Super Paper Mario (Wii): COMPLETED!

I’ve played a lot of games. And, in recent years, I’ve completed loads too – more than 150 in less than three years, in fact. That’s all well and good, but plot twists and end boss “surprises” are becoming less and less, well, surprising. It’s no real spoiler to say that the end boss, isn’t actually the end boss as there’s another boss afterwards. This is now The Done Thing with games these days, it seems. Not that there’s anything …

Resident Evil 4 (Wii): COMPLETED!

Seems the truck bit wasn’t so difficult in the end, although I had virtually no ammo by the end of the first part of the run, so the second bit was done almost entirely with my knife. Soon, Ashley got kidnapped for the 26536th time, and I had to fight with “It” in some caves. With almost no ammo. Then there was another “boss” fight: Krauser – who I’m guessing made an appearance in another Resident Evil game that I …

Densetsu no Stafi 2 (GBA): COMPLETED!

World 11 was, in fact, the final world. Dark Castle and all! As expected of the final world, many of the levels sort of repeated some of the puzzles and routines of previous levels, although obviously mixed up a bit. Thankfully, there was no SuckySuck(TM) bit either. The end boss, however, did do the usual trick of dying, only to change form and regain all his energy – twice. I wasn’t too bothered though, as each form was very different, …

Adventures of Lolo (Wii): COMPLETED!

I was so close last night! I was doing 10-4 pretty much how you were supposed to, but I just needed to speed up on my Snakey-pushing. 10-5 (the final level) was way, way easier than I expected, and I did it on my second go. Overall, it’s a great game. It looks crap, and yes, is just a crate pushing game at heart, but it’s well executed and the difficulty curve is pitched perfectly, so it’s well worth a …

Grand Theft Auto: Vice City Stories (PS2): COMPLETED!

By selecting the best weapon prior to mounting the on-foot attack of the Martinez Building after the chopper assault, I found it much easier this time around. The Spaz shotgun is most excellent when many baddies are in close range as it takes them all out at once. After that, I had to shoot down another helicopter, and finally there was a three-way showdown on the roof – the remaining Mendez brother, Martinez, and me. And it was easy, they …

Canis Canem Edit (PS2): COMPLETED!

I won’t go into too much detail of the remainder of the game in case I spoil it for anyone reading, but most of the last hour or so involved beating up, then working with, the townies. I also had to vandalise the house of a teacher, and then there was a huge school-wide punchup, which almost became a SuckySuck(TM) bit as I had to take down all the clique leaders again. Finally, there was the inevitable showdown with Gary, …

Puzzle Quest (DS): COMPLETED!

Today started with having to find some herbs for the High Elves, and then progressed onto killing Lord Bane’s three (rather easy) Generals, followed by a Deathknight and then an Iron Golem (both quite easy too) before finally “fighting” Lord Bane himself. With an alarming about of HP (three times what I had), it was somewhat nailbiting at the end as we were both on around 30HP, there were red skulls galore on the grid, and it was my turn. …

Sonic Triple Trouble (PlayPal): COMPLETED!

I finally got round to putting some decent batteries in my PlayPal today, meaning the screen was actually bright and the sound volume audiable. I played Alex Kidd In High Tech World for a bit, but somehow managed to get Game Over without warning so played Triple Trouble instead. It isn’t actually very good at all. The main problem (and the problem with most of the Game Gear Sonic titles) is the small area of actual level that you see …

Sonic the Hedgehog 2 (Wii): COMPLETED!

I’d completely forgotten all about Hill Top Zone and Oil Ocean. I don’t know how, but I had. And isn’t Sonic 2 so much bigger than the original? I remember being slightly disappointed when I first got it, since most zones only had two levels, rather than the three the first game did, but there are so many more zones it doesn’t really matter. I was really pleased with myself for making it as far as Death Egg without dying, …

Street Fighter Alpha 2 (PS2): COMPLETED!

Erk. This was waaaaay harder than the first game. Especially when I got to Ryu, who seemed capable of countering just about every single attack I tried. In the end, I only beat him by being somewhat cheap, trapping him in the corner, and dragon punching and uppercutting the hell out of him. I still only barely managed it though – I even thought the final killing blow was a double-KO, but I must have just had a slither of …

Sonic the Hedgehog (360): COMPLETED!

And not just completed – completed without losing a life! I didn’t really even have to try that hard, actually, although I did nearly plunge to my doom on Scrap Brain Zone 1. Which would have been a bit of a pain. And I almost drowned twice on Scrap Brain Zone 3. But I did it, which is all that’s important! Then I went and started again, to try for the Win In 40 Minutes achievement and the Fast Marble …

Golden Axe (360): COMPLETED!

It’s another 400 point Sega game, also arriving on XBLA today. And I completed it on my first go. As the woman, whose name I’ve forgotten. I keep wanting to say “Blaze”, but that’s Streets of Rage. The bosses in this are just as easy as I remember. Dash attacks make short work of them, provided you can time everything right, but having other baddies floating around at the same time complicate matters. I think I lost 15 lives overall, …

Street Fighter Alpha (PS2): COMPLETED!

I bought the Street Fighter Alpha Anthology pack for the PS2 yesterday, and put it on today for a quick play. Of course, the “quick play” turned into the completion of Alpha with Kenneth. Who is, naturally, the best of all the animals. I’d forgotten how much I like this game. I used to play it for hours at university on the Saturn – literally hours playing Ken vs Ryu against a flatmate. HOURS. Of Ken vs Ryu. Good grief.

TMNT (360): COMPLETED!

It seems I only had a few more levels left to do, and a couple of them were quite short. The final one, however… took ages. Like, almost an hour. The reason? The SuckySuck(TM) bit at the end. Most of the bosses I’d fought previously all returned, one after another. Of course, the first time you come across them, they either run away after a bit, or you do. Not at the end though. The sticking point was General Mono. …