deKay's Lofi Gaming

Shadow Complex (360): COMPLETED!

What a great game! It’s just like Metroid or Castlevania in structure, only in a near-future setting and in 2.5D. It took me just over 6 hours to complete, and I enjoyed every minute of it. Part of the appeal of these sorts of game comes from starting off weak and useless but building your powers and stats up to become unstoppable – defeating with ease the baddies that previously seemed indestructible. Another thing I like is the OCDness of …

Shadow Complex (360)

Two of my most favourite games serieseses ever: Castlevania and Metroid. Why do I mention them? Because Shadow Complex is just like them! OK, so it’s more modern day, and there are no aliens or vampires (yet, at least), but it’s the same mazey, upgradey, shooty platformy aceness! Hurrah!!

Civilisation Revolution (iPhone)

OK, who thought this would be a good idea? Taking a game I sank well over 100 hours into on the 360 and releasing it for the iPhone. For £2.99. Idiots. So I bought it. And, although the interface is a little different, and the graphics are nearer the DS than the 360, it’s the same horribly, horribly addictive game. Only now you can’t escape it as it’s in your pocket. Gah.

Teenage Mutant Ninja Turtles: Turtles in Time Reshelled (360): COMPLETED!

I powered up my 360 for the first time in what seems like forever just to download and play this yesterday. I didn’t play for very long, but then today I completed it. Already. Not that I really expected any less, though. I mean, it’s a pretty short game. I just didn’t expect it to be quite so easy, that’s all. Inly the final boss was any sort of challenge, and even he wasn’t too difficult. But it looks amazing, …

Assorted iPhone Games (iPhone)

With my lovely new iPhone now here, and I’ve had just over a week to play with it, I’ve loaded it up with a few games. Here’s what I’ve been playing: Flight ControlIt’s only 59p, but it’s addictive like crack. The idea is (as will all the best games) simple – direct aircraft to the matching landing strip. You’ve got fast planes, slow planes, and helicopters, and you draw their flight path in. If they crash, game over. Great fun, …

Little King’s Story (Wii)

Still working through this, a bit each day (well, most days), and I’m now just over 24 hours in. I’ve defeated the three kings in and around Skull Plains, and now have to make my assault on the New Island, which is full of really, really difficult baddies. I also made the mistake earlier of walking into a zombie trap. They closed the way out behind me, I couldn’t warp back to the castle, and you can’t kill them all …

Little King’s Story (Wii)

After a bit of a break from this due to all the retro stuff I was playing over the pat few weeks, I’ve got back into it recently. I trained my first few gourmet cooks up, defeated the pinball boss bloke, found two parts for the spacecraft, and explored the Skull Plains. I’ve had an easy time of it for the last few hours play, but at around 17 hours in, I’ve hit another wall – the areas I’m exploring …

Ace Attorney: Apollo Justice (DS): COMPLETED!

It would actually appear that the point I saved at yesterday was actually immediately before the final conversation in the game, so technically I completed it then. It took me ages (a couple of months, I think) to finish, but it’s not through lack of interest – more lack of time. I played it for 20 to 30 minutes a night, most nights, for that time. Anyway, the verdict on the game? Excellent. It’s Phoenix Wright only different only the …

Decapattack (360): COMPLETED!

This “retro week” on ugvm seems to have spilled into a third week for me, as I continued to work through games on the Megadrive Ultimate Collection on the 360. This week, I’ve been playing Decapattack. And it is so much easier than Kid Chameleon that it isn’t funny. It still plays well today, and I only really have one minor complaint – and that’s respawning baddies. Lots of games have them, sure, but here they respawn the second you’ve …

Kid Chameleon (360): COMPLETED!

Been playing this, in bits, for most of the week. I loved it when it originally came out, and I rated it as one of the best platformers ever made. I still, sort of, stand by my claim. Only with a slight problem – I’d never realised how difficult it is. In the Megadrive days, it was commonplace for games to have no save points or passwords, and with fairly long games like Kid Chameleon (it’s almost 3 hours long …