Flooding at work

There was just a little bit of thundering, lightning, and rain this afternoon. The Sky Gods were upset, it seemed. Lightning hit the building at least twice, frying the wireless network and killing my fax machine with magic blue fire. And it was wet. Oh, was it wet. The “puddles” had waves.

Ace Attorney: Apollo Justice (DS): COMPLETED!

It would actually appear that the point I saved at yesterday was actually immediately before the final conversation in the game, so technically I completed it then. It took me ages (a couple of months, I think) to finish, but it’s not through lack of interest – more lack of time. I played it for 20 to 30 minutes a night, most nights, for that time. Anyway, the verdict on the game? Excellent. It’s Phoenix Wright only different only the …

Decapattack (360): COMPLETED!

This “retro week” on ugvm seems to have spilled into a third week for me, as I continued to work through games on the Megadrive Ultimate Collection on the 360. This week, I’ve been playing Decapattack. And it is so much easier than Kid Chameleon that it isn’t funny. It still plays well today, and I only really have one minor complaint – and that’s respawning baddies. Lots of games have them, sure, but here they respawn the second you’ve …

Underhand sales tactics

Update 20th February 2011: Despite complying with all of the requests from PDC, removing comments and so on, they’ve contacted me again and asked me to remove the post entirely. So with regret, I have done so. Sorry everyone – I suggest you take up your complaints directly with the company.

Kid Chameleon (360): COMPLETED!

Been playing this, in bits, for most of the week. I loved it when it originally came out, and I rated it as one of the best platformers ever made. I still, sort of, stand by my claim. Only with a slight problem – I’d never realised how difficult it is. In the Megadrive days, it was commonplace for games to have no save points or passwords, and with fairly long games like Kid Chameleon (it’s almost 3 hours long …

From the dawn of time: ugvm 05

Since it was April when Issue 05 came out, we included an April Fool. Amazingly, some people actually fell for it. Idiots. We also had an interview with Jon Ritman (of Head over Heels and Match Day fame)! Top celebrities all wanted to be in our little magazine, of course. [issuu layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml showflipbtn=true documentid=090519133144-963e9bb275b4476f8af1731ee9f93f68 docname=ugvm05 username=deKay loadinginfotext=ugvm%20Issue%2005 width=420 height=297 unit=px]

Bubble Bobble Plus (Wii): COMPLETED!

The retro game completeathon rolls ever onward, and today it slew Bubble Bobble Plus on Wii Ware. Previous attempts at finishing it were always stumped by Level 72, which is impossible (although there’s a video on YouTube that proves otherwise – I don’t believe it myself), but thankfully I nabbed EXTEND on Level 71 so skipped to 73. Phew! Level 99 was a bit of a pain, until I figured out ways you could fall through walls, and then it …

Animal Crossing (Wii)

Over the last week, I bought some turnips (eating nearly 15,000 bells worth by accident), then watched in horror as the price from Nook dropped each day, finishing at just 39 bells yesterday when I was forced to sell them or lose out entirely. I’d paid 117 each for them! Rubbish. Stupid ugly frog girl moved out a few days ago, and now Caroline the Squirrel has moved in. She’s much better. I also got the final house upgrade this …

Sonic the Hedgehog 3 (360): COMPLETED!

Yes, I know I already own this seventygillion times. And yes – Megadrive Ultimate Collection, which contains this game, was even in my 360’s drive at the time. But still I bought it from XBLA, and of course – I completed it. With all the emeralds (got the last one in Marble Garden 1, if you care) too. And no Tails. He’s rubbish and needs hot metal things rammed through his face.

Bit Boy!! (Wii): COMPLETED!!

As it’s retro week, and Bit Boy!! is a new “retro” game, it seemed like fate that it was out yesterday on Wii Ware. So I bought it. Now I sort of wish I hadn’t. The presentation is great, and the way the game starts off as a 4-bit title then works up a game generation every few levels is clever, but ultimately it makes no difference to anything other than the graphics. Which leaves the game for what it …

Vectorman 2 (Megadrive): COMPLETED!

Having completed the first game, moving onto the second seemed logical. It’s more of the same, only with most of the robots replaced with insects, and with fewer “graphical tricks” levels (like the from-above levels of the first game). It’s a bit longer than the first game though, but is actually even easier than it. The end boss isn’t a challenge at all – unlike one from a few levels short of the end which was pretty difficult.