deKay's Lofi Gaming

Journey to the Savage Planet (Switch): COMPLETED!

It’s Metroid Prime! Only with humour and all the colours! And with big eyed aliens who meow at you! And it’s very, very good. Like Metroid Prime, there’s first person shootering, although that’s not really – bar some bosses – the main focus of the gameplay. No, you’re expected to explore, find upgrades to enable further exploration, and you need to discover what all the strange alien artefacts on this supposedly undiscovered and uninhabited planet mean. You find resources either …

Lego Builder’s Journey (iOS): COMPLETED!

What a lovely little game this turned out to be. It’s these tiny little Lego dioramas each with a little puzzle in – get you little lego boy to the other side of the screen, or make machinery do something, or build a thing in a certain way. It isn’t difficult, although one of the puzzles introduced a new gimmick which I completely missed so it stumped me for a while, but it’s clever and looks incredible and if you …

Japanese Rail Sim 3D: Journey to Kyoto (3DS): COMPLETED!

Trains! Yay for trains! Well, one train. Which only does one, relatively short route. But trains! In Japanese Rail Sim 3D: Journey to Kyoto, it’s your job to drive the electric train to, yep, Kyoto. You control the power and the brakes, and the aim is to arrive both on time, and stop at the correct point at each station. Some sections of track, like points and curves, have speed limits, and you have to take account of hills and stuff …

Journey (PS3): COMPLETED!

Never before have I played a game to completion, without any clue as to what the hell I’m supposed to be doing for pretty much the entire duration. And I certainly didn’t expect it to only take an hour to do so. Still – it was an experience, f’shaw. Here be spoilers: You start off on a sand dune. You’re some sort of girl (possibly) wearing a scarf. There’s a mountain in the distance which you have to walk to. …

NiGHTS: Journey of Dreams (Wii)

Hmm. I don’t know what to think. On the up side, it’s more varied than the original game, with several missions for each level (such as save the Nightopians, a boating mission, and so on). On the down side, they’re not great. I think if this had been a Dreamcast game, it would have been a winner. Sadly, games have now moved on from collecting things as you steer a boat. Anyway, I’ve done all of the first set of …

NiGHTS: Journey of Dreams (Wii)

I played the original Saturn NiGHTS last year when I was having a Saturn Game Playing Phase, and was shocked at how badly it had aged. I could forgive the graphics, but the gameplay was dull, shallow, repetitive and simply not fun. Which meant I was sceptical about a new Wii version. And, sadly, it seems I was right to be. It’s the same. Of course, I shouldn’t really have expected anything else, should I? What I did expect, however, …

Later Alligator (Switch): COMPLETED!

Alligator New York, the setting for this game, is like Real New York only everyone is an alligator instead of a human being. If I were an alligator, I’d probably struggle to wear human clothes, drive human cars, and use human tools, but apparently instead of alligator things, human things work just fine. And alligators can have moustaches and hair? Of course. As a mysterious alligator, decked out in a 1920s Speakeasy-going suit, you’re convinced by paranoid young alligator Pat …

The Magnificent Trufflepigs (Switch): COMPLETED!

At first glance, and indeed, at several subsequent glances, The Magnificent Trufflepigs looks and feels very much like Everybody’s Gone to the Rapture if it was a series of The Detectorists. It has the same slow, pondering walk through realistic British countryside aesthetic, no combat, and a story which just gets more interesting as you progress. Plus, you have a metal detector and have to dig stuff up. But the detectoring is just a delivery mechanism for the story, which …

Abzû (Switch): COMPLETED!

Back when i originally played Journey, I was a bit unkind. I didn’t really get it and felt there was no actual game. Later, I came to realise that wasn’t really the point. So now I’ve played Abzû, I’m wary of doing the same thing. There’s no game, sure, and again, that’s missing the point. But the point is even less of a point than it was with Journey. Like that game, you travel a world with a lore uncovered …