deKay's Lofi Gaming

Bit.Trip Runner (Wii)

I got internet access back at home this week, finally, just in time for the release of Bit.Trip Runner. I’d played one of the previous Bit.Trip games – Beat – a while back, but found it way too hard. Although I liked the style, I didn’t bother with Core and Void as I thought they’d be too hard too. With Runner, however, I couldn’t resist. I knew it was going to play like a “big” version of games like Run! …

Outrun 2006 (PSP)

Yes! I bought a PSP game! Mainly because I saw it in a bargain bin for less than three quid, and I quite like Outrun 2006. And I quite like this too. It’s not without fault, though. Firstly, there’s the save game bug. Like some other early (and mainly Sega) PSP games, the game won’t recognise there’s any free space on memory cards bigger than 4GB. Mine is 16GB, with 14.5GB free, and Outrun said there wasn’t enough space for …

Wario Land 3 (GBC)

This is really more than a bit good, isn’t it? I mean, it’s a bit like Mario 64 in that each level has to be completed multiple times to get different treasures in different ways, but obviously in 2D. And it’s more puzzley. But the idea is still the same. I’ve collected about half the treasures so far, and opened up quite a few levels meaning I was wrong with the 4-levels-per-world statement in my last post. At least one …

The Legend of Zelda: Twilight Princess (Wii)

I played a little bit of this last week, but have managed a few more hours on it over the last few days. And I’m enjoying it less and less. A couple of days ago, I had to catch a fish. Which was fine, except it then took almost an hour figuring out that I wasn’t supposed to pick the fish up, but turn into the wolf and sniff it. Obviously. Then yesterday there was an awful snowboarding section. Yes, …

Wario Land 3 (GBC)

Hello! No, I’m not dead. I’ve just had no time to game, no unpacked consoles to game on, and no internet access to update my diary even if I did have both of those. For reasons I don’t really understand, I started playing this yesterday. On an actual Game Boy Colour as well! How exciting! I’d never played it before, but have played, and completed, the second and fourth games in the series and enjoyed them. This is more like …

The Legend of Zelda: Twilight Princess (Wii)

Hmm. I’m now over 11 hours in. I’ve just got all the tears from Lake Hylia. And it still doesn’t feel like Zelda. It has the right place names, and the right characters, and the right music and sound effects, but it doesn’t play like a Zelda game. I really, really, dislike the wolf bits. And they’ve made up more than half the game so far. And after 11 hours I’ve still only had 2 dungeons? It’s just not right.

Dead Space: Extraction (Wii): COMPLETED!

Utterly, utterly compelling. Excellent script, brilliant story, and some amazing set pieces and twists. The end of Level 9 is a complete shocker too. I’m always impressed by great story and pacing in games, and Dead Space: Extraction stands as one of the best examples of how to implement a story into a game. Once again, like many games I’ve played recently, it’s a crying shame that nobody bothered buying this. In fact, on the back of it, I’m tempted …

Castlevania: Order of Ecclesia (DS)

What’s this? A game that isn’t on the Wii? Amazing! It’s been around for a while, but for several reasons I never picked it up. I saw it for under £12 this week though, so couldn’t resist. And, like every other “Metroidvania” game ever, it’s excellent. So far at least – I’m only about an hour in. It differs to most others by not being almost entirely set within Dracula’s Castle. I’ve not even been near it yet. This makes …

Dead Space: Extraction (Wii)

Taken as a shooty game, Dead Space: Extraction isn’t especially special. It’s pretty and everything, but there’s little variety in the baddies. It has some nice weapons, but once I obtained the line gun I found I didn’t need anything else (aside from the rivet gun for, er, the riveting bits). However, taken as an interactive film, Dead Space: Extraction is fantastic. A plot to out-do many SciFi flicks, mostly excellent voice acting (although some of the accents do drop …

Dead Space: Extraction (Wii)

I hated the Dead Space demo on the 360. Mainly because I found the controls impossible and the game far too hard. However, on the recommendation of virtually everyone in existence following me playing Ghost Squad and House of the Dead: Swearathon, I decided to pick up the Wii prequel. And I’m glad I did, because it’s more than a bit ace. I’ve only done the first two levels so far, but each was a good 45 minutes or so …

The Legend of Zelda: Twilight Princess (Wii)

Six and a half hours in. Now, don’t hit me, but I’m not actually enjoying it. I’ve never completed a 3D Zelda before, but it’s not because I’ve not enjoyed them – it’s just because I’ve…stopped. But this? It’s not bad by any means, but I don’t really like it. In true deKay fashion, lets list the faults, yes? 1) It’s Not Zelda Well, the Link-as-Link bits are. But since more than half of the game has been Link-as-a-dog, that’s …

The Legend of Zelda: Twilight Princess (Wii)

Many moons ago, when the Wii came out, Twilight Princess was released. And I bought it. Even though I knew I probably would never complete it, as despite my best intentions, I’ve never managed to finish a 3D Zelda game. 2D – fo’ sho. But 3D? For some reason I just… stop playing. With Twilight Princess, I stopped at an hour in. Not for any real reason – I just never went back. Until now. I played it, from the …

Rabbids Go Home (Wii): COMPLETED!

BWAAAAAAAAAH! Today I went through the few remaining levels, picking up the final huge XL item – an entire actual plane. Which didn’t really fit properly in the sewers. And then there was the last cow-stealing level, and it was back to the rubbish pile and off to the moooooooooon! I really enjoyed Rabbids Go Home. Even though it kept crashing. The levels are varied enough to stay interesting, even if some are graphically repeats of previous levels, and the …

House of the Dead: Overkill (Wii): COMPLETED!

With just one level left, I soon finished this off. The final level was FULL of mutants. Really – every turn, every door, threw another 6 or more at me. I’m glad I’d swapped away from the Magnum and only the SMG, as although it reduces your accuracy and power, it at least allows you to fend off large numbers of mutants without having to reload before you’ve even dazed them. Still, was pretty hard and I grabbed virtually none …