Sonic the Hedgehog Episode 1 (Wii)

YES. I KNOW. I hate it and I didn’t want it. We’ve been through this. And I bought it for the iPhone and the 360 and the Wii. I know. Leave it. So I played through the first half of the game today. And gained 23 lives on Casino Street Act 2, without even trying. And the game is still rubbish and it still doesn’t control like Sonic and I still won’t be buying Sonic Colours regardless of how good …

Monster Hunter Tri (Wii)

Another week of playing very little but this. After the stumbling block of getting the water sword, I’ve been progressing quickly – seeing off many of the 4* quests without any bother, including the Great Baggi quest, and the combo of a Great Jaggi and a Barroth – together. The Jaggi/Barroth quest was made somewhat harder by the mid-fight arrival of a Qurupeco, so I had to fight all three at once. I also saw off the Lagiacrus much more …

Monster Hunter Tri (Wii)

Hooray! I’m back in! After more than 70 kills or captures of Royal Ludroths, I finally got a crest drop! It came on a(nother) replay of the 3* Royal Ludroth hunt quest, appearing in the quest rewards after defeating him. Many many times I’ve already done this quest, and nothing. Gah! But I’m over that little hurdle now, and am well away again. With the crest, I forged a new sword with water powaz, which I used to slaughter the …

Monster Hunter Tri (Wii)

Unfortunately, I think I’m coming to the end of my fun with this. I’m stuck, or rather, the game is stuck. I’m trying to obtain a Royal Ludroth Crest so that I can create a water-affinity sword to enable me to defeat the Barroth. Problem is that despite the crest having a 60-odd% drop rate (so long as you smash the crest on the Ludroth’s head), after almost 60 kills or captures I just ONE crest. And that was from …

Monster Hunter Tri (Wii)

This is a big game, isn’t it? I mean, long. Huge. Hours. I’ve plugged over 20 hours (offline) and at least 3 (online) into it so far, and I’ve only just started the 3* offline quests and have barely touched the online quests – let alone go back to previous quests to complete the subquests I’ve missed. For the first 10 hours or so I was totally lost. Everything was confusing, from inventory management, to farming, the way online works, …

Another Code:R (Wii): COMPLETED!

It’s the only thing I’ve played since my last post (well, aside from the usual iPhone trio of Words with Friends, Carcassonne, and THPS2), and somehow over the weekend and today I plugged enough hours into it in order to finish it last night.  I was convinced there was only an hour or two left, so started at 8:30 this evening and – well – it was almost midnight when I’d read the end credits. As with CiNG’s other titles …

Another Code:R (Wii)

Before I rushed back into Super Mario Galaxy 2 to get a load more stars, I decided to play something else I’ve had on my To Do list for ages. Something a bit different to Bioshock 2 and Mario.  So I chose point-and-clicker Another Code:R for the Wii. I played, loved, and completed the original on the DS what seems like ages ago. Oh, it was – just over 5 years ago! Good lord. 5 years in real life have …

Super Mario Galaxy 2 (Wii): COMPLETED!

I’ve been playing this since completing Bioshock 2 the other week, and last night I claimed my 70th Star, beat Bowser, saw the credits roll, then played for another couple of stars afterwards. And I got this message on my Wii: Obviously, the game is excellent. And yes, I’ll be returning to get the rest of the stars. It’s also at least as good as the first game, with the “hub world” being much better to navigate. However, I’m surprised …

Super Mario Galaxy 2 (Wii)

How can so many amazing ideas be crammed into one game? Some levels in Super Mario Galaxy 2 have more fantastic, original, gameplay ideas than most entire games. Even more amazing, is how they managed this even after already filling an entire game with them! I’m now up to 24 stars collected, on the 3rd “World” (you can’t really have worlds containing galaxies, can you?), and really loving it. It’s still very easy though – easier than the original was …

Super Mario Galaxy 2 (Wii)

For just one level. For a reason. I have my daughter to thank for buying me the game, which ordinarily I’d have had to have waited months and months for, since it’d take an age to drop in price to below my self-imposed £20 limit. But that level? Glorious. Blue skies, happy music, bopping Goombas, bright colours and everything lovely about great games. Hurrah!

Bit.Trip Runner (Wii)

I got internet access back at home this week, finally, just in time for the release of Bit.Trip Runner. I’d played one of the previous Bit.Trip games – Beat – a while back, but found it way too hard. Although I liked the style, I didn’t bother with Core and Void as I thought they’d be too hard too. With Runner, however, I couldn’t resist. I knew it was going to play like a “big” version of games like Run! …

The Legend of Zelda: Twilight Princess (Wii)

I played a little bit of this last week, but have managed a few more hours on it over the last few days. And I’m enjoying it less and less. A couple of days ago, I had to catch a fish. Which was fine, except it then took almost an hour figuring out that I wasn’t supposed to pick the fish up, but turn into the wolf and sniff it. Obviously. Then yesterday there was an awful snowboarding section. Yes, …

The Legend of Zelda: Twilight Princess (Wii)

Hmm. I’m now over 11 hours in. I’ve just got all the tears from Lake Hylia. And it still doesn’t feel like Zelda. It has the right place names, and the right characters, and the right music and sound effects, but it doesn’t play like a Zelda game. I really, really, dislike the wolf bits. And they’ve made up more than half the game so far. And after 11 hours I’ve still only had 2 dungeons? It’s just not right.

Dead Space: Extraction (Wii): COMPLETED!

Utterly, utterly compelling. Excellent script, brilliant story, and some amazing set pieces and twists. The end of Level 9 is a complete shocker too. I’m always impressed by great story and pacing in games, and Dead Space: Extraction stands as one of the best examples of how to implement a story into a game. Once again, like many games I’ve played recently, it’s a crying shame that nobody bothered buying this. In fact, on the back of it, I’m tempted …

Dead Space: Extraction (Wii)

Taken as a shooty game, Dead Space: Extraction isn’t especially special. It’s pretty and everything, but there’s little variety in the baddies. It has some nice weapons, but once I obtained the line gun I found I didn’t need anything else (aside from the rivet gun for, er, the riveting bits). However, taken as an interactive film, Dead Space: Extraction is fantastic. A plot to out-do many SciFi flicks, mostly excellent voice acting (although some of the accents do drop …