Fallout 3 (360)

Two more days play, another, erm, 12 hours clocked on the game. Completing it seems a distant memory now, as more important tasks in-game have replaced the fate of the DC Wasteland. Tasks such as finding four people and not killing them as asked. Well, except Tenpenny, but he deserved it. I put a grenade in his pocket. Anyway, these four people gave up some keys and as the great Lord Atari once said: “Save keys to open doors!”. Doors …

Fallout 3 (360): COMPLETED!

To my regular readers, it may appear I’ve taken a break from gaming for the last week or so. This is not quite the case. In fact, I’ve probably squeezed more gaming hours into the last seven days than any other seven days in the last 15 years or more. Yes, that’s a lot of gaming. All of it (bar a 10 minute Lego Batman demo blip) on Fallout 3. Today, I completed the main story after a total recorded …

Fallout 3 (360)

Two days of play in one handy diary entry. Hurrah! I was heading for Rivet City, at first through the Metro, then overland along the river. Found a house where a drunk called Dukov lived with his two lady friends, and considered killing him, but decided against it. Found loads of bandits and super mutants on the way down the riverside, as well as some centaurs, who are like squid-faced man-crabs that spit actual crap at you. Nice action! Eventually …

Fallout 3 (360)

GNR Relay dish GET! So many Super Mutants and Super Mutant Brutes to kill both in the museum and on the run to the Washington Monument! And then I found a barracks, full of brutes, so I ran away. I’m on Level 8 now too. Still loving it!

Fallout 3 (360)

Today I managed to make it to the Galaxy News radio tower, where I had to see off a giant super mutant outside it, before being given a quest by Three Dog to go to a museum. Took aaaaages to get there, mainly because I kept getting lost in the metro system. And, when I did get to the museum, I found a million super mutants waiting outside. They took some taking down! I’ve played for about 14 hours now, …

Fallout 3 (360)

Oh, it’s just like Oblivion all over again! It’s impossible to stop playing! Nooooo! Today, where I only played for four hours, I managed to find Lucy West’s Brother, went exploring a lot, and started making my way over to the Galaxy News radio tower. Found the Metro entrance you need to take to get there. There was a raider waiting outside, so I shot at him with my hunting rifle. My first shot missed, but hit the car he …

Fallout 3 (360)

I’ve been waiting for this for what seems like forever. Forever since Oblivion, anyway. It’s like every other game between Oblivion and Fallout 3 has existed solely to pass the time. Anyway, I’ve spend five hours game-time (but actually, longer – read on) already today. That’s a lot for me. Addicted? Of course not. Honest. I’m really, really enjoying it. The opening sequence in the vault was brilliant. I redid a bit of the escape as I didn’t manage to …

Viva Pinata: Trouble in Paradise (360)

Several new pinatas in my garden today – Fizzlybears, Mallowolves and Polollybears all made resident and sent to parties, knocking my level up to about 132. I also master romanced Hoghurts and Peckanmixes, as well as Goobaas, which helped raise my level. Got two achievements today too – one for getting a Polollybear, and the other for completing all of the Region 2 party challenges.

Banjo-Kazooie: Nuts & Bolts Demo (360)

It’s not a Banjo-Kazooie game. It’s not a proper platformer, you have none of the abilities that made Banjo-Kazooie different to other platformers of it’s day, and it plays like a confused mess. Sorry, Rare, but once again you seem to have forgotten how to make games. Either you do a Banjo platformer, or you do Nuts & Bolts sans Banjo and Kazooie. What you’ve got here is a mishmash of illfitting game elements, in Banjo paint. You’ve alienated those …

Tomb Raider Underground Demo (360)

I thought Tomb Raider Legend looked impressive, but this is head and shoulders above it. More than that even. It looks amazing. And it plays really well too. It’s fluid, varied, well animated, and gorgeous – and that’s just completing the demo. I’d be very likely to buy it, but I can wait. The last two Tomb Raider games I’ve bought were at bargain prices only a few months after release, so I fully expect this to do the same.

Viva Pinata: Trouble in Paradise (360)

Apart from a quick go on Mega Man 9 yesterday, this is pretty much all I’ve played this week. And I’ve played it a lot. It really appeals to my OCD side, as I systematically work my way through all the pinatas, getting them in the garden then master romancing them. This week, I’ve managed Ponockys, Horstachios, Chewnicorns, Moozipans, Swananas, Rashberrys, Zumbugs, Galagoogoos, Profitamoles and Pigxies. I’ve also managed to make resident, or evolve to (but not yet romance), Moojoos, …