Earthbound (Wii U): COMPLETED!

It took around 30 hours, and there was a break of about eight months between the first six and remaining 24 hours, but finally, Giygas has been defeated, Ness has saved the universe, and everything is perfect and wonderful again. Which is lovely, and the game was utterly superb, but there’s a darkness there. Behind all the sunshine and happy box of Crayola, I realised that this Giygas wasn’t just the end of game boss. He wasn’t only the terror from …

Dear Esther (Mac): COMPLETED!

I’ve had this sat on my Mac’s hard drive for some time now, but being a non-console game it never crosses my mind to play it. Not least because connecting up a TV and a controller and so on… Today I had a couple of hours free and a game a couple of hours long was available, so Dear Esther came out. First, I should point out this isn’t a game. I know there are people who would argue that …

Things I’ve been playing recently

Earthbound (Wii U) Progressing well through this now. Well, at least I was until I entered Moonside where everythings is… wrong. The map is like Fourside only upside down, and all in neon. And there are invisible walls. And some people you talk to warp you all over the place but not to anywhere useful. And “yes” and “no” are reversed, except when saving your game. It’s very odd. Oh yeah, and Paula got kidnapped by a green squidalienghost in …

Switching audio output between jack and HDMI on RetroPie

RetroPie is a great multi-emulator project for the Raspberry Pi, but I noticed that its auto-detect for which audio device to use seems a bit erratic. I’ve speakers plugged into the 3.5mm jack, as the HDMI cable runs to a speaker-less monitor, and usually (but not always) RetroPie defaulted to squirting sound out the HDMI port. There’s two ways of fixing this. Firstly, you can change the audio output for the current session (i.e. until you reboot it) by issuing …

Earthbound (Wii U)

Even though I was all over this several months ago, I stopped playing. Not because I was bored with it, but I got stuck. I couldn’t get much further than the pencil bit – the enemies were just too hard, and I died $hlmun times. But, with Backlog Fighter still in full effect, I returned to it a week or so ago and did that bit on my first go with no difficulty whatsoever. The game was back on. Woo! …

Heroes of Ruin (3DS): COMPLETED!

What seems like a very long time ago now, there was a sale on at some place I don’t even recall where three 3DS games were a tenner. Or something. One of those games was Heroes of Ruin, and since it was the first time I’d seen it alone for under ten quid, let alone with two other games for the same price, I leapt on it (along with Tetris and Steel Diver). Then they all went on my backlog …

Finally! The version of RSG you’ve been waiting for!

Many, many, many years ago, I wrote a terrible text based roleplaying game called RSG. I initially made a version for the Sinclair Spectrum, but lost the code soon afterwards. Then I wrote a version for the Acorn A4000 in BBC Basic instead of doing my A level computing project. Then a version for the Casio programmable calculator when I’d finished a physics exam. At some point I also made a version in AMOS on the Amiga, and eventually rewrote …

Knytt Underground (Wii U): COMPLETED!

Chapter 3 is enormous. Like, really enormous. It contains the maps from chapters 1 and 2, and then about 50 times as much content again. And it isn’t just how many rooms there are, either – the puzzles and platforming sections are harder, so take longer. There are quests to get  items which have you travelling (not too far, usually, thankfully) round the map as you try to complete them. With enough of certain items, you can ring bells, but …

Last Window: The Secret of Cape West (DS): COMPLETED!

Obviously, I’m going to have to stick some spoilers in here, otherwise I’m not going to be able to say anything about the game. Because, oh boy, were there a few reveals in the latter half of Last Window. Like in the first game, hardly anyone was quite who they appeared to be, and everyone had at least one secret to hide. The main “what?!” moment was when Dylan – as in, bumbling clumsy sticky-beak handyman Dylan – is revealed …

Last Window: The Secret of Cape West (DS)

Super Backlog Fighter! I’ve had this for almost a year now, but, like many things, it’s sat on the Pile of Shame (TM). But now I have saved it from that pile, and am playing it! On an actual DS Lite too, for added retro authenticity. Not that the game, or the DS Lite is actually that old, but you know what I mean. Many moons ago, I played Hotel Dusk: Room 101. It was a point-and-click interactive story adventure …

Knytt Underground (Wii U)

How can a game which looks so lovely, with its giant alien flowers and plants in the background, and mysterious silhouetted machinery and dwellings in the foreground, all fantastically lit and darkened with lanterns, lasers, mist and smoke, also look so terrible with its woeful character portraits? It’s like the game’s amazing scenery artist got his 8 year old daughter to draw them. Thankfully, that doesn’t matter, as Knytt Underground is a great Jet Set Willy clone for a more …

Professor Layton and the Azran Legacy (3DS): COMPLETED!

Well, this is it. Not only is the final game in the trilogy complete, but officially, it’s all over for Professor Layton now. Sure, there’s the Layton vs Wright game out in just a few weeks, but that’s not really a Professor Layton game, so doesn’t count. I’d be amazed if Level 5 didn’t come up with another game though. Even if it’s just a continuation of the series but without Layton in it. Anyway. Here be spoilers. Read ahead …

Fixing “Not enough free space” error when deploying Windows image

After creating a new install of Windows 7, with all the software on I wanted, I then tried to use our Windows Deployment Services Server to capture the image. However, it failed using both methods we’d used previously. When booting to Windows PE over the network, choosing all our usual capture options, and then triggering the capture, an error message came up – “not enough free space”. This seemed odd, as there was a good 60GB free on the local …

Streetpass Quest II (3DS): COMPLETED!

Right now let me just explain something. I technically reached the end of Streetpass Quest II ages ago, but I didn’t mention it. I don’t know why. However, it was just as well – there was more to do as it turns out there’s a Secret Quest! Which is like the normal one only harder. There are something like 6 playthroughs of that before you have taken every path, opened up every route, and obtained every hat, so I’ve been …