went off – I had to rush back to Sector 3 and run through it all to a room …

Metroid Fusion

It looks like I spoke to soon about always having your hand held as to what to do next, since I spent a merry half an hour stuck. Finally found a route through Sector 2, and killed the eyeball boss thing. Then moved on to Sector 4, which was somewhat simpler to get around. Killed the boss there too – Sector 3 next, it seems. I have the super jump, ball jump, and power boost now too.

Metroid Fusion

OK, so it’s more linear than Zero Mission. In a way, that’s actually a good thing. I did spend a fair amount of Zero wondering where the hell I was supposed to go next, so actually being told this time around is a good thing. Probably. I’ve done the bit at the beginning, and found and fixed the five atmospheric controller thingies, and then got into Area 2. I have the Charge Beam, Morph Ball and Power Bomb so far, …

Metroid Fusion

I completed Metroid Zero Mission for the GBA some time before Christmas, and although this is considered to be not as good, I’ve just had a quick go and it seems to be more of the same. I don’t have any weapon power-ups or anything yet though, so things may change then. The graphics and sound are near identical too.

Subsurface (Steam Deck): COMPLETED!

For clarity, the specific game called “Subsurface” that I’m talking about is the cute little Metroidvania for the Pico-8 fantasy console. It’s a fun, short, platformer/shooter with a few upgrades (like being able to swim, or glide) that allow you to access previously inaccessible areas. Er, like any other Metroidvania. This one, being on the Pico-8, has tiny pixel graphics but the main character is clearly a miniature Samus Aran clone with that colour scheme! Not a difficult game by …

Castlevania Legends (Switch): COMPLETED!

I always thought that Castlevania Legends was actually the same game as either of the Game Boy Castlevania Adventure games, just named differently in a other regions. So imagine my surprise when I discovered it wasn’t, and not only that, it’s better than either of them. How have I not played this before? OK, I should clarify that it still isn’t great. It’s pretty short, has a really restrictive time limit on each level which pretty much guarantees at least …

Bobo Robot (Steam Deck): COMPLETED!

Another Sokpop game! This one is a tiny Metroidvania where you’re a robot and you have to, well, explore and collect nuts and bolts and fly a little spaceship. Upgrades include a body (you start as just a head!), a gun, the ability to go in water, and so on. It’s all quite cute and has frogs in it. It’s got chunky graphics which remind me a bit of Atari 2600 games aside from a few bits where they have …

Ori and the Blind Forest (Switch): COMPLETED!

You’d think I’d have hopped on this earlier, what with it being a Metroidvania and having a great reputation and stuff, but for some reason it took until I saw it for about £6 on the Switch eShop before I bought it. And oh boy is it pretty. Sure, so it’s a 2.5D game and not the next Call of Duty, but it’s still very impressive for a Switch game. The lighting and colouring effects are amazing, and there are …

Cave Buster (Steam Deck): COMPLETED!

Cave Buster is a short retro-style platformer which perhaps could be classed as a Metroidvania if it was a bit longer. You get a few upgrades that let you reach other areas, but there aren’t many areas (or many upgrades) so it doesn’t feel like you get to use them enough to consider it as that sort of game. It is fun while it lasts, however. I’m assuming it was the result of a Game Jam or something, with the …

Songbird Symphony (Switch): COMPLETED!

You know, I’ve often wondered what Guitar Hero would be like if it was a cute platformer full of birds. Well, actually I never have. But clearly, someone did because here it is. Songbird Symphony stars Birb, a little bird of unknown origin, who sets out to find his family and where he came from. This involves some Metroidvania-lite platforming but instead of unlocking new skills to reach new areas, you unlock new musical notes which you tweet at locked …