Shadow Complex (360): COMPLETED! YET AGAIN!
This time on Insane Mode. It was hard, very hard, but the game got much easier towards the end and the final boss was really easy. Now for 100%! Again!
This time on Insane Mode. It was hard, very hard, but the game got much easier towards the end and the final boss was really easy. Now for 100%! Again!
Thankfully, having completed chapter 1 last weekend, I didn’t have to wait long for chapter 2 – it was out on WiiWare yesterday! Played it a bit last night, than completed it this morning. Like chapter 1 it’s a bit short, but then it is a chapter, not a full game. It was great, anyway. A little harder than the first one, as I got stuck a couple of times, but it was just as good.
I downloaded this WiiWare game a while ago, but only got round to playing it yesterday. And then completed it today. Yeah, it’s pretty short. But then, it’s by Telltale Games – who did the Strong Bad games I’d played previously – so I wasn’t really surprised. It was pretty good too. Reports on the Wii version had it down as a horrible jerky mess with broken audio and crap graphics, mainly due to the compression necessary to squeeze it …
Bought this earlier in the week. Well, it was rude not to, wasn’t it? I already own it for practically every other format it has ever come out on, so I sort of had to. It’s actually my least-played 16-bit Sonic game. That’s probably down to it being the last released though, coupled with the fact I usually played it locked-on to Sonic 3. It’s still excellent, however, but does feel a little short without Sonic 3 in there. It’s …
I’ve just completed this. And it was aces. The story was a proper GTA story, the missions were proper GTA missions, and the feel was proper GTA. It was probably easier than most previous games in the series, but that wasn’t a problem. It was just GTA in your hand, and that’s excellent.
What a great game! It’s just like Metroid or Castlevania in structure, only in a near-future setting and in 2.5D. It took me just over 6 hours to complete, and I enjoyed every minute of it. Part of the appeal of these sorts of game comes from starting off weak and useless but building your powers and stats up to become unstoppable – defeating with ease the baddies that previously seemed indestructible. Another thing I like is the OCDness of …
FINALLY. After a billion attempts, culmonating in a couple of hours play (necessary, as from final save to boss is almost an hour), I finished it. Overall, it’s an excellent Pikminy game, with just two annoying bits – a hard boss near the start, and a takes-too-long-to-reach and difficult boss at the end.
I powered up my 360 for the first time in what seems like forever just to download and play this yesterday. I didn’t play for very long, but then today I completed it. Already. Not that I really expected any less, though. I mean, it’s a pretty short game. I just didn’t expect it to be quite so easy, that’s all. Inly the final boss was any sort of challenge, and even he wasn’t too difficult. But it looks amazing, …
It would actually appear that the point I saved at yesterday was actually immediately before the final conversation in the game, so technically I completed it then. It took me ages (a couple of months, I think) to finish, but it’s not through lack of interest – more lack of time. I played it for 20 to 30 minutes a night, most nights, for that time. Anyway, the verdict on the game? Excellent. It’s Phoenix Wright only different only the …
This “retro week” on ugvm seems to have spilled into a third week for me, as I continued to work through games on the Megadrive Ultimate Collection on the 360. This week, I’ve been playing Decapattack. And it is so much easier than Kid Chameleon that it isn’t funny. It still plays well today, and I only really have one minor complaint – and that’s respawning baddies. Lots of games have them, sure, but here they respawn the second you’ve …
Been playing this, in bits, for most of the week. I loved it when it originally came out, and I rated it as one of the best platformers ever made. I still, sort of, stand by my claim. Only with a slight problem – I’d never realised how difficult it is. In the Megadrive days, it was commonplace for games to have no save points or passwords, and with fairly long games like Kid Chameleon (it’s almost 3 hours long …
The retro game completeathon rolls ever onward, and today it slew Bubble Bobble Plus on Wii Ware. Previous attempts at finishing it were always stumped by Level 72, which is impossible (although there’s a video on YouTube that proves otherwise – I don’t believe it myself), but thankfully I nabbed EXTEND on Level 71 so skipped to 73. Phew! Level 99 was a bit of a pain, until I figured out ways you could fall through walls, and then it …
Yes, I know I already own this seventygillion times. And yes – Megadrive Ultimate Collection, which contains this game, was even in my 360’s drive at the time. But still I bought it from XBLA, and of course – I completed it. With all the emeralds (got the last one in Marble Garden 1, if you care) too. And no Tails. He’s rubbish and needs hot metal things rammed through his face.
As it’s retro week, and Bit Boy!! is a new “retro” game, it seemed like fate that it was out yesterday on Wii Ware. So I bought it. Now I sort of wish I hadn’t. The presentation is great, and the way the game starts off as a 4-bit title then works up a game generation every few levels is clever, but ultimately it makes no difference to anything other than the graphics. Which leaves the game for what it …
Having completed the first game, moving onto the second seemed logical. It’s more of the same, only with most of the robots replaced with insects, and with fewer “graphical tricks” levels (like the from-above levels of the first game). It’s a bit longer than the first game though, but is actually even easier than it. The end boss isn’t a challenge at all – unlike one from a few levels short of the end which was pretty difficult.