Assorted iPhone Games (iPhone)

With my lovely new iPhone now here, and I’ve had just over a week to play with it, I’ve loaded it up with a few games. Here’s what I’ve been playing: Flight ControlIt’s only 59p, but it’s addictive like crack. The idea is (as will all the best games) simple – direct aircraft to the matching landing strip. You’ve got fast planes, slow planes, and helicopters, and you draw their flight path in. If they crash, game over. Great fun, …

Little King’s Story (Wii)

Still working through this, a bit each day (well, most days), and I’m now just over 24 hours in. I’ve defeated the three kings in and around Skull Plains, and now have to make my assault on the New Island, which is full of really, really difficult baddies. I also made the mistake earlier of walking into a zombie trap. They closed the way out behind me, I couldn’t warp back to the castle, and you can’t kill them all …

Little King’s Story (Wii)

After a bit of a break from this due to all the retro stuff I was playing over the pat few weeks, I’ve got back into it recently. I trained my first few gourmet cooks up, defeated the pinball boss bloke, found two parts for the spacecraft, and explored the Skull Plains. I’ve had an easy time of it for the last few hours play, but at around 17 hours in, I’ve hit another wall – the areas I’m exploring …

Ace Attorney: Apollo Justice (DS): COMPLETED!

It would actually appear that the point I saved at yesterday was actually immediately before the final conversation in the game, so technically I completed it then. It took me ages (a couple of months, I think) to finish, but it’s not through lack of interest – more lack of time. I played it for 20 to 30 minutes a night, most nights, for that time. Anyway, the verdict on the game? Excellent. It’s Phoenix Wright only different only the …

Decapattack (360): COMPLETED!

This “retro week” on ugvm seems to have spilled into a third week for me, as I continued to work through games on the Megadrive Ultimate Collection on the 360. This week, I’ve been playing Decapattack. And it is so much easier than Kid Chameleon that it isn’t funny. It still plays well today, and I only really have one minor complaint – and that’s respawning baddies. Lots of games have them, sure, but here they respawn the second you’ve …

Kid Chameleon (360): COMPLETED!

Been playing this, in bits, for most of the week. I loved it when it originally came out, and I rated it as one of the best platformers ever made. I still, sort of, stand by my claim. Only with a slight problem – I’d never realised how difficult it is. In the Megadrive days, it was commonplace for games to have no save points or passwords, and with fairly long games like Kid Chameleon (it’s almost 3 hours long …

Bubble Bobble Plus (Wii): COMPLETED!

The retro game completeathon rolls ever onward, and today it slew Bubble Bobble Plus on Wii Ware. Previous attempts at finishing it were always stumped by Level 72, which is impossible (although there’s a video on YouTube that proves otherwise – I don’t believe it myself), but thankfully I nabbed EXTEND on Level 71 so skipped to 73. Phew! Level 99 was a bit of a pain, until I figured out ways you could fall through walls, and then it …

Animal Crossing (Wii)

Over the last week, I bought some turnips (eating nearly 15,000 bells worth by accident), then watched in horror as the price from Nook dropped each day, finishing at just 39 bells yesterday when I was forced to sell them or lose out entirely. I’d paid 117 each for them! Rubbish. Stupid ugly frog girl moved out a few days ago, and now Caroline the Squirrel has moved in. She’s much better. I also got the final house upgrade this …

Sonic the Hedgehog 3 (360): COMPLETED!

Yes, I know I already own this seventygillion times. And yes – Megadrive Ultimate Collection, which contains this game, was even in my 360’s drive at the time. But still I bought it from XBLA, and of course – I completed it. With all the emeralds (got the last one in Marble Garden 1, if you care) too. And no Tails. He’s rubbish and needs hot metal things rammed through his face.

Bit Boy!! (Wii): COMPLETED!!

As it’s retro week, and Bit Boy!! is a new “retro” game, it seemed like fate that it was out yesterday on Wii Ware. So I bought it. Now I sort of wish I hadn’t. The presentation is great, and the way the game starts off as a 4-bit title then works up a game generation every few levels is clever, but ultimately it makes no difference to anything other than the graphics. Which leaves the game for what it …

Vectorman 2 (Megadrive): COMPLETED!

Having completed the first game, moving onto the second seemed logical. It’s more of the same, only with most of the robots replaced with insects, and with fewer “graphical tricks” levels (like the from-above levels of the first game). It’s a bit longer than the first game though, but is actually even easier than it. The end boss isn’t a challenge at all – unlike one from a few levels short of the end which was pretty difficult.

Vectorman (Megadrive): COMPLETED!

This week is Retro Week on ugvm, so I’ve been playing a few older titles. I’ve had a few goes on Donkey Kong Game & Watch, but the main thing I’ve been playing so far has been Vectorman on the Megadrive (on Megadrive Ultimate Collection on the 360) and I completed it today. General thoughts: The graphics and effects are impressive, and the levels are quite varied. There’s no linking between levels, however, and so you seem to jump from …

Little King’s Story (Wii)

Got this for my birthday just over a month ago, and started playing it after Burnout last Saturday. I wasn’t all that sure what to expect from it, apart from some sort of cute RTS game, so was surprised to find that it was very much a Pikmin clone. Well, nearly. The plot and setting is completely different, but the way the game plays is surprisingly similar, just on a different scale. You don’t have 100 Pikmin to command for …

Burnout Paradise (360)

Played the main game in this some more this week, mopping up the few remaining billboards, trying to find the last 6 superjumps (I only found one!) and then setting Time and Showtime road rules. Managed to do all the Showtime rules, and have about half of the Time rules completed. Ran into all sorts of bugs with the road rules though – sometimes I’d get one and it wouldn’t mark it as done on the map, other times I’d …