Fallout 3 (360)
Two more days play, another, erm, 12 hours clocked on the game. Completing it seems a distant memory now, as more important tasks in-game have replaced the fate of the DC Wasteland. Tasks such as finding four people and not killing them as asked. Well, except Tenpenny, but he deserved it. I put a grenade in his pocket. Anyway, these four people gave up some keys and as the great Lord Atari once said: “Save keys to open doors!”. Doors …