Halo (Xbox)

Have I mentioned how tedious it is playing this? How little fun I’m getting out of it? How I can’t wait until it’s all over? No? Well, I am now. Today was spent working through the same three areas over and over again. First, there’s The Big Almost Circular Room (with smaller circular room within it). Then, there’s One Of Three Styles of Tunnel, and finally Jesus Christ Not Another Bloody Bridge. Intersperse these with Boring Lift Journeys, and you …

Halo (Xbox)

Sigh. If “The Silent Cartographer” is supposed to be a highlight of the game, then it really does need putting down. It was awful. More corridors that look the same. Areas of the map too dark to see in (and no, the flashlight doesn’t really help). Wave after wave after wave of the same baddies again and again and again. Tedious! I thought things might have improved when I got to the next bit (which starts with more identical rooms …

Halo (Xbox)

And so it gets worse. The same corridors over and over and over and over again on the alien space ship. The way you go through essentially the same hanger 5 times. The fact everything is too dark to see. The annoying little baddies that sound like Ewoks. The way I had to complete almost the entire chapter with just one block of health. That chapter really was horrible. But then it was onto The Silent Cartographer. I recall from …

Halo (Xbox)

I’ve played it before. And didn’t like it. And I tried again on the PC. And didn’t like it. I’ve always found it dull, dark, slow and boring. So, having bought it at a car boot sale yesterday for the princely sum of £1.50, I thought I’d play it again. Not least because I got the sequel at the same time (for the same price), and I have a mostly unplayed Halo 3 for the 360 sat on a shelf. …

Psychonauts (Xbox)

It would appear that the Milkman is inside the guard’s head. Well, at least, that’s where I’ve been told to go. Except i couldn’t get in as I was told I needed a cobweb sweeper, which I didn’t own. So back to the shop, to find that the sweeper was 800 arrow heads to buy, and I had 200. I started to dread the trudge round collecting loads, when I saw you could buy a divining rod to find them …

Psychonauts (Xbox)

After scaling the tower again, I had to fight a tank that was being controlled by the brain of one of the kids. It was pretty easy though. Then I had to go and find Lila by the lake, only to have her eaten by a giant lungfish. So I set off underwater to try and get her back, having a huge fight with the lungfish, culminating in entering its mind and fighting through a Godzilla-type level where I was …

Psychonauts (Xbox)

I went back into the Brain Tumbler and killed the thing I couldn’t kill previously with my new shooty power. After progressing a bit further, I came across a tower, but couldn’t climb it all the way as I was told I needed to use levitation – something I couldn’t do. So I could out of my own mind again, and sought out Milla, who could teach me about levitation. This mainly involved getting to a party in her mind, …

Psychonauts (Xbox)

It’s been a while since I last played this, but with Commanders out of the way and most of the rest of my Christmas games now done or being played, I thought I’d go back to it. Had to get myself some sort of fighting permit, and then set off to see Agent Nein who taught me how to shoot things. And I shot things. Lots of Censors, and then some cats, then bigger Censors, and finally a giant Censor …

Psychonauts (Xbox)

So this was a surprise. In several ways. Firstly, I’m amazed my wife managed to get hold of a copy of this for me for Christmas. Then there’s the fact she thought to buy it in the first place (as it’s been on my Amazon wishlist for years). Then, and most amazingly, there’s the number of things that made me think about Super Mario Galaxy. It doesn’t lessen Mario, it just made me re-evaluate some of the “new-ness” of it. …

Carcassonne (360)

My friend Ian came up for the weekend, mainly to help explode some concrete cluttering up my lounge, but this evening me, him and my wife played Carcassonne for a few games. Of course, he had no idea how to play, so the first few games were somewhat hand-holdy (uh, not in that way), but once he’d grasped it, he then wiped the floor with us. That’s the last time I explain all the rules to anyone. Bah.

Sensible Soccer 2006 (Xbox)

The other game was this. And I’m not really sure what to make of it. On one hand, it’s really trying to be a new Sensible Soccer. On the other, it just seems wrong. Where it works: simple controls, similar pace of game, same menus, same game “feel”. Where it doesn’t: camera angle is wrong. Two buttons? Wrong. No widescreen, borders top and bottom too. 3D players don’t fit. It isn’t a bad game, by any means, it just isn’t …

Outrun 2006 Coast 2 Coast (Xbox)

Well, Ye Olde Xbox got dusted off today so I could play two games I bought over Christmas as they were cheap. First up was this. It’s basically Outrun 2, but with the Outrun 2SP levels in addition, and a new single player mode. And it’s lovely. Just as lovely as Outrun 2 was, only more so. Played Arcade Mode for a bit, and reached goals A, B and C (and failed D), then went into Mission Mode (or whatever …