Fairune Blast (Switch): COMPLETED!

Well this was a bit different. As a reward for completing the three other Fairune games in the collection, this little shoot em up is unlocked. Taking its cue from the bosses at the end of the first two games, this is a full-on Pop’n TwinBee style vertical shooter, featuring enemies from the main series in formations, and miniature versions of the bosses as, er, bosses. It’s fun, but very short and easy. I mean, sure, it is only a …

Fairune Origin (Switch): COMPLETED!

I’m guessing here, but I think Fairune Origin is the original idea for a game that eventually became Fairune. It’s a very short, similar game with just 12 screens and a few puzzles which are vaguely recognisable as those in the “proper” Fairune. Your girl is taller and thinner, the baddies don’t seem to require you to level up to beat them, and it’s all over pretty quickly. It definitely feels like a working prototype, and, I suppose, if you …

Fairune 2 (Switch): COMPLETED!

Perhaps the easiest way of describing Fairune 2 is “Fairune only more”. More enemies, more puzzles, more areas, bigger maps, more items, more on-screen, more lore, more everything. It’s a lot longer too, as it took me six and a half hours to complete – compare that to two and a half for the first game. That all said, it’s pretty much the same idea. Bump into enemies to kill them, find items to open up areas of the map, …

Fairune (Switch): COMPLETED!

A few years ago, I picked this up cheaply on the 3DS and quite enjoyed it. This week, Fairune Collection, which included Fairune, it’s sequel, and two other Fairune related games, came out on the Switch. Since I’d passed up on Fairune 2 elsewhere (mainly through Too Many Games) I jumped at the chance. And decided to played the first game again. It looks a little silly on the Switch screen, with a huge amount of the area showing the …

Fire Emblem Warriors (Switch)

It’s widely known (he says, as a nobody on the internet) that I’m a massive fan of Hyrule Warriors. Not really the musou genre generally – just Hyrule Warriors. Such a big fan of it that I’ve put over 300 hours into the game across the four copies that I own. I thought the draw was mainly the characters from the Zelda series, but here’s Fire Emblem Warriors proving that to be nonsense. On the face of it, Fire Emblem …

Rogue Aces (Switch): COMPLETED!

Well, the “Frontline Campaign” completed, at least. I’m not sure the other modes are completable? Anyway, I completed it. And good grief was it hard. It plays out as a grid of islands, each one like a miniature normal mode, only there are a fixed number of targets to take out. Once you’ve done that, you move onto taking over another island, heading from the bottom left of the map to the top right. As you do so, the enemy …

Thimbleweed Park (Switch): COMPLETED!

This is a point and click adventure how you superficially remember point and click adventures used to be. It looks like Monkey Island or Day of the Tentacle, but in fact all the fiddly bits of those games have been quietly trimmed off. Moving from location to location has been streamlined. Items have more obvious uses. It’s more accessible, there’s less backtracking (or at least, less annoying backtracking), and there’s a built in hint system for when you get truly …

Subsurface Circular (Switch): COMPLETED!

I didn’t even know this game existed, let alone what it was about, until yesterday. Then someone recommended it on Twitter, mentioned it was by Mike Bithell, and I saw it was less than a fiver on the eShop. Of course I bought it. Subsurface Circular is a visual novel with light puzzling and investigation, manifesting mainly as conversations between you – a robot detective – and other passengers on the robot-only underground railway. In this world the robots, known …