Behold the Kickmen (Switch): COMPLETED!

A few years ago, while Dan Marshall was developing this originally, I was following him live-tweeting the process. So hooked on the idea was I, that the second the game came out on Steam I bought it – even though I rarely played games on a computer and, in fact, it was pretty broken on the Mac at the time. I played it a fair bit and really enjoyed it, but found the bugs and wonky controller support (plus it …

ありがとう、人間さん! (Arigatou, Ningen-san!) (Mac): COMPLETED!

This is an animal squashing game. You find animals around the town, then squash them everywhichway until they’re happy and then they move in with you. Or something? It’s utterly bizarre. Anyway, I squashed all the animals and then it was the end of the game. I felt unfulfilled. Maybe I need squashing now?

The Room (Switch): COMPLETED!

It isn’t clear why this game is called The Room, because there aren’t really any rooms in it. It plays like an escape room – which many puzzles, and puzzles within puzzles – but no actual rooms. Sure, there are a couple of doors but they’re free-standing portals really. Aside from that, it was a nice little thing to play. You’re given a puzzle box with various holes and buttons and handles to try and use or open hatches and …

Kotodama: The 7 Mysteries of Fujisawa Academy (Switch): COMPLETED!

I’d never have bought this but it was reduced from $sillymoney to about 80p and I’ll buy pretty much anything at that price. What I didn’t expect, however, was that I’d enjoy it. To the untrained eye, Kotodama is yet another one of the million Japanese school visual novels that fill digital game stores. Unlike many of those, it has both an interesting story telling mechanic and puzzle game punctuates some of the encounters as you play. The plot starts …

The White Door (Mac): COMPLETED!

The White Door (yet another itch.io bundle game) is a point and click adventure game, where reality and dreams blur together as you appear to be recovering from a traumatic event. You’re staying in a sort of hospital, and each day you’re required to follow a schedule of eating, washing, using a computer, and so on. At night you relive what may or may not have happened to you and why you ended up in here in the first place. …

The House on Holland Hill (Mac): COMPLETED!

This game is another itch.io bundle game, and is a short narrative discovery title where you, a pizza delivery guy, finds something going on with one of your regulars. There’s not a great deal to it, but if you explore a bit during each delivery you make, you see a little bit of the story you’d normally miss. There’s a twist at the end which is obviously coming, except it isn’t quite obvious after all. I won’t say more because …

Kids (Mac): COMPLETED!

Kids is another game from that Itch.io bundle, and is very surreal. You interact with figures – ostensibly children – in various ways, making them clap, swim, but mainly jump in a big hole. I’m not sure what the purpose of all this is. There’s bound to be some moral or deeper meaning behind what actually happens, but I’m not seeing it. Maybe there isn’t and it’s just a quirky clicky toy. Or maybe it’s all about how mindless children …

Wulverblade (Switch): COMPLETED!

Wulverblade is a great looking side-on beat ’em up, in the mould of Golden Axe or Final Fight, set in 120AD in what is now Scotland. You play one of three blue-painted Braveheart-ish Caledonians who are forcefully evicting the Romans from their lands, mostly by smacking them with swords. Levels are dark and blood is frequent, and it’s far more violent than either of the games I likened it to, but it’s a great example of the genre. There are …

Flowlines VS (Switch): COMPLETED!

I go into this game a lot more on episode 36 of the ugvm podcast, but briefly, Flowlines VS is a game where you join paired hexagonal tiles in a grid up with one another without letting the lines cross. I’ve probably not explained that very well but one look at a screenshot should clear it up: There are over 400 levels, and for the most part they’re very easy. A couple caused me to try a few times, but …

Windosill (Mac): COMPLETED!

This is one of well over 1500 games that came with the Bundle for Racial Justice and Equality on Itch. To be honest, I didn’t think I’d even bother looking at the list of games once I’d donated as there were just so many, but I did have a flick through and this caught my eye as something someone had recommended before. It’s a series of screens, where you have to take a little vehicle from the left through a …

Stories Untold (Switch): COMPLETED!

Can I just say, that it’s simply unacceptable for games to not have save points – even if only a suspend-and-resume type – in this day and age? There are four chapters in Stories Untold and you’re not able to save during them, meaning 45 minutes to an hour might pass. Sure, on the Switch you can put the console to sleep, but that means you (or anyone else) can’t play another game in the meantime, and with Animal Crossing …

Island Saver (Switch): COMPLETED!

Cynically, Island Saver is an advert for NatWest Bank, superficially dressed up as a save-the-planet first person eco shooter. You clear up and recycle rubbish, you clean the plants and animals, and you endure banking related puns as you go. Shoehorned in is a primer on what a bank is, and you’re taught about interest, currency exchange, loans and tax collecting. And of course because this is an advert, the game is free. So why did I enjoy playing it …

Baobab’s Mausoleum Ep 3: Un Pato en Muertoburgo (Switch): COMPLETED!

It was a little while back I played the first two games back to back, so I was expecting the story to make little sense. But then I remembered – the story makes little sense anyway. This final game in the series unfortunately ditches the (mostly) one continuous game style of the second game and returns to disjointed sections like the first game. To start with, the game is a bizarre full motion video title, before moving into the more …

Picross S2 (Switch): COMPLETED!

I’ve done enough of these picross games now to know there’s very little to say about them. For the most part, for the Jupiter developed ones (like this) at least, they’re pretty much the same. The different thing in this is “clip picross” mode, where parts of a larger puzzle are unlocked as you play through the other puzzles, and then you complete these parts to make up a larger picture. It’s a bit like in previous games but instead …

Delores: A Thimbleweed Park Mini-Adventure (Mac): COMPLETED!

This free sort-of-followup to Thimbleweed Park came out as a surprise recently, so of course I picked it up. It’s built using assets from the original game, as an experiment or prototype, but aside from being short it’s a properly playable thing. You control Delores, one of the characters from the first game, who has returned to Thimbleweed Park after a year away. She’s taken a temp job as a photographer for the local paper, and the aim of the …