deKay's Lofi Gaming

Broken Sword: The Sleeping Dragon

Wandered around outside as Nico, solving another crate puzzle (or rather, the same one again), and got myself a card. I then went back inside and got it validated, and it was into the basement. Walked through it a little, and then a shadow appeared… …and play swapped to George, trapped in a laundry room. Bashing open the door, I find myself in the basement too. Where George and Nico meet up again. Found Bruno, although Susarro is with him, …

Broken Sword: The Sleeping Dragon

I made it past the guard who I couldn’t make it past last night (mainly as I was going the wrong way), and had a crate puzzle to deal with. My favourite. This was made harder as you had no way of knowing what you were supposed to do, but I managed it by accident. It turns out you have to push a crate to one position, and stand on it. You can then reach a ledge that you can’t …

Broken Sword: The Sleeping Dragon

Um Bongo, Um Bongo, they drink it in the Congo. They also have vast underground labyrinths with annoying crate-pushing puzzles and irritating play-for-seconds, load-for-minutes gameplay. And yet another video game cliché – the rotate mirrors to deflect beam bit. But anyway. Those out of the way, and a spikey death avoided, I gained the Alpha Key to match my Omega Key, and it was back off to Paris to find Nico’s flat ransacked and Bruno kidnapped. And the news that …

Broken Sword: The Sleeping Dragon

After a hard think about which game I wanted to play-to-complete next, I settled on this. Don’t know how far in I am – not very I expect. Have done George’s first bit, then all of Nico’s bit, then back to George again. It’s pretty good so far, although some of the puzzles have been a little obvious (although this is noted by the game – George says “Oh, the old block-on-a-pressure pad trick, eh?” at one point). I was …

Chokkan Hitofude

It seems that not fully concentrating on playing is the best way to do the puzzle levels on this game. I was distracted by the TV while playing, but managed to do all the puzzles I had left from 31-40, plus a few more that became available after that. Excellent.

Chokkan Hitofude

I knew there was a puzzle mode lurking in there somewhere, and today I found it. Managed the first 19 puzzles, and am stumped on the 20th. The “Hint” kept putting me off, as it shows what you did last time, not what you should do – that really threw me. Had a go at one of the Endless modes too for a while, but died far too quickly.

Legend of Zelda: The Minish Cap

Worked my way through, and completed the Temple of Droplets. Although there were several clever “let light through” and Sokoban type puzzle bits, much of the dungeon was, well, “Oh look! A thing! I bet [insert obvious thing] happens if I [insert other obvious thing]”. It was also obvious that I was going to be getting the Flame Torch in here too. Also, this dungeon almost had a SuckySuck(TM) bit going on, with no less than three previous mini-bosses to …

Chokkan Hitofude

Due to PC transplantation duties, I didn’t play this for long. It certainly seems a bit bizarre, and I’m not sure it’s a puzzle game that my brain can cope with. Nevertheless, I managed a score of over 100,000 on one of the game modes. The one that says “0-100” on it at the beginning. Don’t look at me like you don’t know.

Paper Mario 2: THE ENDED

I must be on a roll this weekend! Once Gloomtail was out of the way, I did wonder if Paper Mario 2 was going to suffer from The SuckySuck(TM) bit that many games do; namely, recycle all of the bosses one after another before the end boss (see Feel the Magic, Viewtiful Joe, etc.). Luckily, it didn’t. Between Gloomtail and the end, there was a fairly long puzzley bit, and then it was muliple-boss time. Grodus, Bowser, Kammi, and then …

Paper Mario 2

Cripes. 8 puzzle rooms in one building? The “clues” don’t really help either, but luckily one or two are obvious, and the others are made easier by Goombella effectively telling you exactly what to do. Thank god for that, eh? After that, it’s on to another bit of Shadow Castle thingie, and Gloomtail. Who killed me, as I forgot to heal up before opening a door. Ooops.

Paper Mario 2

So General White wasn’t as hard to find as it appeared. It made the trek around the entire world even more pointless though, as you’ll find out if you play it. Anyhoo – TO THE MOON! And on the Moon, there are lots of baddies. And the gravity makes you walk slow, and jump fast (and high). Found the base on the Moon where Peach’s sections take place, and there are quite a few puzzles to solve. And one of …

Zoo Keeper

Quest mode is too hard. FACT. I’ve had a few attempts at it, and I’ve managed a whopping 555 points – which, considering 10th place on the hiscore table is 1000, is pants. I do well in several of the challenges, and then get one where I completely mess up, and I lose almost all my points. Boo. If you don’t have a DS, but want to play this ace game, you could always try this link.

Paper Mario 2

Went back to this for a couple more hours. I’ve done a few errands on the island, and gone up about three levels now. I’m mostly putting badge points up when I level-up, as these seem to be the most important things at the moment, not least that there are a few ice-based attacked they give you – useful against the fire-based baddies on the island! I also have another member in my party too, who has a couple of …