Life is Strange: Episode 3 (PS4): COMPLETED!

Now this was a mistake. On the one hand I really, really wanted to get on and play Episode 3 as the story of Life is Strange is so compelling, but on the other hand, Episode 4 could still be weeks away from release and Episode 5 is a distance future event at this point. I was going to leave it for a few weeks, to try and space it out, and make it a bit easier to bear, but …

Life is Strange: Episode 2 (PS4): COMPLETED!

Oh my. That escalated quickly. Chloe nearly getting killed by a bullet, by a train and then the Kate breakdown… some really incredible scenes. Most of which I can’t really mention because of spoilers, and some of which might not even exist for you if you’re playing, because your choices may have differed. One part that isn’t a spoiler, really, is the diner scene with Chloe. Max proves to her she can rewind time by correctly guessing what Chloe has …

Life is Strange: Episode 1 (PS4): COMPLETED!

You heard right. That there PS4 isn’t a typo. I now have an actual Playstation 4. I blame Fallout 4. Anyway, with new consoles come new powers to play different games, and so the first game I bought and played (and completed) is Episode 1 of Life is Strange, a game I could have bought and played on at least two other consoles I already owned. Um. Life is Strange is, so far, superb. It’s a great story and an …

StreetPass Zombies (3DS): COMPLETED!

There’s not a great deal to say about this, aside from that a couple of the final levels were pretty tricky, and even though the end boss appeared both indestructible and virtually impossible to dodge I still managed to off him on my first attempt. The Wii remote is the best weapon by far, incidentally, except on the final boss where I found the pillow invaluable with it’s rapid fire. Fun, and I’ll probably play it a bit longer, but …

Geometry Wars 3 (Vita): COMPLETED!

Like the awesome but mostly ignored Wii version of Geometry Wars, Geometry Wars 3 (which was a free PS+ rental this month) has a great single player “adventure” mode. Each level takes one of the main score attack modes and requires you to beat a certain score or clear a level in under a certain time with the rules of that mode, or perhaps with no smart bomb or extra lives. In addition, every so many levels, there’s a boss …

Child of Light (Wii U): COMPLETED!

If there’s one negative thing to say about Child of Light, it’s the diabolical dialogue. All of the conversations and narration take the form of terrible rhyming couplets. Rhyming couplets that are forced, contrived, often don’t rhyme, and very rarely even scan. At first it feels clever and cute, but after a few minutes you’d rather everyone just spoke properly and it grates for the next twelve or so hours until it’s complete. Which, yes, it is complete. Thankfully, there’s …

Tearaway (Vita): COMPLETED!

When Little Big Planet was announced, there was a lot of excitement over how innovative and clever and creative it was. And it was all those things, and it looked fantastic and everything. Then we all realised that it was just a platformer with horrible physics and a rubbish, game breaking and unnecessary third dimension. The fact that virtually all of the user made levels don’t bother with any level depth speaks volumes. Despite the lovely narration by Stephen Fry, …

HuniePop (Mac): COMPLETED!

We shall not talk about the content of the game. We shall only talk about how it plays. And how does it play? Very well, actually. Thanks for asking. Basically, you chat to girls to find out about them, which give you “Hunie” points. You then go on dates with the girls which consists of a match-3 puzzle game. The dates give you “Munie”. You spend this money on gifts for the girls which generates more Hunie, and you spend …

Earth Defense Force 2017 Portable (Vita): COMPLETED!

Way back when, I played the Xbox 360 version of this and really rather enjoyed it. It was really shoddy, the console couldn’t cope with the number of baddies, the graphics were terrible, the animation and audio was awful, and by rights it should never have made it out of Japan at all. But there was something about it, despite all that, which made it enjoyable and addictive. Last week, the portable version, on the Vita (a console even less …

Dishonoured (PS3): COMPLETED!

That was brilliant. Like, properly good and everything. After last time, I had to rescue Piero and Sokolov, who had become best of chums and created a massive arc pylon between them. I had to get them some bits for it, but once active I wiped out (well, put to sleep) everyone in the area. That was pretty good. Then it was off to some island to rescue Emily. On the way, I had a nice friendly chat with Samuel, …

Mega Man X2 (Wii U): COMPLETED!

It’s taken a while to finish this off, but not because it was especially difficult or long – more because I’ve been playing it sporadically and in short one or two level bursts. Unsurprisingly, it’s a lot like Mega Man X. And better than Mega Man 7. I was a bit frustrated that there’s a certain point in the game that you reach (the final robot master before the Sigma levels) where, if you haven’t managed to retrieve all the …

Colour Zen Kids (Wii U): COMPLETED!

Look. Just because it says “Kids” in the title, that doesn’t mean it’s just for kids. Was “Toilet Kids” just for kids? No. Was “Virtua Fighter Kids” just for kids? No. MC Kids? Survival Kids? Kid ‘n’ Play Make My Video? Of course not. So shut your mouth. The aim of the game is to get rid of all the shapes that are on the screen. You do this by making two shapes of the same colour touch, which floods …

Splatoon (Wii U): COMPLETED!

Following the “test fire” event, which was less a demo and more a server stress test, my opinion of Splatoon went from “Oh, that looks nice” to “OMGNEED”. I’m not a big fan of online shooters, but this was different. Shooting the opposition was a secondary task, as the aim is to paint as much territory as possible. Although most players seemed to forget this and treated the game as a deathmatch. Anyway, the way it played out was much …

Exed Exes (PSP): COMPLETED!

OK, so technically it’s on the Vita, and really it’s an arcade game (it’s on Capcom Classics Reloaded), but since it’s a download for the PSP I’m classing it as a PSP game. I think that’s in line with my usual logic for the likes of the Wii U Virtual Console. Not that it really matters. As an aside, the game looks pretty poor on the Vita screen, regardless of screen size option. I don’t think PSP games look very good …

Captain Toad: Treasure Tracker (Wii U): COMPLETED!

First up, here’s a massive spoiler I don’t mind giving away: Captain Toad is actually the prequel to Super Mario 3D World. I mean, everyone knows it’s a spinoff based on the Captain Toad levels from 3D World, but the end sequence of Captain Toad actually shows how it’s a prequel, what with Toad returning from his adventure then setting off to the Sprixie Kingdom after green stars. Who knew? Captain Toad is pretty much just more levels like those …