deKay's Lofi Gaming

Super Mario Bros 3 (Switch): COMPLETED!

This too was the All-Stars version of the game, and like the All-Stars version of the original Super Mario Bros, it still looks fantastic today. I used some warp pipes, but did play through more levels than just the bare minimum. I got lost a lot on World 8 and seemed to go round in circles on the map, so I obviously don’t remember it as well as I thought I did. Bowser was a lot easier than I remember …

PixelJunk Monsters 2 (Switch): COMPLETED!

Well this turned out to be disappointing. As a big fan of the original PixelJunk Monsters, this sequel with its incredibly pretty clay graphics (rather than the somewhat minimal ones seen in the first game) was a certain buy. I’d played the demo and yep – it was great. Sadly, the demo didn’t make clear the horrific loading times. Starting a level? Wait for ages. Want to restart? Wait for ages. Complete a level? Wait for ages. And I mean …

Metropolis: Lux Obscura (Switch): COMPLETED!

It’s the age old story: Man released from prison, man tries to find the reason he was framed, man gets caught up with the mafia, man visits strippers, man fights everyone and everything via the medium of a Match 3 puzzle game. We’ve seen it so many times before. And that’s exactly what this is. There’s a branching story, with four endings (three of which I’ve seen so far), a lot of violence and somewhat graphic sex. Also, swearing. So …

Tearaway (Vita): COMPLETED!

When Little Big Planet was announced, there was a lot of excitement over how innovative and clever and creative it was. And it was all those things, and it looked fantastic and everything. Then we all realised that it was just a platformer with horrible physics and a rubbish, game breaking and unnecessary third dimension. The fact that virtually all of the user made levels don’t bother with any level depth speaks volumes. Despite the lovely narration by Stephen Fry, …

Knytt Underground (Wii U): COMPLETED!

Chapter 3 is enormous. Like, really enormous. It contains the maps from chapters 1 and 2, and then about 50 times as much content again. And it isn’t just how many rooms there are, either – the puzzles and platforming sections are harder, so take longer. There are quests to get  items which have you travelling (not too far, usually, thankfully) round the map as you try to complete them. With enough of certain items, you can ring bells, but …

How I’d design the next Zelda game

An open letter to Nintendo: Much has been speculated about the upcoming Wii U Zelda game. No, not The Wind Waker HD – the new one, currently due to be revealed at E3 next year. Current word is that Nintendo would like to make it more open world. Possibly multiplayer. They want to move away from traditional Zelda games and move the series on. Rubbish. What makes Zelda is being Zelda. With the overworld and the dungeons. The “gimmick” changes …