Fallout 3 (360)

Two days of play in one handy diary entry. Hurrah! I was heading for Rivet City, at first through the Metro, then overland along the river. Found a house where a drunk called Dukov lived with his two lady friends, and considered killing him, but decided against it. Found loads of bandits and super mutants on the way down the riverside, as well as some centaurs, who are like squid-faced man-crabs that spit actual crap at you. Nice action! Eventually …

Fallout 3 (360)

GNR Relay dish GET! So many Super Mutants and Super Mutant Brutes to kill both in the museum and on the run to the Washington Monument! And then I found a barracks, full of brutes, so I ran away. I’m on Level 8 now too. Still loving it!

Fallout 3 (360)

Today I managed to make it to the Galaxy News radio tower, where I had to see off a giant super mutant outside it, before being given a quest by Three Dog to go to a museum. Took aaaaages to get there, mainly because I kept getting lost in the metro system. And, when I did get to the museum, I found a million super mutants waiting outside. They took some taking down! I’ve played for about 14 hours now, …

Fallout 3 (360)

Oh, it’s just like Oblivion all over again! It’s impossible to stop playing! Nooooo! Today, where I only played for four hours, I managed to find Lucy West’s Brother, went exploring a lot, and started making my way over to the Galaxy News radio tower. Found the Metro entrance you need to take to get there. There was a raider waiting outside, so I shot at him with my hunting rifle. My first shot missed, but hit the car he …

Fallout 3 (360)

I’ve been waiting for this for what seems like forever. Forever since Oblivion, anyway. It’s like every other game between Oblivion and Fallout 3 has existed solely to pass the time. Anyway, I’ve spend five hours game-time (but actually, longer – read on) already today. That’s a lot for me. Addicted? Of course not. Honest. I’m really, really enjoying it. The opening sequence in the vault was brilliant. I redid a bit of the escape as I didn’t manage to …

Viva Pinata: Trouble in Paradise (360)

Several new pinatas in my garden today – Fizzlybears, Mallowolves and Polollybears all made resident and sent to parties, knocking my level up to about 132. I also master romanced Hoghurts and Peckanmixes, as well as Goobaas, which helped raise my level. Got two achievements today too – one for getting a Polollybear, and the other for completing all of the Region 2 party challenges.

Banjo-Kazooie: Nuts & Bolts Demo (360)

It’s not a Banjo-Kazooie game. It’s not a proper platformer, you have none of the abilities that made Banjo-Kazooie different to other platformers of it’s day, and it plays like a confused mess. Sorry, Rare, but once again you seem to have forgotten how to make games. Either you do a Banjo platformer, or you do Nuts & Bolts sans Banjo and Kazooie. What you’ve got here is a mishmash of illfitting game elements, in Banjo paint. You’ve alienated those …

Tomb Raider Underground Demo (360)

I thought Tomb Raider Legend looked impressive, but this is head and shoulders above it. More than that even. It looks amazing. And it plays really well too. It’s fluid, varied, well animated, and gorgeous – and that’s just completing the demo. I’d be very likely to buy it, but I can wait. The last two Tomb Raider games I’ve bought were at bargain prices only a few months after release, so I fully expect this to do the same.

de Blob (Wii): COMPLETED!

I’ve played this a lot today. Which is evidenced by the fact I’ve completed the final four levels (and hence the game), getting a gold on each, and each taking (on average) an hour. Yes, so I played it a lot. It started to get really tricky near the end, especially as it threw loads of tanks and turrets and inky walls and bottomless drops and all sorts at you. The final level, on a space ship, also had a …

Mega Man 9 (Wii)

I downloaded the Proto Man and Endless Mode content for this during the week, but didn’t really get a chance to try it out until today. Endless Mode is great. You get random sections of the game, tweaked a bit, one after another with no break, one life, and no shop. The idea is to get as far as you can without dying, with your record recorded in number of rooms. I managed 24. The current online leaderboard says the …

Viva Pinata: Trouble in Paradise (360)

Apart from a quick go on Mega Man 9 yesterday, this is pretty much all I’ve played this week. And I’ve played it a lot. It really appeals to my OCD side, as I systematically work my way through all the pinatas, getting them in the garden then master romancing them. This week, I’ve managed Ponockys, Horstachios, Chewnicorns, Moozipans, Swananas, Rashberrys, Zumbugs, Galagoogoos, Profitamoles and Pigxies. I’ve also managed to make resident, or evolve to (but not yet romance), Moojoos, …