Pokémon Sword: Isle of Armour (Switch): COMPLETED!

It’s the first DLC story pack for Pokémon Sword, and it adds a whole new area with mostly level 60+ pokemanz in it. Some of these are “missing” pokémon from the main game, others are variants on existing ones, but the star is Kubfu – a little bear who performs kung fu and you’re awarded at a dojo. On the Isle of Armour, you have to perform a few tasks for the people at the dojo, such as find mushrooms, …

Ichidant-R (Switch): COMPLETED!

I had a copy of 2do Arukotoha Sand-R on the Sega Saturn many years ago. It was, pretty much, the same sort of game as WarioWare or Bishi Bashi although I played it before I’d even heard of them. Being all in Japanese, the mini-games that needed instructions were somewhat more difficult than they’d normally be, and I remember one, where you had to choose a fish, being completely baffling. I never managed it. Anyway, imagine my surprise when years …

Dynamite Headdy (Switch): COMPLETED!

Even though I own three copies of this, or perhaps even more, and it had great reviews at the time, AND I like Treasure’s games, it surprises me that I’ve never played it past the first level or two. It wasn’t because it was hard (it wasn’t, but… see later), or I didn’t enjoy it, so who knows. Only this time, while flicking through the Mega Drive Collection on my Switch for something to play, it caught my eye and …

Xeodrifter (Switch): COMPLETED!

I played and completed this before, but for 89p I couldn’t turn down buying it for the Switch and playing it again, especially since I enjoyed it so much first time around. This time, I don’t think I found as many secret areas so didn’t get as powered up as I did before, but I didn’t really have any problems. Like I said last time, it’s not really difficult. But it is fun. A great, short, little Metroidvania game!

Mr Driller DrillLand (Switch): COMPLETED!

I have the original of this (the Switch version is a HD remaster) on the GameCube. Back then, it was only available in Japanese and as such the plot, such that it is, made no sense at all. Now, it’s in English! It has made no difference. Some bad guy has built a drilling themed theme park under which he’s made a giant drill that he intends on using to drill to the planet’s core and destroy the world. But, …

Decap Attack (Switch): COMPLETED!

One of my favourite platformers and a game I’ve probably mentioned on here before. We all know how this is the western version of Magical Flying Hat Turbo Adventure, but both games are excellent if different. Didn’t have any problems on my play through. I didn’t remember all the level layouts, but did remember the route to skip one of the bosses!

Behold the Kickmen (Switch): COMPLETED!

A few years ago, while Dan Marshall was developing this originally, I was following him live-tweeting the process. So hooked on the idea was I, that the second the game came out on Steam I bought it – even though I rarely played games on a computer and, in fact, it was pretty broken on the Mac at the time. I played it a fair bit and really enjoyed it, but found the bugs and wonky controller support (plus it …

The Room (Switch): COMPLETED!

It isn’t clear why this game is called The Room, because there aren’t really any rooms in it. It plays like an escape room – which many puzzles, and puzzles within puzzles – but no actual rooms. Sure, there are a couple of doors but they’re free-standing portals really. Aside from that, it was a nice little thing to play. You’re given a puzzle box with various holes and buttons and handles to try and use or open hatches and …

Kotodama: The 7 Mysteries of Fujisawa Academy (Switch): COMPLETED!

I’d never have bought this but it was reduced from $sillymoney to about 80p and I’ll buy pretty much anything at that price. What I didn’t expect, however, was that I’d enjoy it. To the untrained eye, Kotodama is yet another one of the million Japanese school visual novels that fill digital game stores. Unlike many of those, it has both an interesting story telling mechanic and puzzle game punctuates some of the encounters as you play. The plot starts …

Wulverblade (Switch): COMPLETED!

Wulverblade is a great looking side-on beat ’em up, in the mould of Golden Axe or Final Fight, set in 120AD in what is now Scotland. You play one of three blue-painted Braveheart-ish Caledonians who are forcefully evicting the Romans from their lands, mostly by smacking them with swords. Levels are dark and blood is frequent, and it’s far more violent than either of the games I likened it to, but it’s a great example of the genre. There are …

Flowlines VS (Switch): COMPLETED!

I go into this game a lot more on episode 36 of the ugvm podcast, but briefly, Flowlines VS is a game where you join paired hexagonal tiles in a grid up with one another without letting the lines cross. I’ve probably not explained that very well but one look at a screenshot should clear it up: There are over 400 levels, and for the most part they’re very easy. A couple caused me to try a few times, but …

Stories Untold (Switch): COMPLETED!

Can I just say, that it’s simply unacceptable for games to not have save points – even if only a suspend-and-resume type – in this day and age? There are four chapters in Stories Untold and you’re not able to save during them, meaning 45 minutes to an hour might pass. Sure, on the Switch you can put the console to sleep, but that means you (or anyone else) can’t play another game in the meantime, and with Animal Crossing …

Island Saver (Switch): COMPLETED!

Cynically, Island Saver is an advert for NatWest Bank, superficially dressed up as a save-the-planet first person eco shooter. You clear up and recycle rubbish, you clean the plants and animals, and you endure banking related puns as you go. Shoehorned in is a primer on what a bank is, and you’re taught about interest, currency exchange, loans and tax collecting. And of course because this is an advert, the game is free. So why did I enjoy playing it …

Baobab’s Mausoleum Ep 3: Un Pato en Muertoburgo (Switch): COMPLETED!

It was a little while back I played the first two games back to back, so I was expecting the story to make little sense. But then I remembered – the story makes little sense anyway. This final game in the series unfortunately ditches the (mostly) one continuous game style of the second game and returns to disjointed sections like the first game. To start with, the game is a bizarre full motion video title, before moving into the more …

Picross S2 (Switch): COMPLETED!

I’ve done enough of these picross games now to know there’s very little to say about them. For the most part, for the Jupiter developed ones (like this) at least, they’re pretty much the same. The different thing in this is “clip picross” mode, where parts of a larger puzzle are unlocked as you play through the other puzzles, and then you complete these parts to make up a larger picture. It’s a bit like in previous games but instead …