Peggle (360): COMPLETED!
The last 5 levels were far, far harder than I recall them being on the iPod version, you know. I ended up fluking two of them! Anyway, completed now. Yay!
The last 5 levels were far, far harder than I recall them being on the iPod version, you know. I ended up fluking two of them! Anyway, completed now. Yay!
One of the achievements for the Megadrive Collection on the 360 required the completion of this game. In fact, it’s the only achievement that actually requires you to complete a game. So I completed it. Strangely, Dr Robotnik (or Eggman, as he’s properly called) was actually easier than the three or four preceding opponents, as I beat him first attempt.
Of course, I haven’t yet completed it 100%, but I’ve done all the story missions (and got Super Hero/Super Villain on them all) and the two bonus levels. It really is a great game, and so much bigger than Lego Indiana Jones. I do get the feeling some of the suits for Batman and Robin are a bit of a contrived device, and swapping characters and suits in Free Play mode is a bit of a chore as there are …
Hurrah! I’m winner! This episode was, in general, easier than the previous two. I don’t know why, unless I’m just more closely tuned now to the way the logic in the game works or something. Anyway, second best episode so far. With the order being 1 > 3 > 2. But they’re all ace.
What a great Community Game. It really was a lot lie Diggers, but easier to control and with less resource management. I won’t spoil the end, but basically all you have to do to win is dig to a certain depth and find… something. It ws quite addictive, and the must-collect-everything gameplay was OCD heaven. And for what was what – £1.50? – an absolute bargain.
It would appear that the entire Anchorage simulation within Fallout 3 is only about 4 hours long in total. That’s not really a bad thing as such, it’s just I was hoping it might be a little bit longer. Having said that, I enjoyed it despite it not really feeling like Fallout 3 much. It was very linear, heavy on the shooting, and completely different in terms of ammo and health management. Looking forward to the other two planned extra …
OK, so I haven’t 100%’d it yet. And I’ve only managed to get 17 of the 18 True Adventurer targets. Strangely, I managed all 17 first go without even trying, whereas the one I missed (“Motorcycle Escape” on Last Crusade) just seems impossible – not least because of all the rocket launcher men that appear right at the end. But I’ll keep playing – at least to get all 18, and I’ll probably go for all the parcels to post …
Hurrah! My first game of the year completed, and the first since the birth of my daughter. It seems fatherhood and gaming can co-exist after all! Some of the final puzzles were very hard, but I’m pleased I managed to complete all of them (well, the 113 of the 120 I found) without losing any Picorats or spending any Hint Coins. After completing the game, I went back to find some more puzzles, managing to locate all bar one. I …
Played this a lot yesterday and today, culminating in a 100% completion this afternoon. Although I’ve played it a few times before (on the N64), I never, ever, managed to defeat the final boss. Today, however, I did – and after only 4 or 5 attempts! She was still hard, but for some reason I found it very easy on my successful attempt, losing hardly any life at all (and none until the final Jinjonator bit). So, complete! I still …
It took about 5 or 6 hours in total, but I’ve completed World of Goo. And what a lovely game it was too – clever, original, fun and funny. The levels were varied, some were incredibly difficult, and the “narration” by the mysterious sign painter was often hilarious. And it was weird. Really weird. Especially the bit in the Information Superhighway.
It’s a good job this awful, awful game was free, as it took me just 20 minutes to complete both game modes and rack up all 200 gamerpoints. Stupid.
Well, there’s no ending as such, but you get a message saying you’ve built a castle and now all that remains is to customise your kingdom. Since customising it doesn’t achieve anything, and I’ve now got all the single-player (and one of the multiplayer) achievements, I can call this “done”. Seven and a half hours of stress-free, dangerless gaming. Yay!
To my regular readers, it may appear I’ve taken a break from gaming for the last week or so. This is not quite the case. In fact, I’ve probably squeezed more gaming hours into the last seven days than any other seven days in the last 15 years or more. Yes, that’s a lot of gaming. All of it (bar a 10 minute Lego Batman demo blip) on Fallout 3. Today, I completed the main story after a total recorded …
Bought, downloaded, played, and completed all in the space of 30 minutes. That’s not to say it’s rubbish, as it isn’t. It has issues (mainly in that some areas of some of the “tables” are too difficult to reach, and the swooping camera is sometimes too slow to keep up with the ball), and is short, but it’s fun. And pinball games aren’t all about the story mode, are they? No – it’s all score-chasing! Sadly, the online high score …
I’ve played this a lot today. Which is evidenced by the fact I’ve completed the final four levels (and hence the game), getting a gold on each, and each taking (on average) an hour. Yes, so I played it a lot. It started to get really tricky near the end, especially as it threw loads of tanks and turrets and inky walls and bottomless drops and all sorts at you. The final level, on a space ship, also had a …