Sonic and Knuckles (Wii): COMPLETED!
So I’ve completed this seven thousand times now. Or something like that. This time with Knuckles. But it’s ACE, so that’s OK!
So I’ve completed this seven thousand times now. Or something like that. This time with Knuckles. But it’s ACE, so that’s OK!
And that’s the 5-part series over and done. Sam & Max Season 2 can’t come soon enough! Although the final part was great (as always) in terms of story, it was horribly broken in terms of graphics. Many people have commented that the Wii ports of Monkey Island have all been affected by bugs, stuttering, poor sound, and so on, but aside from a bit of judder on Chapter 1 when changing scene, I’d not noticed. In this one, however, …
With Mass Effect bagged on Monday, my next game to tackle was this. And what an absolutely outstanding game it was! I didn’t really enjoy the demo when I played that a while back, but now having played the full game I can see why – you miss some of the first part of the game out, and are chucked into a later bit too early. This means you need to use some slightly more advanced techniques too soon. It …
At almost exactly 22 hours into the story, I completed the game. And it was a very good game too, even if there were lots of things I didn’t like about it (more on them in a minute). I won’t reveal any spoilers, except one: who’d have thought Saren would have turned out to be the Green Goblin? He’s even got the thrown explosives and flying surfboard thingy. I suppose the clue was in his face. See: Anyway. The bad …
There are 16 tracks, which sounds like a lot, but each is only a couple of minutes long so it didn’t take long to nip through them all. I’ve not S-Ranked them all yet, but they’re all B-or-better, with most being A or S.
I think I’ve completed this today. But since I got no credits or end sequence, I can’t be certain. I’ve completed all the levels on Earth, and can’t find any more to do, so am I done? EDIT: It seems, according to GameFAQs, that yes – I’ve completed it. So I’m altering this post to reflect that 🙂
There are still lots of gigs to do, and I only have around half of the 1000 possible stars, but I completed the story today. There’s not a lot else to say about it, really, apart from that the finale track was a bit poor compared to The Final Countdown (which could have the the finale, only they added a bit more game onto the end). I’d also like to know why every single time I play a random setlist …
Turns out I only had a few levels left before the end boss, and they weren’t all that difficult. Neither was the end boss actually, as I defeated him without dying. I was surprised he only took one hit, but never mind. Of course, it then turns out that he wasn’t the end boss. There were more levels. And a sad thing happens with Blob. Then! An AWESOME thing happens with Blob, and you get to “lay the smack down” …
I will have to admit, I looked up the numerals I needed on Mr Tinternet. It was either that or start the entire game again – simply because of what I assume is a bug. Which I wasn’t going to do. After that puzzle (which was a pain anyway, even knowing the numerals you needed), there wasn’t much game left – a quick train ride to Scotland and a pretty simple set of puzzles upon arriving, and it was Game …
121 puzzles in, and I have just completed the story. There’s loads left to do, of course, but the main bit is done. Since this is the first entry in my diary for this game, I should probably say I’ve only been playing it for a week or so. I got it for Christmas with $hlmun other games, so I didn’t play it right away. It’s very much the same as the first game. There seem to be fewer puzzles …
It’s the first game I’ve played of the year, and Its also the first game I’ve completed this year. Admittedly, I’ve only completed it on 50CC so far (although will be returning to do the rest), but I did come first in every race. I think this is the best console Mario Kart since the SNES version too. It’s not that I didn’t like the N64 and GC versions, it’s just the N64 tracks seemed big and empty, and the …
Of course, I’ve merely defeated the end of game boss. And I even accidentally found a warp from World 5 to World 8, so haven’t even done 6 and 7 yet. Or got all the gold coins so far. Or rescued all the Toads. But I do have 42 lives and haven’t seen the Super Guide or the Game Over screen yet, so that’s all good, yes? And, of course, I will go back. In fact, I’m going back now …
Immediately after completing Broken Steel, I downloaded and started playing Point Lookout. And oh, is it lovely. It’s the best DLC for the game I’ve played so far (and from what I’ve heard, The Pitt and Mothership Zeta, the two I’ve yet to try, aren’t as good) but it’s HUGE. I’ve done pretty much everything I can – all the achievements, all the quests and side quests, and all the incidental stuff I can find along the way. And it’s …
After around 12 hours play (yes, I got a bit distracted for a few missions, as usual), I completed Broken Steel. The level cap increase is great, and the addition of the new baddies have made the game hard again (only the Deathclaws ever gave me a challenge once I hit level 20 – and even then only in packs). The Feral Ghoul Reavers, though, are more than a bit hard, are they not?! Even with a weapon that does …
Just three years and 9 days after buying it, I finally completed Downhill Jam! Turns out I was just being rubbish last time, as today I sailed through the final Tier will no problems at all.