Dead Space: Extraction (Wii)

I hated the Dead Space demo on the 360. Mainly because I found the controls impossible and the game far too hard. However, on the recommendation of virtually everyone in existence following me playing Ghost Squad and House of the Dead: Swearathon, I decided to pick up the Wii prequel. And I’m glad I did, because it’s more than a bit ace. I’ve only done the first two levels so far, but each was a good 45 minutes or so …

The Legend of Zelda: Twilight Princess (Wii)

Six and a half hours in. Now, don’t hit me, but I’m not actually enjoying it. I’ve never completed a 3D Zelda before, but it’s not because I’ve not enjoyed them – it’s just because I’ve…stopped. But this? It’s not bad by any means, but I don’t really like it. In true deKay fashion, lets list the faults, yes? 1) It’s Not Zelda Well, the Link-as-Link bits are. But since more than half of the game has been Link-as-a-dog, that’s …

The Legend of Zelda: Twilight Princess (Wii)

Many moons ago, when the Wii came out, Twilight Princess was released. And I bought it. Even though I knew I probably would never complete it, as despite my best intentions, I’ve never managed to finish a 3D Zelda game. 2D – fo’ sho. But 3D? For some reason I just… stop playing. With Twilight Princess, I stopped at an hour in. Not for any real reason – I just never went back. Until now. I played it, from the …

Rabbids Go Home (Wii): COMPLETED!

BWAAAAAAAAAH! Today I went through the few remaining levels, picking up the final huge XL item – an entire actual plane. Which didn’t really fit properly in the sewers. And then there was the last cow-stealing level, and it was back to the rubbish pile and off to the moooooooooon! I really enjoyed Rabbids Go Home. Even though it kept crashing. The levels are varied enough to stay interesting, even if some are graphically repeats of previous levels, and the …

House of the Dead: Overkill (Wii): COMPLETED!

With just one level left, I soon finished this off. The final level was FULL of mutants. Really – every turn, every door, threw another 6 or more at me. I’m glad I’d swapped away from the Magnum and only the SMG, as although it reduces your accuracy and power, it at least allows you to fend off large numbers of mutants without having to reload before you’ve even dazed them. Still, was pretty hard and I grabbed virtually none …

House of the Dead: Overkill (Wii)

With Ghost Squad finally out of the way, it was time to turn to working through Sega’s other meatier, lightgun shooter. It’s hilarious. Really. Not just Isaac’s constant swearing, but the dialogue, the cutscenes, and the fact you steal an ice cream van. Oh yes. I’m up to what would appear, from the level select screen, to be the final level now.

Mega Man 10 (Wii): COMPLETED!

Firstly, I should come clean and say that I completed Mega Man 10 on it’s first-for-a-Mega Man-game Easy Mode. It adds barriers to stop you falling down some holes and removes some of the enemies. Not that it was a walk in the park. There were still a few difficult bosses, tricky sections with spikes to avoid, and some pixel-perfect jumps to manage, but still – it was waaaay easier than Mega Man 9, which I never did complete. But …

Rabbids Go Home (Wii)

I started this a month or so ago, and although it was great, it seemed to crash a lot via the USB Loader I was using. And Mass Effect and Batman came along. And other stuff. Went back to it this week. It’s a surprisingly long game, actually. Although each level is pretty short (some are longer than others, however), there are LOADS of them. I’ve done about 20 so far, and I’m not even half way to the moon …

The Conduit (Wii): COMPLETED!

Some have said this game is rubbish. They are wrong. It’s not fantastic, and it has its faults, but it’s a perfectly competent, technically proficient (for the Wii), excellent to control FPS. And I enjoyed it from start to (somewhat sooner than expected) finish, unlike say… Halo, which I hated. It’s a little short, suffers a bit from room repetition (nowhere near as badlyas Halo though), and the final level feels like there’s a boss fight missing, but the ASE …

Castlevania Rebirth (Wii): COMPLETED!

This is how I want new additions to old 8 and 16-bit game serieses to be made. As if they’re for 8 and 8-bit consoles. Like Megaman 9 was. Rebirth is a remake (or rather, complete rewrite borrowing nothing but the plot) of The Castlevania Adventure for the Game Boy. A game I played, and completed, almost exactly three years ago. It was rubbish. Rebirth, is not. It looks like a SNES game, only with more detailed sprites. It plays …

Tales of Monkey Island: Chapter 5: Rise of the Pirate God (Wii): COMPLETED!

And that’s the 5-part series over and done. Sam & Max Season 2 can’t come soon enough! Although the final part was great (as always) in terms of story, it was horribly broken in terms of graphics. Many people have commented that the Wii ports of Monkey Island have all been affected by bugs, stuttering, poor sound, and so on, but aside from a bit of judder on Chapter 1 when changing scene, I’d not noticed. In this one, however, …

Tales of Monkey Island: Chapter 5: Rise of the Pirate God (Wii)

Finally, after months of waiting (well, two months) Nintendo actually decided to make this available on Wii Ware. Why there was such a huge gap between 4 and 5 when previous chapters were so much closer together, I have no idea. I’ve played for about an hour and a half so far. I’m dead, following the previous episode, and am trying to get my way out of the afterlife. I’ve just managed to obtain the voodoo spell necessary to achieve …