Mercury Meltdown Revolution (Wii)

It’s a bit tricky now, it seems. Having finished all of the 4th lab, I’m now onto the 5th (the Geo Lab, I think), and it’s a big step up. Amongst other things, so far I’ve had to navigate hundreds of angled conveyors, and split a blob into three and keep a track of all of the bits. However, I have unlocked all of the “party” games (I say “party” as, although that’s what the game calls them, they’re all …

Mario Party 8 (Wii)

It seems an hour and a half is the going rate for a two-player game of this. Today’s board was “Koopa’s Town”, or something named similarly, and was somewhat different to any of the other boards I’d played (even on previous Mario Party games). You see, there are hotels along the board, and as you pass them, you invest coins in them. Whoever has the most coins invested, owns the hotel. However, if the total number of coins invested (by …

Mercury Meltdown Revolution (Wii)

I’m now half way through the 4th lab (Electro Lab, I think), and things are getting difficult now. There are things chasing me, blocks that move that I have to block the path of to get them to go the way I want, but they leave a trail of slime that kills me, and levels where I have to direct two lots of blobs at once are becoming more common. I’ve unlocked all bar one of the party games now …

Mercury Meltdown Revolution (Wii)

Just in time to fill the Resident Evil 4-shaped void in my Wii drive slot, Mercury Meltdown Revolution arrived this morning. If you want it yourself, it’s a bargainlicious £14.99 at Shopto.net at the moment. I was expecting more of the Super Monkey Ball/Kororinpa thing with this, but it doesn’t feel like them at all. In fact, it’s more puzzles and less steady-hand, and you even hold the remote 90 degrees left from those other two games. Many of the …

Resident Evil 4 (Wii): COMPLETED!

Seems the truck bit wasn’t so difficult in the end, although I had virtually no ammo by the end of the first part of the run, so the second bit was done almost entirely with my knife. Soon, Ashley got kidnapped for the 26536th time, and I had to fight with “It” in some caves. With almost no ammo. Then there was another “boss” fight: Krauser – who I’m guessing made an appearance in another Resident Evil game that I …

Mario Party 8 (Wii)

Another game tonight, this time on the King Boo level. Waluigi won this time though, nabbing the “proper” star just before I got the “hidden” star twice, resetting the castle and sending us back to the start. Bah! After that, we played the bowling and puzzle mini-games.

Resident Evil 4 (Wii)

Finally managed to complete Chapter 5-1, and bought another rifle (just to get some more ammo, really). The rifle came in useful though, as I’d found a scope that let me see the weak spots in the slow moving but nasty spiky recovering things. Now I’ve got Ashley following me again. Joy. There was also a strange bit where we had to escape down a rubbish chute – the same one I previously chucked baddies down to kill them. So …

Mario Party 8 (Wii)

This arrived today, and my wife and I played one game on it this evening. A game that took an hour and a half! That’s a bit of a stretch compared to our usual games of Carcassonne and Puzzle Fighter. We played the “Goomba’s Booty Boardwalk” course over 15 turns, and, of course, I won. However, I only won because of the outcome of the final turn, which could have caused any of three of us to win.

Resident Evil 4 (Wii)

Chapter 5-1 is the longest chapter evaar. FACT. I’ve wandered round the outside of the island, gained entry to a research lab, killed loads of baddies that can re-grow body parts, found Ashley (again) but can’t reach her yet, and have almost run out of ammo far too many times. I’ve taken almost two hours on this chapter alone (more than twice as long as any previous chapter), and it still isn’t over yet.

Resident Evil 4 (Wii)

OK, so I’ve completed Chapter 4-4 (that’s all of 4 done now), and I’m out of the castle. There was a huge Salazar statue that (as suspected) “came to life” and chased me, then there was a climb up a huge tower, complete with Donkey Kong homage, and finally a fight with Salazar and his “other” hand man, who combined with a big slimey thing. Well, I say a fight, but in reality it was easy. I stood still, went …

Resident Evil 4 (Wii)

Two more chapters down, don’t know how many to go because they’re not consistent when it comes to the numbering… Anyway, I seem to have ended up in some mines. With (dahn dahn daaaaahni!) a mine cart “level”! I’m also horribly short of ammo (although health is doing fine), and was so short on space I’ve sold my TMP and shotgun, but bought a Striker (which is better than a shotgun, but smaller). I seem to have a million grenades. …

Resident Evil 4 (Wii)

Ah! I have keeeeled heeeem. Mainly by luck rather than skill, as he had his back to me at the beginning and so I could blast the plagas thing on it quickly to see him off. I then had to deal with some monks around the outside of the cage, but they were easy. Eventually, I found Ashley again, protected her from some more monks, and then had to play a whole chapter as her. The Ashley Chapter was pretty …

Resident Evil 4 (Wii)

Another chapter down! I’ve made my way through a sewer with giant insects in it, loads of monk things and killed a goat-headed monk in red, found a treasure chest that rose from the ground having hit a switch, and then moved on to outside the castle again, and into and through a maze. Then, I entered a bedroom, had a bit of a scuffle with Ada, and completed the chapter. I’ve now solved a puzzle where I had to …

Resident Evil 4 (Wii)

Managed two chapters today. To start with, I had to choose a path – either a giant to kill or a group of something else. I took the giant route. Eventually, I found a barn with the evil bloke who’d almost killed me previously in, and killed him (and the thing he turned into!), and then found a castle with Ashley. It took many attempts to get through the castle courtyard, as I kept being firebombed or Ashley go kidnapped …

Resident Evil 4 (Wii)

Stopping Ashley from being killed hasn’t been too difficult so far. I tended to leave her at the start of each new area, went ahead clearing a path (of both baddies and mantraps), and then returned for her. Then we came across an old house and lots and lots of baddies outside, and Luis inside to help us dispatch them all. Then Luis did a runner, and the end of Chapter 2-2 was reached!