Animal Crossing (Wii)

Over the last week, I bought some turnips (eating nearly 15,000 bells worth by accident), then watched in horror as the price from Nook dropped each day, finishing at just 39 bells yesterday when I was forced to sell them or lose out entirely. I’d paid 117 each for them! Rubbish. Stupid ugly frog girl moved out a few days ago, and now Caroline the Squirrel has moved in. She’s much better. I also got the final house upgrade this …

Sonic the Hedgehog 3 (360): COMPLETED!

Yes, I know I already own this seventygillion times. And yes – Megadrive Ultimate Collection, which contains this game, was even in my 360’s drive at the time. But still I bought it from XBLA, and of course – I completed it. With all the emeralds (got the last one in Marble Garden 1, if you care) too. And no Tails. He’s rubbish and needs hot metal things rammed through his face.

Bit Boy!! (Wii): COMPLETED!!

As it’s retro week, and Bit Boy!! is a new “retro” game, it seemed like fate that it was out yesterday on Wii Ware. So I bought it. Now I sort of wish I hadn’t. The presentation is great, and the way the game starts off as a 4-bit title then works up a game generation every few levels is clever, but ultimately it makes no difference to anything other than the graphics. Which leaves the game for what it …

Vectorman 2 (Megadrive): COMPLETED!

Having completed the first game, moving onto the second seemed logical. It’s more of the same, only with most of the robots replaced with insects, and with fewer “graphical tricks” levels (like the from-above levels of the first game). It’s a bit longer than the first game though, but is actually even easier than it. The end boss isn’t a challenge at all – unlike one from a few levels short of the end which was pretty difficult.

Vectorman (Megadrive): COMPLETED!

This week is Retro Week on ugvm, so I’ve been playing a few older titles. I’ve had a few goes on Donkey Kong Game & Watch, but the main thing I’ve been playing so far has been Vectorman on the Megadrive (on Megadrive Ultimate Collection on the 360) and I completed it today. General thoughts: The graphics and effects are impressive, and the levels are quite varied. There’s no linking between levels, however, and so you seem to jump from …

Little King’s Story (Wii)

Got this for my birthday just over a month ago, and started playing it after Burnout last Saturday. I wasn’t all that sure what to expect from it, apart from some sort of cute RTS game, so was surprised to find that it was very much a Pikmin clone. Well, nearly. The plot and setting is completely different, but the way the game plays is surprisingly similar, just on a different scale. You don’t have 100 Pikmin to command for …

21st June 2009

Today marks two major, and opposite events in my life. One amazing, and the other quite saddening. Firstly, it’s my very first Father’s Day. My beautiful daughter Daisy (who is 6 months old this week) is too young to celebrate it with me, but the occasion will be marked regardless. She has had a massive effect on my life, as you’d expect, and every day she’s growing up more and more. I don’t know where the time as gone, but …

Burnout Paradise (360)

Played the main game in this some more this week, mopping up the few remaining billboards, trying to find the last 6 superjumps (I only found one!) and then setting Time and Showtime road rules. Managed to do all the Showtime rules, and have about half of the Time rules completed. Ran into all sorts of bugs with the road rules though – sometimes I’d get one and it wouldn’t mark it as done on the map, other times I’d …

Microsoft and web standards

Someone pointed me at this article today. It’s a “get the facts” piece from Microsoft, pointing out how much better Internet Explorer 8 is than rival browsers. Of course, being from Microsoft, it’s not going to be completely unbiased – is it? No. I won’t even begin to point out most of the glaring issues with the article, but one does stand out for me: Does it? Does it really? And, even if it does, what about CSS3? And what …

From the dawn of time: ugvm 04

Time for another one of these, I think. There was a bit of fallout from the text adventures feature in issue 03, and the cover art was stepped up a notch. Reading it now, I’m reminded of a couple of great (but probably forgotten) gems – Doshin the Giant and Pac-Man Collection. Ah, fun times. [issuu layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml showflipbtn=true documentid=090519133013-4f9b1db7c9264937af38dd09375a7388 docname=ugvm04 username=deKay loadinginfotext=ugvm%20Issue%2004 width=420 height=297 unit=px]