Tony Hawk’s Downhill Jam (Wii): COMPLETED!
Just three years and 9 days after buying it, I finally completed Downhill Jam! Turns out I was just being rubbish last time, as today I sailed through the final Tier will no problems at all.
Just three years and 9 days after buying it, I finally completed Downhill Jam! Turns out I was just being rubbish last time, as today I sailed through the final Tier will no problems at all.
Seems I was a bit wrong in my stats last time. I was 50% complete at 8 hours. However, I was pretty close to completing the story, with only a handful of missions available. Still, it took me over 12 hours in total before I completed it. Thankfully, the ending mission was more lighthearted and less back-stabby than both Nico and Jonny’s plotlines. Even if it did turn out to be utterly ridiculous. Fun though.
And breathe! That has to be one of the longest game titles ever! It was new on WiiWare last night, so I downloaded it. Played it a little then, but mostly today – and completed it. I was the shortest of the chapters so far, taking me just two and a half hours to complete. All the other chapters have taken between 5 and 6. However, this was the first one I’d not got stuck on at any point. I …
I’d previously been playing Perfect Dark Zero on my 360, when, after about 6 levels I thought – “Why the hell am I playing this?”. It was rubbish. And I had a billion other better things to play, like this already downloaded ages ago DLC for GTA IV. Whereas the main story was all over the place, but mainly involved Russians, and The Lost and Damned was all bikers and backstabbing, Gay Tony is overblown silliness involving nightclubs and helicopters …
It seems that there’s another Tier after Tier 9. Yeah, Tier 10. Who knew? And it’s very hard. In fact, I can only do the first event, and even that was a bronze (and I only just scraped through with that!). This must be the final Tier now though, I’m sure, as I no longer have a countdown to how many points I need before ranking up.
For reasons not entirely well known, I started playing this today. Well, started again. You see, I bought it with my launch Wii, but having only recently – at the time – hammered the “proper” Tony Hawk games (which I love) the different controls and mechanics just put me off. Odd, since they never bothered me in the DS version. Anyway, I’m actually enjoying it. It’s not perfect, but it’s fun and surprisingly controllable. And so it came to pass …
Over the last week I’ve been chipping away at two things – getting myself up to Level 50 (I’m not there yet, but I’m up to about 49.5) and to 100% the game on Insane Mode. Which I did today! Excellent! It also puts me at 709th in the world 🙂
It seemed shorter and easier than the previous episode (particularly the walk-over of a final boss), but it was still great. There was less to-ing and fro-ing than last time, which was a big improvement. It seemed to come at the cost of loading times though – it takes TEN MINUTES to load the game, which is utterly ridiculous!
The level before the final boss was a real pain. Lots of sweeping lights, most of which need to be turned off as well as on, and many only just in reach (meaning a million accidental I-walked-too-far deaths). Needless to say, I was relieved when it was over. And then the final boss. He was… reasonably easy. He’s the only boss where the entire fight requires pixel-perfect positioning and exact timing, all at speed. Thankfully, I realised you don’t have …
Spent most of today’s play trying to beat the Gym boss. It didn’t help that every time he threw a ball at me, all I could think of was “BOMBARDMENT!”. And he was hard. I’m pretty sure the main reason I managed to beat him was by fluke.
I’ve been playing this quite a lot over the last week or so. I saw the (short and uninformative) trailer a while ago and thought it looked good, but didn’t really know what to expect in terms of gameplay. Turns out it’s great! It’s sort of the opposite of my least favourite sort of game ever – stealth. Instead of staying hidden in the dark, you have to stay in the light, lighting areas of the room to reach the …
Started on Friday night, played over the weekend and completed today. Not much to say about it really, except it was another funny, well written episode. Roll on Chapter 4!
All six episodes too! All done! Hurrah! It was very good. There were a few puzzles that didn’t seem to have logical solutions, and the “end boss” was a real pain and had me stuck for about an hour, but I figured it out eventually. Over all, very funny, enjoyable, and I’m certainly looking forward to Season Two when it’s released in a couple of weeks.
This is pretty much all I’ve played all week (aside from some iPhone games and a bit of Shadow Complex), and I completed Episode 5 yesterday. That means there’s only one episode left. It’s been really good so far. Marred ever so slightly by the reuse of a load of Strong Bad sound effects (in episode 5), but not really something game-breaking. Hopefully the next Monkey Island game will be out before I finish the final episode here!
Started and completed the first episode of this today. It’s funny – very funny – but then I expected nothing else coming from the same people who did the Strong Bad and recent Monkey Island games. I’d not played the original Sam & Max, so wasn’t really sure what to expect, and although I get the feeling I’m missing a few of the references to that game, I’m not bothered by it. I got stuck a few times, mainly because …